A real life theme park designer plays Roller Coaster Tycoon 2.
Come join me for tutorials, reviews, and live streams of OpenRCT2 gameplay. I bring a unique perspective to the game and can hopefully show you something you haven't seen before, teach you something new about the game, or teach you something new about real coasters.
What we do in RCT2: - Andrelczyk Amusement Academy: Teaching realism in-game - Hack Tutorials: Easy "how to" for practical realistic rides - RCT Reviews: A closer look at some great builds from other players - RCT Inside Look: Interviews and reviews with players
Join me for Live Streams many Sundays at 2:00pm EST! www.twitch.tv/andrelczyk Follow my channel there to get notified when I go live. I'll be streaming about realistic coaster building and other related details.
You can also find obscure real ride videos on this page-- I want to showcase the more odd and obscure details of rides here.
If you see something you like, just download the park-- then you get all the scenery that's with it. That's the easiest way to get new scenery and what I do to keep up. You can also follow the objects section on NE and the object channel on the NE Discord but even still I just end up downloading the parks to cover my object needs.
@@AmusementAcademy It's ironic how these guys who make these immaculate maps often show so much creativity with the design of their parks, yet so little with the music. The park itself is brilliant though.
Thanks for doing these reviews, it's really fun to look through these parks without the burden of downloading them with the heavy cso. A man of the people!
Happy to help! If you're wanting a lot of custom scenery in your files, these are not the parks to have haha. But it's been good to do these reviews since it makes me give another closer look to some really great maps.
That's a good one! Kind of a bit of a crypt if you use the dark brick walls I'd imagine! I'll have to give that shot in one of these future scenarios. I like the suggestion!
I'm certainly going to try this one ... but I'll probably have to use the actual in-game jet skis, because the download at New Element won't work for me. Oh well. Still, a nice idea for a ride.
If you download a park with the file in it, that'll give you the ride. Most people don't individually download objects-- it's just easier to import with a park. I'll plug one of my own and suggest you download this one: www.nedesigns.com/park/4163/h2h8-semifinals-allegheny-adventures/
@@AmusementAcademy Funny thing ... the nedesigns discord couldn't tell me why (as a member) I couldn't download the ride, but they did suggest getting it by downloading that park ... did it yesterday!
I think the object database is just kind of messed up. I know it hasn't been maintained for years and it'd be a fairly labor intensive thing to keep up with at the rate new objects are coming. Downloading the parks is way easier-- I'd also recommend downloading the workbenches that NE members post every so often. Usually it's a great way to get all the current useful objects in one spot and organized in a nice way. Those are the best for starting a sandbox park and than customizing to your liking.
Really jealous of those buildings. I wish the expansion packs actually extended on being able to build such scenery, but instead we got weird, artstyle-breaking... Add-ons.
Thanks for the review! Now that the dust has settled I enjoy looking at the map over your shoulder again. Note that trav did most of the archy in that strip of architecture you highlighted in the beginning, and TheThrillMan did bits there as well. I can't take much credit for it - perhaps only the wall weathering you pointed out is coming from me. Trav and TTM did a great job. The cave I built on deadline day in about 3 hours all in all. It was a bit messier to implement than I hoped. It should've been deeper down, in hindsight, to make the cut-away show less other crap.
Great work all around and a nice team effort when it all feels very homogenous. I'm sure with more time you could have fully built out the cave and made it feel a bit more finished, but I did appreciate what was there in the first place.
For one thing, I wish RCT2 came with building options like that. You know, with detail similar to that of the Sims. Also, the idling/custom peeps are what I wish they added in. Like, animatronics. I'm shocked Chris Sawyer thought of niche Japanese shuttle coasters, but not the goddamn animatronics.
tbh I only found it after I saw someone make a comment about it. I like seeing cutaway used, but sometimes it's easily missed unless there's a sign or something so you know.
Wow, I thought this park was looking pretty empty but the hide surface trick used as a feature of the park was really ingenious! Cutaway view is nice and all but like you said, this curated and integrated experience is a lot more seamless. Also thanks for allowing the audio to play at the beginning, it was great!
This park build is incredible!! Just wow 😍 One of my favourites so far. All the movement aswell as the music really gives a thick believable atmosphere. They implemented the coaster perfectly through the dense well constructed buildings. Only nit-picky thing that I have is, I wish they didnt cut off so much of the water. Would have preferred seeing the beautiful bright bluey waves in all of my peripheral vision while I'm inspecting the park. The black void really takes me out of the immersion. ⭐ 10/10 Park ⭐
Unfortunately H2H has maximum park sizes so you can only use a certain number of tiles for your parks--3600 tiles in the regular season and 4900 in the playoffs. You're right, though, it would have looked very nice with an expansive sea beyond the islands.
i've been thinking that having the battles between parks makes so much sense. if it went on scores i'd give everything a 10 ;) amazing what people can do with this game
Almost all of these parks do go on to get a 'gold' rating on New Element, but it's fun to have the head to head competition aspect! Though it's often so hard to choose as they're both amazing parks. Feels a shame to see one lose.
I'm not sure he's a fan of all the aspects of it, but I'm sure he can't help be impressed by the creativity of the players and how his little game is still going strong so many years later!
It's all custom scenery! In this case, the path is primarily a brown dirt texture with at least 3 or 4 different types of semi transparent texture pieces to give it that rough look. Then to make it functional, there's invisible path on top.
I'd agree! It was done so smoothly and feels very natural. I appreciate hacks and plugins like this where it just feels like it should have been something doable all along. Very clean.
Deano's plugin update - this plugin was controversial because it hid the map and we didn't ensure that the map worked well if users didn't install the plugin. It's by far the most complex code of any I've done so far - it's using the viewport's current focus and zoom to decide which mist to fade each in-game tick. thanks as always for the video Brian!
I noticed it didn't fade away until you were looking at it, which I found to be very clever. I like the idea behind it though perhaps it took too long to fade away for some. But I'm happy you could see the rides and tall structures poking through the clouds prior to it all fading away.
the basic principle of the plugins is fairly simple! anything that you as a user can do (recolour objects, add or delete objects, move rides, etc) you can ask the plugin to do. the actual execution is a different matter entirely! great vid as always Brian
From a realism standpoint, you're not going to see coaster track directly on the ground since you've got to get a footer and a support or track connection underneath. You also have the train itself and the upstop wheels and chassis to consider. So from a realism standpoint, we always go one off. There are certainly exceptions to this rule, but on the whole not too many!