So heavy, engineer and soldier do the walking. Scout and Spy are on top to observe and Pyro is there to keep enemies at a distance. Medic is the organs and then Sniper must be the eyes, which explains why he’s inside. That leaves demo, who’s just… there.
Was wondering if you'll ever do a tutorial on making one of your projects to show us your intricate process. I understand you did live streams on the walk cycle, but I'd love to see how you story board and how you decide the lengths and timing of each specific animation as well as blocking in a scene with multiple poses.
thank you for this! your video finally made everything click for me when it comes to keyframe animations. i'm actually utilizing your approach with great results! more videos like this would be definitely appreciated! i've rewatched this one like 5 times now 😅
I actually just went back to go watch your Trashfight animation since I hadn’t watched it since it first came out. I am honestly so happy you’re still doing animation because I haven’t seen such fluid stuff like yours, it’s seriously so top tier! Please keep up the work because it’s amazing.
Thank you for the kind words. Don't think I will stop animating anytime soon. May not necessarily be in SFM but whenever I get the urge to do something dumb, that's where I usually end up.