docs.google.com/spreadsheets/d/1sm-Q7Zo3ovPqBhiVFUy6hBOFyhKFqJYmOl0JmZ9uKWQ/edit?usp=sharing here's the modlist, I added it to the video bio, its home made
@@lennic Sorry Lennic) The problem is in the war. It's a local joke, like a stalker should be Ukrainian. Do as you want, you're doing great, dude) Greetings from Kharkov)
@@noqualitydioramas I understand perfectly, next time ill go ALOOHA like the hawaiian it will be a lot less understood tho just the people that played CoP lol, but I prefer too to use the ukranian lines, if I can hear them in game i can repeat them after a while
they don't say pri-vit in SoC, Clear sky, or call of pripyat with original DUBS made by GSC studios. I have never heard anyone say that line, once I Hear it more in stalker 2 I can actually repeat it, don't blame me for this, I don't speak ukranian, just greek english and dutch - I repeat what I heard from the original trilogy because that's just what I can physically do
I'm glad someone put a video here that you can fight her without unmaking arrow. In websites and google they made sound like it's the only way to beat her but no it's the easiest way maybe but if you're end game and high level it's gonna be similar to unmaking arrow anyway just don't do headshot and tell your pawns "Wait!" back to back, they won't attack even if they get hit.
the poltergeist and bloodsucker placed there, I feel like, are just for the Demo, those won't be there in the actual intro of the game ,I think the intro of the game is pretty coherent and chill, or maybe the bloodsucker is actually there who knows, the scientists DID get wiped out
Как же было приятно оказаться там первый раз. Вообще, по общему настроению dlc превосходит оригинальную игру. Безлюдные, забытые руины таящие в своих тенях опасности и секреты, а мы спускаемся все глубже и глубже. Очень сильно запало в душу. Ps. Учитывая последние новости об уходе Ицуно из capcom, дополнение для второй части можно не ждать😢
Regarding overheating of the barrel, look at the shooting starting at 35:04. At the first second there is only a flash, that is seen, but a few moments later sparks start to appear becoming more and more intense. That is a neat little detail for sure. Btw, @Lennic, could you please tell us something regarding the ballistics? All previous games had a very advanced ballistics simulation with the projectiles often ricocheting from some surfaces at specific angles and continuing to travel (and damage opponents). Are there such mechanics in place in the new game?
Great video! Have you been able to interact with friendly NPCs? What does it look like, compared to the original trilogy?? P.S. Greetings from Ukraine!)
I talk about it quite a bit how it compares.. but it more closely resembles CoP in many ways, with maybe a bit more of a complex story like SoC and I think finding upgrades out in the environment and most likely from tasks is a bit of clear sky
@@alexrenner5117 I had seen it in last year's gamescom, not this one, back then it looked very plain and see through basically, I wonder if they changed it by now... Simple & transparent isnt bad tho its a specific choice, its clutters hud a LOT less
Looks like it’s going to be an absolute banger, but the only concerns is that it’s more far cry with the weapon wheel, enemies on the compass, and visible objectives. Metro exodus made an absolutely genius move of having you pull out a physical map which would tell you the objective, and you would need to manually put down your back pack to switch weapons or modify the guns Edit: once I buy the game I’m turning off the compass, crosshairs, enemy markers and objectives. If I need to know something I’ll pull up my PDA like the founding fathers intended
What were the weapon names like? Do they have new names? Original names? Or do they have their real names? Like instead of the SA Avalanche, it’s the AS VAL
I'm glad to hear that nights are actually dark. Some people were complaining that they were too bright, but I was always under the impression it was the moon lighting up the night, and I figured (like in the OG games) that night would truly be dark when there is no moon; whether it be behind clouds or when it's waning. I really appreciate games that portray dark nights, and give you a multitude of options for lighting the way.
The Stalker 2 booth was without a doubt the best one. The atmosphere, the enthusiasm, the cosplays... Gamescom how it should always be. A little safespace between inZOI, Fortnite and Fifa. 😒 Thank you for being there, GSC. I believe in you guys.
Except for the waiting times. I got to the booth 2 minutes after the press-only restricted xbox event ended, and the line already was at 2.5 hours of waiting time. Insane.