If you're curious, the name MandatoryPixel comes from pixel-perfect tricks mostly used in speedruns. You need to be on a specific pixel to do them... in other words, the "mandatory pixel"!
Honestly a Zelda game where you had to travel back seven years into the past as a kid would make for an interesting concept for a future Zelda game. Like what if they made a Zelda game that takes place in the same Hyrule from Ocarina of Time but the story altered.
I'll say what I say to all challenge runners. The title of your video proposes a question. The answer to the question is no. What is the minimum amount of water you have to touch to beat SMS is a different, albeit still interesting question.
Very cool, though personally, i think i would like these style of videos better if you used second person voice “then you go to the…” or “now _we_ have the hookshot…”
Hey 👋 I’m no specialist in glitches but did you know that if you hover to the top of the clock tower the fall into the black zone the you get transported to the final area.
your one of my favourite channels right now, usually I'd find a video of someone talking through their playthrough boring but it's clear you put so much research and time into perfecting the execution. It's also so weird to see so many glitches on a game i played as a kid. Love this series hope it continues
I'm pretty sure Struggle missing has something to do with trainers who use no pokeballs, I have no other explanation since unless I missed something every trainer who uses balls is hit with Struggle
If you stunned the Deku Baba with a hookshot or Deku Nut and then slash them, they always spawn Deku sticks. That would have saved you a lot of grinding for rupees.
One fun challenge for a hack could be to have a medium-size creature roam around in the game in random locations - not only on the stages, but _anywhere_ - and look for Mario, and then start heading in Mario's direction if it sees him, and if it touches Mario, then the game ends. This would add a wonderful element of paranoia.
That does sound fun! There's a challenge kind of like that in the regular game called the Green Demon Challenge, where you spawn one of the 1-Up Mushrooms that follows you, and then try to get a star without it catching up to you. Doesn't have the random element of your idea, but it's kind of similar!
3:10 I can't imagine what was going through Saria's mind during this part as she watched Link repeatedly blow himself up with bombs and slowly levitate into the air.
As a game developer I'd argue that being under water doesn't count as touching water, only the surface counts. So when a game spawns you "under water" you're not in the water you're under it and flying/swimming through the air.
In this video, you show us what you do to QPU align Link within the parallel universe where you use dragonfly hyperspeed transport to reach Woodfall with only a half A press.