Bro can u make an video on how to create real world look sky in blender evee , cycle without using old methods like imagine,hdri,node,sky texture because its sucks and fake
Good tutorial to grasp the basic tools for low poly modeling. I'm new to Blender but was able to make changes to the house during to process to better fit my liking and have now started modeling random bottles, bags and lamps around my home for practise. It's actually really fun. The only shame about the video was the AI voice, it would be nicer to hear a human speak instead. The captions were great though and I'm super glad I stumbled across this video. Great job!
🧡 FINALMENTE 🧡 encontrei um tutorial que explica de forma direta, objetiva e clara o reflexo sem refletir a Imagem HDR 360. MUITO OBRIGADA. Ganhou um novo inscrito no canal. 🧡 Beijinhos 🧡
i'm at the point where you saying to select "overlap" while UV editing, but then you said ''if nothing is selected thats good'' before moving on, but i have some part of my model selected ^^' what am i suppose to do ? ^^
It really is a grass making secret tutorial. I rarely found such a dedicated detailed DIY. Hope you would make another one for a Floor Tile. Many Thanks for sharing the knowledge. Waiting...
What if you have different SHAPE KEYS for your character that wear different shoes i.e flat footed, boots, high heels. AFTER you create an animation of your character walking in combat boots, what do you do if you want to create ANOTHER animation of them walking in high heels?
very useful tutorial ! I a struggling to animate the focal length and i' m going to try again hoping this video will have helped me understand camera animation. Thank you !
2 дня назад
Thanks for your tutorial - but i got 1 trouble - when I fold the face of the box with the rig - the face is distorted - how do I fix it?
Ooooh, thank you so much indeed. I urgently needed to do a lot of animations today. And I no longer knew what to do. And then this video! And everything works. I kiss your heels and bow low!
Sir pls can you do a blender tutorial abiut how 3d products are visualized and the explanations showing a cross section or cut out area or animations lile other 3d explaining channels does, is this possible with you and in blender pls?
Will any of this work for Planet Coaster? I like the fact you don’t have to “cut out” the mesh to match the shape. A lot of the lighting options are ignored in the game. You have to apply separate files.
How do I prevent stretching of arms and legs when I move hands or feet or torso? I have to select each Hand and Foot in pose mode and in N menu find IK Stretch. Thank you for listening.