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Painting A Surface With Dynamic Paint | Blender 4.0 Tutorial 

MK Graphics
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In this tutorial, we’ll learn how to paint a surface using Dynamic Paint Physics in Blender.
00:00 Introduction
00:08 Adding Canvas And Brush
00:21 Animating The Brush
01:46 Adding Dynamic Paint
03:21 Adding Paint Map
04:12 Changing Brush Color
04:32 Rendering Dynamic Paint
05:18 Adding Color Attribute Node
06:31 Adding Wet Map
07:58 Using Image Texture For Painting

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12 июл 2024

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Комментарии : 18   
@user-qe8tt8ch3z
@user-qe8tt8ch3z 4 месяца назад
Thank you!!! Have been trying to find a dynamic paint tutorial for updated Blender!
@JackylovetheWorld-eb6tv
@JackylovetheWorld-eb6tv 5 месяцев назад
The tutorial is very informative and helpful, thank you.
@MatheusSilva-qn3et
@MatheusSilva-qn3et 26 дней назад
Thank you!
@virtual3dworld_1000
@virtual3dworld_1000 5 месяцев назад
Good job
@hiepcongnguyen
@hiepcongnguyen 5 месяцев назад
I'm a newbie. Hope you make more tutorial. I come from Vietnam ❤❤❤
@blackswan6386
@blackswan6386 Месяц назад
hi sir, amazing tutorial, thank you. is it possible to hide the black color ? so i only can see the color streaks ? i try to achieve something would be coll if you can help me with that. thanks sir
@dariadolgikh1386
@dariadolgikh1386 Месяц назад
Paint trace wont show up in material view and in solid mode its always one default color, disregarding of the brush color settings, do you know what might be the problem?
@puhnastik
@puhnastik 5 месяцев назад
really useful, as always. thank u
@seto007
@seto007 3 месяца назад
Is it possible to bake the results of the vertex painting within Blender? Its rather prohibitive to have objects with more that 500k polygons in a scene that you intend to actually render
@mrdr9534
@mrdr9534 3 месяца назад
Yes You can "bake out" the paint to a "image sequence", but You have to have a working UV-map in order for it to work (As is always the case when using image maps). >> Select the "canvas object" >> Open "Physics tab>> "Go to" Dynamic paint ((in case You have other "physics effects" ))>> Under "Settings"Make sure You have the correct "Surface selected"((that is in case You have multiple surfaces on the canvas))>> !!! NOW to the important "change" !! >> Set (change) the Format to "Image Sequence". This will (as the name suggest) create an image sequence instead of using "vertex-colour-data". >> Set "Resolution" >>Set "Frame Start" and "Frame End" >> set "Cache Path". (in the "output menu") Click "Bake Image Sequence". Then You can use the created "image sequence" in Your "material setup" as "normal"... Best of luck.
@fnsantucci
@fnsantucci 3 месяца назад
First of all, thanks for the tutorial! I edited the Nurbspath route and the speed at which the ball ran was very fast, do you know how I can reduce the speed later?
@GraphicsMK
@GraphicsMK 3 месяца назад
With the curve is selected, pls click the curve properties tab, scroll down to the path animation section, and increase the frame number.
@fnsantucci
@fnsantucci 3 месяца назад
@@GraphicsMK Thank you very much! I looked at everything and found it, that's right! I subscribed to your channel earlier! Congratulations on the excellent content! Gratitude!
@BillyDoor
@BillyDoor 5 месяцев назад
How to make liquid paint splatter effect in eevee. Please make a video tutorial for this
@areadosfatos
@areadosfatos 2 месяца назад
I did everything right, and everything was fine in the preview, but in the final render result the texture below was blinking.
@BillyDoor
@BillyDoor 5 месяцев назад
How to make liquid paint in blander
@hokssoegi8571
@hokssoegi8571 5 месяцев назад
Please rig a steam train with the wheel and its components..😊
@CGI.Graphics
@CGI.Graphics 3 месяца назад
But render dynamic paint
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