4:30 I can't find a node that does that is it a custom downloaded node from somewhere? I found Instant-NGP and NerF Tools which I could probably figure out installing but a node in Tooll3 would be way easier than getting 4 different python dependencies.
Sonic 1 has better level design, soundtrack and challenge than later Sonics. When you realise this, you'll stop missing the spin dash and start realising what this game was like in 1991.
seeing the way Mandalore talks about the graphics of older games has kinda taught me how to appreciate things that clearly don't look as HD as what I'm used to.
This is such an amazing compilation of Chris Hülsbecks work! Of course you could have named even more legendary soundtracks, like To be on Top, Rock'n'Roll or Tunnel B1. But I understand, that this would have been too much for one mix. So, I have only one complain: You should have ended the video with Interstellar Sentinel. This amazing soundtrack is clearly one of his best works ever and proves, that he still has this magic within him, which made him famous in den 1980s and the 1990s. And his contribution for Tiny Thor was also really good, even in this case he was outshined by his friend and collaborator Fabian Del Priore. ^^
When you constantly think about your things you need to do then you wonder if you should even do your task then before noticing you re stuck in past and then you will come back to reality whilest thinking about future plans
A few months ago I myself started doing some crazy video things with programs i get from github... totally new territory for me and of course not straightforward at all in terms of installing or running anything. And if people tried to ask how I did a ton of stuff I'd absolutely do exactly the same thing you do: just shrug and say I dunno, maybe, I barely know what i'm doing.
When I was a child in the 90s I remember seeing a Mario World demo at a Target or some electronic store and being blown away but not many people seemed to care. When the Mario 64 demo came out at Toys R Us there were huge lines wrapping around the inside of the store and non-gamers were gawking at it. Other games have been impressive, but I don't think any captivated the masses like that one. The last game that impressed me on a technical level was Crysis. Everything after seems marginal. Meanwhile, back in the late 90s I thought GoldenEye was super realistic, with the death animations and how you could shoot bullet holes in walls and leave little sparks and how puffs of debris flew out.
Also worth pointing out about Outlander: any resemblance to Juno Reactor is completely intentional, because that soundtrack was a collab with Ben Watkins.
holy fuck i've been looking for this video for MONTHS. i must've seen in when it was first posted and then i watched a bunch of other music related videos around that time then couldn't figure out which made the home reference it was driving me NUTS, NUTS I TELL YA
it was funny to watch you work your way back :P discovering Kikuta's original albums was what inspired me to start the Artist Feature series in the first place, so of course he'd be the inaugural Feature ;)
Oh beans, Furniss has such a wild lexicon of musical compositions and arrangements. How you managed to narrow it down is insane, not to mention so many of his spins on existing compositions sometimes become iconic in their own right. This man made a boss tune for Zool on MegaDrive, and it remained so perfect it got reused in ReDimensioned. And taking a page from Wright's creative liberties with the Beast tracks in Lemmings, he got to add Mad Professor Mariarti's theme to the Acorn version... THAT WAS THE ONE I PLAYED AS A TODDLER!
Sonic CD has no "better" OST, and it's work like this that truly exemplifies what I constantly love about music. I know the US soundtrack was met with infamy, but if you add everything up, I still feel it ties on the whole and exceeds the Japanese tunes in many places. Wacky Workbench Present US? OH, second favourite tune in the game! And let's remember this is ON TOP of everything else he's done from the late 80s and since. Honestly, maybe my love of ska is why I love his style so much.
Eek! The Cat didn't need to go as hard as it did... but Barry went above and beyond. And that in itself encapsulates how freaking wild his music can get.
I've been really growing fond of Koshiro san's music of later, and admittedly it was the Streets of Rage 3 soundtrack that got me hooked. I know SoR 1 and 2 often get people talking the most, but his work alongside Kawashima resulted in "Random Cross", which is honestly a standout tune for that franchise. I looked up a live concert where the two of them were DJing their entire discography for the trilogy, and I have never seen a crowd pop off in a mosh pit quite like a Streets of Rage crowd do. INSANE!
A long standing affiliation with the Tomb Raider soundtracks, the biggest glow up the Chuck Rock OST ever saw, and an iconic keyboard riff at 6:39 that triggers a bodywide wave of nostalgia... oh boy, that's talent in spades. Love Martin's work.
We have this man to thank for the Sonic Spinball OST and its arranged covers, and I will never not be appreciative of that. Would explain why even though the GameGear had its limitations, I absolutely love that he gave all the levels unique musical takes in the 8-bit versions. SO GOOD!
Oh heck yes! Jason Page is a delight, actually interacted with him a handful of times on Twitter. His soundtrack work on Fire & Ice is like a time capsule for me, and the title theme was one of the most iconic tunes he remembers doing for the Amiga titles he was involved in. Like, an arctic coyote throwing snowballs at penguins and skiers starts their adventure playing jazz piano and barking along to the tune? WHAT UTTER MADNESS, and yet it was absolutely PERFECT! And don't get me started on the Putty Squad arrangements, so funky.