The reason it is '-developerMode' with a capital 'M' in the middle, is that's called 'Camel Case', which is super commonly used in software development, makes much easier to read when the different words in your variable start with a cap. Thanks for the vid, very helpful!
To get rid of the "can't build on water" message, you need to unpause the game for a few seconds to let the game move the water out from under the land you raised. You might be on land but you're still "on water" until the water can be physically moved. Like cars, this can't be done when the game is paused.
One would asume that with increasing size of buildings there would be more buildings in the game. But none of that. That's another reason for me to wait on the sideline for a better state of the game. I am still not content with the game's situation.
The game does have some shortfalls, that's for sure. I am still really enjoying it though, despite being frequently frustrated. I am really looking forward to the editor being released and having a lot more buildings in the game.
I love your sly remarks. The only way to have a modern city is to run giant deficits. An actual park with all the benefits but without the flexibility! Just great.
Thank you. I think I'm all better. I just had stiff muscles for a few weeks. Now I'm waiting for insurance to fix my bike and pay for my hospital visit.
One thing I'm still trying to figure out is if there's a shortcut for when you want to zone a lot of a particular, smaller size. For example, if I want to have four 3x3 instead of one 6x6, I have to manually zone two 3x3, then wait for construction to begin, and then zone the remaining two 3x3. That would completely fill in the 6x6 area. But that's a pain. I'd rather be able to just zone it all at once and then be on my way. And it isn't even clear to me yet whether the game will continue to spawn buildings into those four 3x3 areas forever or if there will ever be conditions (like all four having their buildings be abandoned at the same time) that would cause the game to treat it as one 6x6 zoned area and spawn one 6x6 building in.
Unfortuantely it likes to pick the bigger building before the smaller one. I believe its due to property value & the mechanic behind it. Granted I could be completely wrong on that but, I have yet to see it pick the smaller building every single time nor it fill in the blanks perfectly either. I guess we will need to wait for either an update will fix it, update will provide us with more settings or a mod that will do that
I have gotten used to filling in the exact zone size I want. It's the way I played CS1 as well. I don't know, but I think that the way the timing works for abandoning and building buildings, the chance of four 3x3 turning into one 6x6 would be .001%. Maybe if there was an earthquake or fire that might change, but I turned off natural disasters in my game.
I love that you thought to do this. I managed yo keep my track in CS1 at 3% or less, which was an accomplishment because my city was on a mountain. It's not always easy but it's so worth it.
Thank you! It's a bit obsessive, but it's totally worth it. In a few episodes you will see I managed to keep my grades 2% or less after building a very high RR bridge over the sea-lanes.
Thanks for the feedback. I have been doing my best to increase the quality of my voice overs. It's probably the thing I have the most difficulty with. I hope it is getting better. Please let me know if it's still and issue in future videos.
I can not thank you enough for this video! I'm one of those people who had C:S I zone sizes memorised by heart, and i used it so much, especially with the Find It! mod.
You're very welcome. I don't have the sizes memorized yet, so I have a document open while I play. Hopefully we'll get some new building sizes in January.
Very much appreciated this, I was curious about this and it's like RU-vid read my mind, it appeared in my recommended videos before I could even go looking for it
For those interest, if I did it correctly, the magical number where there is zoning for every single type are 2x4 and 3x4. Followed by 4x6 (missing high density residential), 4x4 (missing low density offices) and 5x5 (missing low density residential).
I've done a little bit of that. I've recorded more video than I've edited and posted. I do like to put the low rent housing in various places around the city. There is no gameplay reason, but more of a roleplaying reason, since in real life society tends to be less stratified if people from different classes are allowed to mix more often. Thanks for the comment!
I haven't decided yet, but I if it does grow bigger, it won't be by much. It will be surrounded by other neighbourhoods, some of which I hope have as interesting a history as Blackbird.