I have some questions. So first off, I enjoy seeing someone else play all the sisters (irene included) and the two sophia. I also like the small world. From how you explain it, it sounds like you can remove dead hand shifters into your best starter. But I am not sure how usefull that is? I know Shifter is dead if you don't see it in your opening hand, but how often do you really pull it off? Isn't pot of prosperity a better gamble to get to your starter? Also about the dimension shifter. How do you like it? I mostly play Exosister in Master Duel due to the waifu tax, but it feels really relient on your dice rolls. Since main that one despite being very first turn relient, why not main solemn as well for the 43 card deck? As you said, to protect your board from board breakers. And then you can side something like raigeki as bait/board breaker (not good against snake eye though), or called by which is a better return foolish, or other handtraps like veiler. I also don't like the return foolish that much. Feels like it would hardly go off while you also don't want to switch anything out of the deck for it. Again something like veiler or nib would seem better there. I also can't help but notice the lack of called by the grave & cross out. Are they banned? Or do you not like them? Because I feel they are a better inclusion then things like the foolish return. Why do you not play these in main or side?
So I have clue what you meant with not going the link 2 monster and use it on your opponents turn. And how that instant loses to Yubel or something? Could you explain that?
@@KingsCards21 all good lol I mean I should probably know the interactions of the cards I'm using anyways 😂 just rarely play. Back to back tops would've been nice though 🤪 but yeah, GGs!
If you ever want a run a 42 build without pot run 3 fenrir and 1 riseheart then normal summon the riseheart banish top three and make dracosack then use tokens to make cherubini send paidra use bini and draco for promethian then promethian summon paidra and combo is started from there
Tenpais actually a simple enough deck to pilot and go vs. you just have to prevent the quick play or the paidra eff. Making a really consistent deck with 2 + handttraps should let you ste up faster.
Congrats on the win. You must know your matchups pretty well. Also a question: If you won the coin toss would you prefer to go First or Second with your build?
i’m just not a huge fan of shifter i feel like it slows tenpai down a good bit from doing what it wants. and i was d barriered quite a bit and everyone i would just make a seals and pass back to my opponent. i often would have handtrapped them 2-3 times to simplify the game state
I'm surprised you aren't running Samurai Destroyer at all. It's incredibly useful against Voiceless, Yubel, and random things like Chaos Angel because Samurai is a non-activated effect to negate the opponent's monsters effects until the end of the battle phase, so you can use Samurai to run over Skull Guardian. Thoughts on Fenrir? There doesn't seem to be a consensus on Fenrir in Tenpai yet, but I figured that while you'd have 3 less hand traps, you'd be able to end on either Fenrir + HTs or Fenrir + Seals + HTs going first. It can also help force out interactions before you commit to using Tenpai cards
@@KingsCards21 Did your locals not have that many Voiceless players? I feel like if you're not main decking droplet then you'd almost always lose Game 1 if you didn't hand trap them to death and they still managed to end on Lo + Skull Guardian + Barrier at minimum
@@MonkUnitBrawli’ve tested against voiceless a lot on dueling book and every piece of non engine i have in my deck does something against voiceless with a lot of that non engine being high impact against voiceless. i hate mixing droplets in a main deck with handtraps it is just so counter productive when you are having to use your handtraps as droplet fodder. i like to respect voiceless from the side deck i feel like my main deck is solid and my experience playing voiceless also gives me a nice edge that i like
@@BGLoscarthere was one time where i was d barriered in the mp1 just because i had the engine to make synchro 10 and have quick play in hand so he just used it there
@@BGLoscarwe were already in a simplified game state because i handtrapped him 3 times so i went into a seals and passed back. i ended up winning the game just by slowing the game down in my favor
sangan summoning makes your fire dragons unaffected by your opponents activated effects and black rose just so happens to be a fire dragon. so black rose would be unaffected by your opponents activated effects
@@KingsCards21 if you summon black rose dragon, it’s your black rose dragon, and nukes the board, including itself, because Sangen Summoning protects from your opponents activated effects.
i just don’t like mixing breakers with hand traps. especially droplet because you’re either sending your hand traps or your very small engine. lightning storm is different i just never found a huge need for it this format
@@Mattscardcorner206 idk about all that, it turns off way too many boss monsters. And without the no Summoning restriction you could just Summon it off of anything at the beginning of your combo. Would nerf like every single rogue strategy significantly if you could just turn off half of their endboard, imagine Snake-Eye making Ty-Phon immediately and then doing their full combo to then OTK them after. Also would just make every deck OTK way harder going 2nd because you could turn any shitty monster into a 2900 ATK beater that floodgates your opponent and non-target bounces one of their monsters
I watched your video from three months ago and that's how I built my floo. Its nice to see updates as tume goes on. I havent played it much beyond nexus simulator. But i am looking into fleshing out the extra deck. Thank you for your profile as well as explanations as to why you made those choices! 🎉
4:50 you can still activate Saffira here to discard herself and dump the Ritual spell, the search effect after dumping the spell is actually an optional effect. So for example if you open Prosperity + Skull Guardian + Saffira + Branded Fusion and a hand trap, you add Diviner off of Prosp and you get Droll'd, you normal Diviner and get Imperm/Veiler/Ash, you can instead send the Trias to tribute the Diviner and still be able to legally discard Saffira to dump and later Ritual Summon (without having to send a Ritual or another Saffira with Branded Fusion) because you don't have to search with her. Comes up in some weird gamestates and specific hands. Sending the Ritual with Branded Fusion is great in situations where you don't have Skull Guardian access under Droll though (or if you wanted to add a Sauravis to hand instead to protect plays).
Hundred percent i did that play at the regional i played in before this video a few times. it oes come up to have access to a ritual spell with saffira in grave
Hey there, I'm learning the deck and been watching the different deck profiles/discussions. I really enjoyed you breaking down the match uos and how to play around super poly/shifter. Great job!!
What is your opinion about red eyes dark dragoon. I had the idea to just put a dark magician in the deck and go for a lubellion and use it’s effect to summon the dragoon