I'm currently a fourth year PhD student and Harlan Stone Fellow at the University of Pennsylvania advised by Chenfanfu Jiang! Graduating from Swarthmore College with a B.S. in Engineering and a B.A. in Computer Science, I hope to pursue scientific computing and modeling with a social conscience. As a josh-of-all-trades, I'm forever fascinated and motivated by the intersection of art, technology, and the natural world. My current research focuses on modeling natural phenomena such as fracture and topology change using the Material Point Method; namely, the two recent continuum damage MPM augmentations, CD-MPM and AnisoMPM.
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looks amazing. Is it possible to combine multiple materials with different properties? For example the head of the dino has a different material properties then the rest.
I would be really curious to see whether and how well this works at a lower-resolution and a larger scale for materials like wood, concrete and similar and in a potentially realtime context.
This still hasn’t been really applied to games, but i personally would like to learn more about this so i can start working on a prototype game that could possibly apply this
5:08 Lol, I don't think it's the armadillo here that is "evil". What I see is some cruel scientists strapping down a poor, helpless toy animal and proceeding to impale him with an enormous spike. And then, through the wonders of modern science, miraculously bring him back to life just to do it all over again under slightly different conditions. But ye, let's just rationalize to ourselves that the armadillo is in fact the evil one...
Hahaha amazing. xD I heard of the paper related to these renders on the RU-vid channel Two Minutes papers. When I saw your channel, I immediately subscribed to see um... well what kind of impressive stuff could upload people that can come with such impressive work. Haha I'm not disappointed at all.