Watching a previous video and now this Are you using the T4 Kaleid as your gyro controller? I am leaning towards getting him to play on PC instead of a Dualsense, because I don't want to deal with Sony's russian roulette of early stick drift
hello, very good video. i would like to know if in all this time that has passed you still recommend the “GameSir T4 Kaleid”, i would like to buy one and play apex legends day and night. thanks.
I don't understand how to even get it to draw? My t4k seemingly only draws random straight lines lol... And my V3P doesn't seem to get recognized at all :( any advice or instructions?
It depends the game, since they are still emulating controller the game thinks they are one controller so yes they still get aim assist, games like Fortnite that support gyro aim do not give players aim assist if they choose to play with gyro. Gyro on apex is basically kbm precision if you’re good enough with aim assist.
HI Tame |卞丹冊ヨ I saw your video, you playing with gyro controls. A question for you, how do you generally feel about the gyro control and how long did it take you to get used to the style of play with the gyro aiming? How is the Aim, closer to a mouse feel in terms of hand feel? Have a nice Day.
Gyro is pretty good IMO! it took me about 10 hours to get used to it holding my controller (Ps4 Gen 2 Controller) in an upright position against the bottom of my desk that would keep it from moving until I was in engaged in fights. Then another 4 hours getting used to my inverted recoil settings. Its pretty close to mouse aim , like 70%-75% control a mouse would give you(before tuning)
im giving a sub in hopes you keep the content up. i came for some info but you need to drop more content. really chill and laid back vibes. maybe do some voiceover gameplay more or sum but we need more
so noone is using gyro on console? I thought at this point it was the new standard for fps. at least on pc the only players that do somewhat decent with gamepads all use gyro
Its not that no one is using it its that we can't. The only games that are fps and have gyro in them to my knowledge is Cod and Fortnite. On ps4 and xbox consoles. It might be because xbox controllers dont have built in gyro, but idk. The thing is on switch most fps titles on it have gyro, Overwatch 2, Apex, etc. It really sucks becuase i use gyro on fortnite (i play pn ps4) i've considered on multiple occasions playing on switch just to use gyro but id like to play on a device that can actually handle it well
I own this and I’m grateful I got it been sick of buying 150$ nd getting drift in a month had this for now over 5 or 6 months I play 3 hours a day after work everyday soo i gets the work in
Bro i'm using the same cyan + pink setup but my color is deeper and have pink at the right, i did it right at the 1st time i use the controller and never change :)))
The overall build quality is better than the g7 se, but their performance is identical. Id go for the g7 se its got all the essentials + removable face plate for swapping out old worn thumbsticks.
What are your in game settings with this controller? And how small did u go on deadzone in software? I went 1% but wondering if i should set deadzone to 0%
@@C23451 Forgive me for not explaining this in the video I plan to release a final thoughts video on the T4 Kaleid in a couple of months addressing this and a few other concerns the community may share. Firstly , the false deadzone reading on example in my video comes directly from me abusing the controller in a Durability Stress Test I conducted by depressing the analogs but the video results of the circularity test was taken before my stress test. Oddly enough besides the reading it hasn't shown signs of drifting "YET" in any of the following games All on minimum deadzone in-game: Fortnite Apex Legends CallofDuty MW MW2 / Warzone 2.0 Battlefield 2042 AC Valhalla Hopefully this helps clear things up! P.S I believe i still had my thumb resting on the analog in this example🤔 which might've exaggerated the input ,it typically sits at 1.65 resting point @C23451
I just found this and I play Apex. Had to sell my Razer Wolverine and nothing beats that but been seeing that this controller is getting more reviews. Thx for the review. Bout' to buy it. Keep up the good vids.
srry for the late response! Technically speaking YES this is much better than that of a standard controller However , this particular test is supposed to demonstrate "direct raw incramental movement" a 1:1 ratio of whats actually happening when you hit the stick moving it from one end point to another!
I have one myself, but i got a problem, i put it in XINPUT mode, it blinked green, but now the home button is ALWAYS green, i can't change it on software, even with leds off it stays green, do you know how to solve it?
Want to try it out for yourself? Click Here: www.mediafire.com/file/8m9aouj6obe2450/joystick_testing_software_pack.7z/file Join the discussion, share your findings: www.reddit.com/r/Controller/comments/14t4hyl/psa_careful_about_gamesir_hall_effect_controllers/ FPS Controller Review + Gameplay: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-2s88siU-YAo.html
Did you test the sticks circularity at <100% input? Try to draw circles without going full lock with the analogs and check if the output "jumps" from point to point. It happens to me in the top left and right quadrants of the left stick and everywhere (but less intensity and jumps distance) on the right stick. Essentially the analogs "skip" some positions when covering certain spots below the 100% input, there's a reddit guide called "warning for gamesir controllers" which shows and explains this behaviour, it differs from controller to controller and is probably a QC/QA issue. Can you check your sticks accuracy with the program provided in the guide?
Definitely a QC issue with the controller, I have seen several reports on it however I have 2 T4 Kaleid's and neither have this issue. You could try manually re-calibrating the the sticks manually, I had a slight weird deadzone issue with the right stick and it fixed this issue after the second calibration.
Nice to have a good review tailored towards FPS gamers. Biggest question for me would be if the roller still has drift on no deadzone linear? If so is there a built in deadzone?.. Just wondering if the Hall effect hype is worth jumping on
Great question! The truth is that there is a predetermined deadzone for this controller and all other Hall Effect gamepads, 5% is the initial deadzone for this one in particular. In the software for the T4K it states that "initial vale under 10% will make the stick very sensitive ,which is *prone* to *drifting*.Please use with caution." However, in my testing to *expose* the outer limit of the controller ive set mine to absolute 0% both sticks while using linear and 0 deadzone in several games only to find (minuscule) negligible drift. Even then you still have to actuate the analogs to a certain degree for that to occur. I didnt see any drift while the controller was at rest and honestly I predict it might be 1 to 2 years before I have to switch my deadzone (in software) north of 3% . I will say this ,when you change the deadzone to 0 in App you will see the readings change sporadically but it in my case it didn't reflect in-game. Hope this helps!🙏🏽
So i uninstalled a pack and now I cant play at all. I accidentally uninstalled a multiplayer pack while i was in pre game lobby and it crashed. When i tried to reload in it gave me the bug where i had to purchase it even though its on disc