Want to try it out for yourself? Click Here: www.mediafire.com/file/8m9aouj6obe2450/joystick_testing_software_pack.7z/file Join the discussion, share your findings: www.reddit.com/r/Controller/comments/14t4hyl/psa_careful_about_gamesir_hall_effect_controllers/ FPS Controller Review + Gameplay: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-2s88siU-YAo.html
I don't understand how to even get it to draw? My t4k seemingly only draws random straight lines lol... And my V3P doesn't seem to get recognized at all :( any advice or instructions?
srry for the late response! Technically speaking YES this is much better than that of a standard controller However , this particular test is supposed to demonstrate "direct raw incramental movement" a 1:1 ratio of whats actually happening when you hit the stick moving it from one end point to another!
I have one myself, but i got a problem, i put it in XINPUT mode, it blinked green, but now the home button is ALWAYS green, i can't change it on software, even with leds off it stays green, do you know how to solve it?
@@C23451 Forgive me for not explaining this in the video I plan to release a final thoughts video on the T4 Kaleid in a couple of months addressing this and a few other concerns the community may share. Firstly , the false deadzone reading on example in my video comes directly from me abusing the controller in a Durability Stress Test I conducted by depressing the analogs but the video results of the circularity test was taken before my stress test. Oddly enough besides the reading it hasn't shown signs of drifting "YET" in any of the following games All on minimum deadzone in-game: Fortnite Apex Legends CallofDuty MW MW2 / Warzone 2.0 Battlefield 2042 AC Valhalla Hopefully this helps clear things up! P.S I believe i still had my thumb resting on the analog in this example🤔 which might've exaggerated the input ,it typically sits at 1.65 resting point @C23451