Seeming they made a 15 minute loop of this track, I wonder if this might get used as a boss them or similar in the future. They do only use like 2 minutes of this track most of the time.
9:00 as the terminids approach you from every angle, you and your allies band to band shooting and covering each others corners, blind spots. making sure you're stocked and healed from the hellish swarm of bugs that come your way.
At 1:50, when you have an overwhelming swarm of enemies slowly getting onto the platform, and you are holding off so your other hell divers make it back alive.
And both movies (robocop and starship troopers) were directed by the dame guy, paul verhoeven, this game and its developers have some really good taste of pop culture
Too bad Verhooven had zero actual brains or cultural awareness and took a book that was suppose to be anti communist and fascist and tried to make it fascist and even failed at that. XD
These are very bad, voice acting wise. The artillery ones are the best. They do all at least all seem to be native brazilian portuguese speakers, instead of portuguese speakers pretending to be brazilian
You right except accuracy, mod's musket ball work close to minie balls. but ET/NTW's mod tool has very limited option for balistics(Especially aerodynamics). So i had no other option
"not a bug". M1028 Canister is qualified for engagements of 500m or (preferably) less; we track the pellets out to their ballistic limit, but beyond 500m the effectiveness trops as the number of pellets spreads out to an ever increasing area. In your example the targets are 620...650m away. In the rare cases that one of the pellets hit, it's clear that they are still dangerous. But there simply aren't enough of them to achieve more than psychological effect.
wow actual esimgames here. My bug mean vehicle(M113, Truck) hit by canister pellets, It make tracer effect from barrel to target. and this bug is still in current version(4.379). Anyway Thx the reply and plz fix this
hello guys. I was a little busy for work And RL. and here some new update. I recalculated Long range damage drop ratio. Now at Long range, projectil has less damage than before For NTW drive.google.com/file/d/1w2cm_roQg9DzFVqIFObTJKaHc58XdyF0/view Probably this is my last update for this mod