The problem with Ntw for me was when your cannons fired beyond their range they would only knock over the men they hit. They would do no other damage. Whereas in empire you could fire well beyond their range and sometimes score an amazing hit and wipe out entire lines
@@thelonelyghostN I was speaking of the cannons. If you have ever played empire total war, you would be able to tell your cannons to fire behind their range, and they would sometimes get some pretty good hits. But in NTW, if a cannon hits beyond its set range, it just knocks the men over and they stand back up doing no damage at all.
@@corgood3351 i've tried it, its fun buy its not balanced for an actual sireous match. NTW would need to be completly different aka much more realistic for it to work, you would need vision fields smoke blindness and smoke hides field of view etc for this to be worth it
What are the penetration values avaible? I see low, medium, high and then some other like effective_range based. Are there a others? Also in your mod it looks more like a bunch of either K98 or Mosins being fired based on how accurate they are ahha
Modder show something impressive about his new mods... Real gameplay Early game Spam 6 pound cannon to break moral and ended the match with cavalry Mid game Howitzer time Late game Naval time and auto resolve
Do you understand how boring and empty will be gameplay without short tracers in NapoleonTW? They add short tracers to make filings of firearms more impressive!This is art! With tracers 100-200-500-2000 shots looks more impressive!
@@weissoktoberman8613 Grey smoke on one side, pink mist on the other, this is plenty impressive no need to add unrealistic white lines between the two.
@@PasDeBrasFR I disagree. With the "tracers" the shot has much more visual oomph to it, and it's very satisfying to see a bunch of them fly around at the same time. With arrows, however, it does look bad.
@@GurniHallek Well yeah i suppose it comes down to personal preference but i prefer a realistic look. Works for movies without the lines haha anyway i'm sure there's a mod for it.
I really surprised. this mod started use for my self. and now 4 years later, many people watch this Vid and find DL. I don't know what exactly happen but anyway here is DL link. It affected all small arms projectiles(musket, canister, even Naval Grape shot) drive.google.com/file/d/0BysacKNkj_qPOFhDYlpmVFN5dlE/view?usp=sharing&resourcekey=0-_h3uGcPN7jIVT7PJDs2Qiw and this for ETW drive.google.com/file/d/0BysacKNkj_qPTFIzMzNyZEJtbmM/view?usp=sharing&resourcekey=0-0XmWMrYVkKFch5D2YSqp8g and i referred this for mod firearmshistory.blogspot.com/2016/01/effectiveness-of-old-firearms-ii.html?m=1 +@ Some People saying realistic projectiles with Tracer is weird. That is right. IRL musket ball didn't have Tracer However, it was necessary to observe the results of the ballistics adjust. That is why i left Tracer If someone want remove Tracer you need other remove mod like this www.moddb.com/games/napoleon-total-war/downloads/complete-removal-of-tracers (this for NTW)
I have some updated this mod. Before, Accuracy doesn't much affected gun's spread. now accuracy much more affect gun's spread. Compared previous version, High accuracy unit has slightly better spread and low accuracy unit has much bad spread For NTW drive.google.com/file/d/1A7kIA99K6MqqvEEw89zKwzDjOtTB655F/view?usp=sharing For ETW drive.google.com/file/d/1AGPn3G_K2kLAyTElk6XCRugXF9o3F756/view?usp=sharing
I put the file in the data folder, but how i can be sure the mod is working in game? I don't notice from the effects it should do, but i could be wrong.
Пожалуй стоит убрать эти лазеры. Это же не "звездные войны". Пуля почти незаметно для глаза. Логично было бы увеличить пороховой дым и облака пыли от попадания в землю.
hello guys. I was a little busy for work And RL. and here some new update. I recalculated Long range damage drop ratio. Now at Long range, projectil has less damage than before For NTW drive.google.com/file/d/1w2cm_roQg9DzFVqIFObTJKaHc58XdyF0/view Probably this is my last update for this mod
Replying because I just recently found out you can research training for your troops that will make them fire by rank. Without the research I would have my units hold their fire until enemy units are within range. All of them should fire at once when you select free fire.
You right except accuracy, mod's musket ball work close to minie balls. but ET/NTW's mod tool has very limited option for balistics(Especially aerodynamics). So i had no other option
Personally, now, they are a little too powerfull. They are closer to grapeshots than actual musket balls. I see many soldiers dying from one bullet, which isn't too realistic. I mean it happenned, but usually not, at only at close ranges.
I whould like to see a longer relode. for example so the turk chould stop afront of ur trops a bit ferther away and then charge when the less accurat salvo fiers and get in to male in time
@@goodfriend1992 Muskets fired in mass volleys could be effective for up to 300 yards. Many engagements were decided at these ranges. No 18th or 19th century army was foolish enough to advance up to 50 yards away just to reload and fire a musket. If they advanced that close it was certainly to charge with bayonets, which in that circumstance they have.
It is realistic. Most people didnt wanted to kill other people during line battles so at long distances they fired mostly above the enemy head or under their foot. But when their life was in danger they tried to kill their foes in short distances. I think this mod is piece of real history.
@@medraen, the line infantry was drilled to the full automatism of their actions; they did not think much about where to shoot - they simply fired on orders, as they were taught. In addition, the accuracy of smoothbore guns did not allow point aiming.
now it makes a lot of sense when i hear that bayonet charges almost never lasted long since one side would just get shot to pieces before making contact
It's also most of all a clash of determination and momentum. If the defenders were resolute and well prepared then the attacker would commonly crash into the enemy lines and get broken like waves on a rock, with the attack quickly coming to a halt and leading to the attacker falling back. If the Defenders were already wavering, surprised or caught out of order or in bad terrain then they would often be swept away by the enemy's momentum. There are quite a few historians who assume that melee clashes were relatively rare or less severe, referring to the lack of extensive medical treatesies as you would have for a variety of other wounds in the age of enlightenment and the relatively few number of reported injuries for bayonetts in field hospitals. I however subscribe to the idea that this is another classical case of survivor's bias, quite simply: If you get to taste cold steel you are either only so lightly injured that a trip to the field hospital would probably be more dangerous/deadly than to just bandage it and pray for the best, or you are either getting killed in the melee right there and then or left to bleed out in the field. (Meanwhile if someone's getting shot, there's often at least a few 'volunteers' who are willing to bring their wounded comrades to the rear and use the opportunity to get out of the line of fire themselves.)
In Total war Napoleon you can have a unit fire at the enemy point blank and do some damage but it will be mostly innacurate, in this mod you can clearly see that the enemies are instantly obliterated and routed after every soldier seemingly hits their target with utmost precision due to being closer, making the entire unit of turkish Janissaries get deleted.
Muskets are not as inaccurate as you think. Fired in mass volleys they could be effective for up to 300 yards. Most engagements were resolved at a distance, no one wants to get shot.
Pretty easy to mod this yourself. Using Pack File Manager, you can go into the game files and edit the values like an Excel spreadsheet. To mod recruitment limit, unit cost, upkeep, & train time, you want to open data.pack in the NTW game folder with PFM. When it loads, expand data->db->units_tables and open the "units" table. All the variables for the units can be changed in here. To change unit parameters (size, number of guns, damage, morale, etc.) you want data->db->units_stats_land_tables->unit_stats_land. This file path works for most Total War games and you can have alot of fun with it.
@@parsifal9251 hello friend, that's interesting, but once I did it with pack file manager and it didn't work for me, do I have to add a script? PS: I don't speak much English, I'm sorry if I have any spelling errors!
@@Vladimir_Putin.313 You should not have to add any scripts as far as I know. The tables alone govern game behavior. When you are making your changes: 1. Make sure you have enabled editing of Creative Assembly (CA) files. (turn off "read only" mode) 2. Once you have edited the desired table, make sure you save your changes (file -> save). It will take a minute to do this, just wait and don't exit the program. 3. Whatever changes you have made are NOT save game compatible. To see them in effect, you will have to start a new game. If this isn't the problem, make sure you are editing the files pertaining to the latest patch version. DLC and patches supersede the base data.pack. A look through your game folder and you should find the latest version. (If the latest patch doesn't contain the correct file path, just work backwards through the patches until you find one that does.) P.S. Your English is excellent. I would not have known you were a foreign speaker unless you had mentioned it.
@@parsifal9251 friend, I'm new to these games, but a follower of Napoleon, do you have a discord or the edited file and can you send it to me, please! I would really appreciate it, I've been trying to do this for months!
Realistic bullets can never be emulated in TW, because realistically the ball would go trough someone and hit someone in the rear. In other words, one bullet could kill 3 men if they were in a bunched up formation.
I'm not a ballistics expert but I've talked to someone who had scars from taking an 7.62 round and the bullet itself didn't go right through him but travelled upwards and exited from his shoulder. Sometimes the bullet would travel around the body and never exit.
@@richardgonzalez9773 Except lead have low toughness thus they deform and fracture while traveling in the body, and its basically the reason why lead balls are much more dangerous than modern shots.