I provide free Fusion 360 exercises to help you enhance and hone your skills through repetition. Thanks for watching and subscribing. Feel free to add tips and more efficient tricks that you have come across while using fusion 360.
These exercises are intended to help you become familiar with Autodesk Fusion 360 through repetition. These models are not always exact but, are measured for approximation. They may also not always be real word examples, but a guide in software use. When attempting to reproduce models for 3D printing, be sure to verify your own real world measurements for authenticity.
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Thanks for the explanation, I had issues figuring out how to make spiral flutes like that. Anyway, I have some experience with cutting tools and while it certainly looks like a drill, it wouldn't be functional. It's missing all the clearance angles for the cutting edges, making it a cone will make it not cut at all. Also don't chamfer the cutting edge.
I appreciate your valued input. I also make sure I have added in my about page that I'm here to provide exercises on how to use the software. Unique circumstances may differ based on real-world requirements and tolerances. Therefore my particular examples are meant to be a solution to help figure out a larger problem. Thanks again.
I'm a huge fan of this channel and want to follow this tutorial when it's complete. I've already done plenty of your models following your guides. Keep it up! We appreciate it! 🙏
Thanks. I have a job coming up where I will need to mill such a slot in a pipe on my cnc milling machine. I was thinking of modeling using the coil function but this is way quicker. Silly of me not to think of it because I use emboss for putting serial numbers on 3D resin printed parts I make. :)
Great videos man. One thing that will help people streamling command entries is by using the shortcut menu, hitting the "s" key, then type in any command, and you can import commands into the shortcut menu.
What the?!?! I've watched over 1/2 dozen videos on this topic and it's been all move this edge, offset that, loft this, sweep that... now I find the video that uses just 2 chamfers and it's done. Glad I looked it up again - knew there was a better way. Thank you.
I've been using Fusion 360 for 8 years now, started with Solid Design, where everyone does, then at Manufacture workspace with 5 Axis and additive, then Electrnics, then Surface Design, now on Form Design and Generative. I can say I am really advanced but not an expert. And watching this Gentleman's workflow, it is simple and beautiful. Thumbs up and subbed!
Dude, i need to do that but the point at the start and the end of the hole in the cylinder must be at 180º degrees... In your video the hole dont do a half spin... How can i solve this?? Thanks for the video btw is very usefull
The problem is, in some cases, while you are currently in the middle of an action like creating a sketch, autosave won't trigger until after it is closed. I recommend saving after each critical step or at a n interval you feel is best.
I had to slightly modify this so I could ADD the knurling to the surface of a thin wall rather than remove it with the first cut. All that required was adding a line to the square so a trapezoid is extruded out of the wall instead of the triangle cut into it. Everything else worked perfect!
Whatever works for your workflow is always best. My exercises will get you up to a point, but the fun begins when you have to engineer your own solutions :) I'm glad it worked out!
This is something you will need to manually perform ratios. Using the joint command you can test your setup by doing so. This is a good idea for a video I can create in the future.
CAM isn't really my specialty unfortunately. I primarily focus on the 3D design aspect of things. I would however recommend you take a look at this channel as they specialize in CNC. www.youtube.com/@nyccnc
excellent videos , im working through all of them from the bottom of the list to the top , one question with this one , i would never of thought how to do the hex with a sketch , then revolve ,it still doesnt make sense how it works , how did you ever learn this ? i could of sat here all week and not come up with doing it this way
I started 3D modeling back in 2015. I decided to learn Fusion 360 and just followed other tutorials as well. Since I already had a background. It made it much easier for me to learn.
Thanks for this! Liked and subbed :) Problem: EVERY time I enter a value for offset, the offset goes INSIDE the body, searching for this is how I found you lol.. I'm watching other videos, and when they enter the offset, it goes OUTSIDE the original selected line?? What am I doing wrong please?!? Driving me nuts. Many thanks.
You're not doing anything wrong actually. if you want it outside you can grab the slider and move it or type in the dimensions as a negative number or vise versa. You can also do some testing by unchecking "chain selection"
It would be nice to know how you came to the numbers for the patterns. The distances are derived from some multiple of a certain distance in the hexagon, aren't they?
So, as with most all of my exercises its trial and error. I use real world measurements and make adjustments for there. Sometimes the measurements I take don't always come out exact and sometimes translate a lot differently in Fusion 360. I have to make adjustments as I model the objects.
Thank you for your support! To more accurately create gears using a plugin, I'd recommend this video I posted: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-EZlAkZ7imUU.html
As always you should always account for tolerances and real-world constraints, this was just a video on the overall idea of how to it can be created in Fusion 360.