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I think the game is better off being about factory stock cars. I'm in the minority here but games with cars focused on performance index or heavy customization have done irreparable damage to racing games *Forza Horizon*. So people don't make abominations or busted builds, and having no customization lets the cars and their original designers speak for themselves rather than being plastered with *weeabo stickers and furry porn wraps*.
Another point I think sucks but nothing can be done, a few cars (I think 2 at least) were unfortunately removed from the Remaster due to licensing issues. Also the Remaster is honestly straight up just a rerelease rather than a "remaster" (exact same UI, HUD, graphics, lighting, foliage and map design), sure there's little bits of changes to lighting and reflections but nothing drastic, side by side you wouldn't be able to tell the difference from Remaster compared to the 2010 release, honestly just goes to show how amazing Hot Pursuit looks even to this day. Like legitimately, this was a 2010 game.
Another interesting point about the cutscene where Harling gets shot down: the drone you were presumably aiming at gets shot down on screen, confirming that you didn’t miss
Calling Assistance Off Mode something that doesn’t leave much of an impression is kinda off. I’ve not had a game give that experience in the Flight Sim genre. I think it’s just a personal thing, it not sitting well with you. Not trying to throw shade here, just commenting, because I never knew anyone that DIDNT use it- and I have played LOT of HAWX (both of em) over the years.
I believe the reason the game ends the way it does is to showcase the lengths a person can go to just to achieve a goal they believe to be correct. The game touches on the idea of humans being driven by materialistic desires, lust, power, etc. It makes sense that all of this is happening because of the deluded ideas of a single man. Yes, it's silly, but it's also painfully human. Things like this happen all the time IRL. Neucom focuses on the advancement of technology bordering on transhumanism, General Resource focuses on monopolizing the geopolitical landscape and UPEO shows that some men only care about holding all the power for the sake of it. It's cautionary tale.
Air Combat/Ace Combat 1 really need a remake so it's sit perfectly inside Strangerealworld timeline... Like can you imagine looking at Ace Combat timeline and saw Ace Combat 1 and then you ask someone "what was the story in Ace Combat 1?" You were hoping some deep and dark stuff like Ace Combat Zero... And then the story is just "the story is basically a pay mercenary stop coup d'etat, nothing crazy like Ace Combat Zero or today Ace Combat"
I love the game im top rank 21 as a cop & a racer. Back in 2010 i had it for my xbox 360 till my xbox started acting up with that red ring light, i was so upset that my xbox stopped working. When i purchased my PS5 and found out there's a remastered version being released i was so excited that i purchased right away 😂 and since its crossplay for all platforms xbox one s/x Playstation 4 Playstation 5 PC and Nintendo Switch. Online multiplayer is where the fun is at also so competitive players out there.
Funny enough. In the last mission, at the part when you have to destroy the SOLG, you can fly to the very back of it and go down the long tunnel like tube. Once you’ve flown down the tube, you can destroy a control system on the other end and destroy the SOLG without shooting panels and weak points and all that
Its also worth noting that while AC1 is the game that definitely popularized the Arcade Flight Sim for console audiences, it did not invent it, nor was it even the first Ace Combat game. Ace Combat was first released on the Arcade as one of the first of Namcos polygonal chipsets, being really nothing more than a 3D After Burner, which was already popular. There was also another Arcade Ace Combat, "Ace Combat'22", that resembles the Ace Combat we know and love more accurately, and was the predecessor for most of AC3's branching story. Still, AC3 is incredibly notable for being the first narratively focused flight games.
Assault Horizon Legacy's "Action Maneuvers" actually originate from the 2008 wii exclusive Sky Crawlers game by the same team, they use the same engine for the two games (And Joint Assault, but the less talk about that meme of a game, the better)
One thing from the beginning. As Rat i tell ya, paradise got a second eyes on in 2020. Why? A switch remastered version was released and for alot of fans, this was kinda big.
Something about that mission Sea of Chaos was so captivating to me. The music, the chaos ensuing around me and my squadron, the plot around that mission. For me no other mission hits harder than that with chopper's death being 2nd.
It was so hype to see AC3 Electrosphere planes too. Not only did the Neucom Delphinus was in the game, it also had the Hud from Electrosphere. Also hoping someone makes a fan server, like how MGO did.
Traffic checking also makes close races exceptionnaly interesting in multiplayer, because the player in the lead is incentivised to check every. single. car. in order to not get taken down from behind. Unfortunately the AI rarely traffic checks cars into you so its less of a factor in single player. Luckily, there's a project in the works to bring back online multiplayer, but they've only made the Burnout 3 version public.
If the Grabacr and Ofnir Squadrons didn't get shoot down during the final mission before the SOLG enter the atmosphere they will suicide by blowing themselves up. I swear, I wasn't expecting so much drama and hate, loved it.
One of the enjoyments I found in this game was…role playing, limited though it was. Example: I inserted a chain of battles behind a certain logic. I started with space battles, then inserted the Death Star map or the Tantive IV map (to simulate the conquest of the enemy ship), and then inserted a planetary battle, thus creating the illusion of proceeding from space to enemy strongholds. A small flaw that I have always underlined is that at least in the PS2 version that I owned I couldn't command the soldiers around me: it was very cool in Battlefront I to take a team that followed you to take the opposing command posts or surround the enemies.
This game was my first introduction to ace combat and in gaming. The anxious feeling I had in school just by thinking about playing it when I got off school is a feeling that, to this day, hasn't been replicated.