Diving deep into the realms of Unreal Engine 5, I'm on a mission to craft captivating visual experiences. Fueled by a passion for particle systems, sci-fi aesthetics, and cinematic storytelling, my channel is a journey through the artistry and innovation of digital creation.
While I'm new to Unreal Engine, my dedication to learning is unwavering. With each project, I strive to refine my skills and push creative boundaries. Join me on this exhilarating quest as I evolve from novice to master, exploring the endless possibilities of Unreal Engine 5.
My ultimate goal? To channel my passion and expertise into a career where I can contribute to groundbreaking projects and inspire others in the industry. Together, let's shape the future of digital artistry. Welcome to my journey.
Hi, just wondering, are you doing any freelancing? Are you doing this for fun/as a hobbies? Or you're working in the industry? Anyway great video, thanks a lot :)
Really Amazing Katya, I Created 2001 A Space Odyssey Light Tunnel Inspired Scene With your tutorial 🙂☺ ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-GRbm8IxwZ8s.html
I have another tutorial where it attaches to the character. For plants a practical system will prob work better thou at least for know. Motion design is super new and will advance.
@@AiVisualBrandon On the Niagar file, go to "Properties", on the orange panel. You have an option "Local space" It will allow you to scale your Niagara system directly on the scene.
You are the best teacher, very informative and easy to customize. Would love to see more of Niagra and anything else in unreal 🙌 thanks for making Niagra easier
Thank you, this was the only tutorial that work!!! I'm a beginner, some things on your tutorial I had to guess, like where to go to open the animation mode for example.
Thank you so so so so so so so much. I think I can make such beautiful videos thanks to you. You are definitely a genius. Thank you from the bottom of my heart for making such wonderful videos and educational videos. I hope you will be happy forever!! thank you!!!
Hey, I'm sorry about your error. I haven't gotten that error before. From my quick google such it sounds like it may be a bug. I hope you get it fixed, thanks for your support!
@@Unreal_KatyaFedak thanks, I think it is a bug cause when i create particle from a template like fountain, and then I modify its parameters to make it like the tutorial it did worked, so it only happens when I start whit a empty system, so you can say that I found a way around thanks
You have to select in the content browser, I like to find it through my character. Once you have it selected in the content browser using the circle with the arrow in it should place the skeleton in the retargeted space. Hope this helps!
Make sure all you download setting are the same as I had for Maximo, you could try to download another animation maybe there was a bug. Other then that not sure I haven't had that issue before.
Hello! This was happening to me too, I found out that if you don't get the animation sequency you need to go back and export from Mixamo again and select 30fps instead of 24, and it will work normally.
Great tutorial. Two notes: You have to enable the fluids plugin to get 3D Gas Master Emitter and fluids are apparently not supported on Apple Silicon. What a drag.
Hi, i used the tutorial and it was absolutely amazing, but now going to render am having some problems where the export does not match the sequencer (the niagara system appears further in its age than it should be), a possible solution is caching the sim, but with its dynamic reaction to audio, the audio affect is not cached. Is there any way you would know about caching this niagara sim to still contain the altered velocity driven by the audio?
I'm not sure about caching yet, but will try and figure out how to get that working with the audio. If you want to render it out of the movie que set your frame rate to 60 fps in the sequencer. Then make sure to check on you "Use custom Frame Rate" and set the output frame rate to 60 fps in the Movie Render Que to match the sequencer. Whatever editing software your using make sure it is running at 60 fps. I use Premier Pro so I have to change it so it runs at 60 fps. I'm not exactly sure why 60 fps matches with the wav file, but that should do the trick. Hope this makes sense, thanks for watching!
It's charming to see this. Saw the post on reddit for it. I'm making a similar audio reactive scene with niagara and you're so right about the music having quite an effect on the float parameters. I've had to divide the audio spectrum node by 2 or 4 depending on my use case, and then include the float parama in a multiplication to gently adjust the intensity. Really nice work, it's very clean and fun to watch:)
Yes, you can change it from a sprite render to a mesh render and add multiples. I use the mesh render option in my other Niagara audio visual if that helps. Thanks for watching :)
Set your frame rate to 60 fps in the sequencer. Then make sure to check on you "Use custom Frame Rate" and set the output frame rate to 60 fps in the Movie Render Que to match the sequencer. Whatever editing software your using make sure it is running at 60 fps. I use Premier Pro so I have to change it so it runs at 60 fps. I'm not exactly sure why 60 fps matches with the wav file, but that should do the trick. Hope this makes sense, next time I make an audio visualizer I will be sure to include how to render it. Thanks for watching!
Really really nice and playing with severals elements in particles with Niagara. Thanks for share it. Can i ask you what video card you use in this project? Move 10000 particles very fast.
Thank you! I have a NVIDIA GeForce RTX 4090. If its being slow for you, I found that pausing the Niagara viewports and just adjusting in the level works faster.
Hello Katya, Thanks a lot for this skill shareing! BUT I have one problem with Sound and Niagra Animation matching. Looks like Animation quicker as sound. Could you please explain what is your Setup in Sequesncer to get smooth result? Thanks a lot for your Feedback!
Dope tutorials! I couldn't find any that were this awesome before. All I was getting were dudes from India with mad rough English-no disrespect to them, but I'm sticking with your vids. You got a smooth beautiful voice and you get straight to the point. Thanks for your work!
Is there any way to create a rounded edges bevel effect in Unreal Engine 5 without altering the mesh ? just like in blender with bevel node in materials
Before this video, I was unaware of the tip about increasing or decreasing the camera speed using right-click and middle mouse; and the Niagara viewport as well; so thank you.
Thanks for the ten tips! Please consider producing a tutorial about buoyancy in water systems. I've tried to "float a boat" on a water system but the boat always sinks!