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Unreal Katya Fedak
Unreal Katya Fedak
Unreal Katya Fedak
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Diving deep into the realms of Unreal Engine 5, I'm on a mission to craft captivating visual experiences. Fueled by a passion for particle systems, sci-fi aesthetics, and cinematic storytelling, my channel is a journey through the artistry and innovation of digital creation.

While I'm new to Unreal Engine, my dedication to learning is unwavering. With each project, I strive to refine my skills and push creative boundaries. Join me on this exhilarating quest as I evolve from novice to master, exploring the endless possibilities of Unreal Engine 5.

My ultimate goal? To channel my passion and expertise into a career where I can contribute to groundbreaking projects and inspire others in the industry. Together, let's shape the future of digital artistry. Welcome to my journey.
Alien Abduction - Unreal Engine 5 Tutorial
30:37
3 месяца назад
Unreal Engine 5 Reel March 2024
0:40
6 месяцев назад
Unreal Engine 5 Reel Febuary 2024
0:59
7 месяцев назад
Комментарии
@SébastienMartin-o8b
@SébastienMartin-o8b День назад
Hi, just wondering, are you doing any freelancing? Are you doing this for fun/as a hobbies? Or you're working in the industry? Anyway great video, thanks a lot :)
@tsingwavechow1736
@tsingwavechow1736 4 дня назад
Your videos are very helpful, many thanks for sharing!
@Unreal_KatyaFedak
@Unreal_KatyaFedak 2 дня назад
Glad you like them! Thanks for watching
@Native_Creation
@Native_Creation 5 дней назад
Absolutely amazing, would be great to see on farm systems and other dynamic plant systems
@RmaNYouTube
@RmaNYouTube 5 дней назад
Really Amazing Katya, I Created 2001 A Space Odyssey Light Tunnel Inspired Scene With your tutorial 🙂☺ ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-GRbm8IxwZ8s.html
@Kn3rd5oftheRoundTable
@Kn3rd5oftheRoundTable 5 дней назад
Great tutorial, This is fantastic!
@Unreal_KatyaFedak
@Unreal_KatyaFedak 2 дня назад
Thank you!
@sekimichy
@sekimichy 6 дней назад
It's the BEST cave building video I've seen on YT!!! Thank you so much
@signofra125
@signofra125 6 дней назад
How to make the cloner stay with Skelletal Messi's movement? It's true to the pattern, but the character leaves the leaves and the leaves are stopped.
@Unreal_KatyaFedak
@Unreal_KatyaFedak 6 дней назад
I have another tutorial where it attaches to the character. For plants a practical system will prob work better thou at least for know. Motion design is super new and will advance.
@InscrutableObjects
@InscrutableObjects 6 дней назад
Excellent tutorial! Clear, and to the point. I love it! Thank you.
@Unreal_KatyaFedak
@Unreal_KatyaFedak 6 дней назад
Glad it was helpful! Thanks for watching! :)
@sekimichy
@sekimichy 6 дней назад
Love your simple super great tut!!! But my spheres are only attached on the joints, not covering the whole body...
@russellmoody2520
@russellmoody2520 6 дней назад
How would you scale the tornado? It's very small in my scene. I tried just scaling it in the scene itself, but it looked very bad. Great tutorial!
@AiVisualBrandon
@AiVisualBrandon 6 дней назад
i TOO WOULD LOVE TO KNOW HOW TO PROPERLY SCALE THIS!
@SébastienMartin-o8b
@SébastienMartin-o8b 23 часа назад
@@AiVisualBrandon On the Niagar file, go to "Properties", on the orange panel. You have an option "Local space" It will allow you to scale your Niagara system directly on the scene.
@TheZunimi
@TheZunimi 7 дней назад
You are the best teacher, very informative and easy to customize. Would love to see more of Niagra and anything else in unreal 🙌 thanks for making Niagra easier
@Unreal_KatyaFedak
@Unreal_KatyaFedak 6 дней назад
Thanks for the kind words!
@RileyCourtier
@RileyCourtier 8 дней назад
Oh, that's an easy like for what you give us!
@Unreal_KatyaFedak
@Unreal_KatyaFedak 7 дней назад
Thank you Riley!!!
@dongraparesh
@dongraparesh 8 дней назад
its awasome
@Unreal_KatyaFedak
@Unreal_KatyaFedak 8 дней назад
Thanks :)
@gracielabaldini1653
@gracielabaldini1653 10 дней назад
😍😍😍😍buenísimo !!!!gracias!!!!!!
@Unreal_KatyaFedak
@Unreal_KatyaFedak 9 дней назад
De nada!
@Unosmalls_
@Unosmalls_ 10 дней назад
exactly what I was looking for. Great tutorial
@Unreal_KatyaFedak
@Unreal_KatyaFedak 9 дней назад
Glad you found it! Thanks!
@TvCinemaCraft
@TvCinemaCraft 13 дней назад
why i dont have Displancment channel after enable tessellation ?
@Unreal_KatyaFedak
@Unreal_KatyaFedak 8 дней назад
Check to make sure the script is in the right place.
@danieldimarchi7479
@danieldimarchi7479 14 дней назад
amazing
@Unreal_KatyaFedak
@Unreal_KatyaFedak 8 дней назад
Thanks!
@ricr8987
@ricr8987 15 дней назад
Thank you, this was the only tutorial that work!!! I'm a beginner, some things on your tutorial I had to guess, like where to go to open the animation mode for example.
@Unreal_KatyaFedak
@Unreal_KatyaFedak 8 дней назад
I'm glad it worked for you!
@GoodLuckTogether
@GoodLuckTogether 16 дней назад
Thank you so so so so so so so much. I think I can make such beautiful videos thanks to you. You are definitely a genius. Thank you from the bottom of my heart for making such wonderful videos and educational videos. I hope you will be happy forever!! thank you!!!
@Unreal_KatyaFedak
@Unreal_KatyaFedak 16 дней назад
Thanks for the kind words! Hope you are happy too!
@la-ia1404
@la-ia1404 17 дней назад
Can you do one for controlling emissive intensity based off audio?
@Unreal_KatyaFedak
@Unreal_KatyaFedak 8 дней назад
That would be cool! I will look into it :)
@megalockge
@megalockge 18 дней назад
Hey there! thanks a lot for your tuts I wanted to ask you, I get this error: spawn rate the module has unmet dependencies
@Unreal_KatyaFedak
@Unreal_KatyaFedak 8 дней назад
Hey, I'm sorry about your error. I haven't gotten that error before. From my quick google such it sounds like it may be a bug. I hope you get it fixed, thanks for your support!
@megalockge
@megalockge 7 дней назад
@@Unreal_KatyaFedak thanks, I think it is a bug cause when i create particle from a template like fountain, and then I modify its parameters to make it like the tutorial it did worked, so it only happens when I start whit a empty system, so you can say that I found a way around thanks
@megalockge
@megalockge 7 дней назад
@@Unreal_KatyaFedak this is one of my favorite tutorials, you,re very clear explaining, hope you make more niagara tutorials
@garyhentges3765
@garyhentges3765 18 дней назад
when i copy from skeletal mesh asset it wont paste into the retargeter. why?
@Unreal_KatyaFedak
@Unreal_KatyaFedak 18 дней назад
You have to select in the content browser, I like to find it through my character. Once you have it selected in the content browser using the circle with the arrow in it should place the skeleton in the retargeted space. Hope this helps!
@garyhentges3765
@garyhentges3765 18 дней назад
@@Unreal_KatyaFedak ok, thanks
@garyhentges3765
@garyhentges3765 18 дней назад
when I download from mixamo i get the skelatel mesh and others, but no animation squence. Why?
@Unreal_KatyaFedak
@Unreal_KatyaFedak 18 дней назад
Make sure all you download setting are the same as I had for Maximo, you could try to download another animation maybe there was a bug. Other then that not sure I haven't had that issue before.
@ricr8987
@ricr8987 15 дней назад
Hello! This was happening to me too, I found out that if you don't get the animation sequency you need to go back and export from Mixamo again and select 30fps instead of 24, and it will work normally.
@LuizNeto_env
@LuizNeto_env 2 дня назад
Check "Import animations" at the import settings
@amigoface
@amigoface 22 дня назад
Flower Power <3 keep up the excellent content .
@Unreal_KatyaFedak
@Unreal_KatyaFedak 21 день назад
Thank you!!
@Zzz-3018
@Zzz-3018 22 дня назад
@ChetGnegy
@ChetGnegy 24 дня назад
Great tutorial. Two notes: You have to enable the fluids plugin to get 3D Gas Master Emitter and fluids are apparently not supported on Apple Silicon. What a drag.
@Unreal_KatyaFedak
@Unreal_KatyaFedak 22 дня назад
Sorry that its not supported for Apple Silicon.
@MaxPritchard-o2e
@MaxPritchard-o2e 24 дня назад
Hi, i used the tutorial and it was absolutely amazing, but now going to render am having some problems where the export does not match the sequencer (the niagara system appears further in its age than it should be), a possible solution is caching the sim, but with its dynamic reaction to audio, the audio affect is not cached. Is there any way you would know about caching this niagara sim to still contain the altered velocity driven by the audio?
@Unreal_KatyaFedak
@Unreal_KatyaFedak 22 дня назад
I'm not sure about caching yet, but will try and figure out how to get that working with the audio. If you want to render it out of the movie que set your frame rate to 60 fps in the sequencer. Then make sure to check on you "Use custom Frame Rate" and set the output frame rate to 60 fps in the Movie Render Que to match the sequencer. Whatever editing software your using make sure it is running at 60 fps. I use Premier Pro so I have to change it so it runs at 60 fps. I'm not exactly sure why 60 fps matches with the wav file, but that should do the trick. Hope this makes sense, thanks for watching!
@astawi1
@astawi1 27 дней назад
Thanks!!!! If you cant see in render your changes, add a keyframe to bevel, extrusion materials !! gracias
@mitchellrcohen
@mitchellrcohen 28 дней назад
Awesome!!! Thank you 👏
@Unreal_KatyaFedak
@Unreal_KatyaFedak 27 дней назад
Thanks for watching!
@RileyCourtier
@RileyCourtier 28 дней назад
Never underestimate prismatic energy!!
@Unreal_KatyaFedak
@Unreal_KatyaFedak 27 дней назад
Never! Its the most important :)
@ace-l9q
@ace-l9q 28 дней назад
Motion design does not appear, helppp :,
@Unreal_KatyaFedak
@Unreal_KatyaFedak 28 дней назад
Are u using unreal 5.4? If so make sure the plug in for motion design is checked on
@MonsterJuiced
@MonsterJuiced 29 дней назад
It's charming to see this. Saw the post on reddit for it. I'm making a similar audio reactive scene with niagara and you're so right about the music having quite an effect on the float parameters. I've had to divide the audio spectrum node by 2 or 4 depending on my use case, and then include the float parama in a multiplication to gently adjust the intensity. Really nice work, it's very clean and fun to watch:)
@Unreal_KatyaFedak
@Unreal_KatyaFedak 28 дней назад
It will be awesome to see what you make! I find it so fun playing with particles. Thanks for watching :)
@PHATTrocadopelus
@PHATTrocadopelus 29 дней назад
So awesome! Could you add different shapes to the particles?
@Unreal_KatyaFedak
@Unreal_KatyaFedak 29 дней назад
Yes, you can change it from a sprite render to a mesh render and add multiples. I use the mesh render option in my other Niagara audio visual if that helps. Thanks for watching :)
@PHATTrocadopelus
@PHATTrocadopelus 29 дней назад
@@Unreal_KatyaFedak Amazing!! Thank you!!
@_blender_man_
@_blender_man_ 29 дней назад
Katya please help. Video doesn’t match with sound after rendering. Where can we chat with you? Do you have Instagram or X?
@Unreal_KatyaFedak
@Unreal_KatyaFedak 29 дней назад
Set your frame rate to 60 fps in the sequencer. Then make sure to check on you "Use custom Frame Rate" and set the output frame rate to 60 fps in the Movie Render Que to match the sequencer. Whatever editing software your using make sure it is running at 60 fps. I use Premier Pro so I have to change it so it runs at 60 fps. I'm not exactly sure why 60 fps matches with the wav file, but that should do the trick. Hope this makes sense, next time I make an audio visualizer I will be sure to include how to render it. Thanks for watching!
@_blender_man_
@_blender_man_ 29 дней назад
@@Unreal_KatyaFedak THANKS! Got it! I''ll try it next days! Would be grate to share it with you in Instagram. But i do not know your Insta..
@Unreal_KatyaFedak
@Unreal_KatyaFedak 29 дней назад
My insta handle is unreal_Katyafedak. I don't go on too much, but would love too what you make :)
@IAMDOKTOR
@IAMDOKTOR 29 дней назад
amazing!!!
@Unreal_KatyaFedak
@Unreal_KatyaFedak 29 дней назад
Thank you!!
@nokeomiga
@nokeomiga 29 дней назад
Really really nice and playing with severals elements in particles with Niagara. Thanks for share it. Can i ask you what video card you use in this project? Move 10000 particles very fast.
@Unreal_KatyaFedak
@Unreal_KatyaFedak 29 дней назад
Thank you! I have a NVIDIA GeForce RTX 4090. If its being slow for you, I found that pausing the Niagara viewports and just adjusting in the level works faster.
@kegsfx8603
@kegsfx8603 Месяц назад
Nice! =D
@Unreal_KatyaFedak
@Unreal_KatyaFedak 29 дней назад
thanks :)
@PHATTrocadopelus
@PHATTrocadopelus Месяц назад
Your tuts are concise and dope!!
@Unreal_KatyaFedak
@Unreal_KatyaFedak 29 дней назад
Thank you!
@PrimebladeYT
@PrimebladeYT Месяц назад
Спасибо, ты очень хорошо Учитель.
@Unreal_KatyaFedak
@Unreal_KatyaFedak Месяц назад
Thank you :)
@PrimebladeYT
@PrimebladeYT Месяц назад
@@Unreal_KatyaFedak Но у меня есть один вопрос
@_blender_man_
@_blender_man_ Месяц назад
Hello Katya, Thanks a lot for this skill shareing! BUT I have one problem with Sound and Niagra Animation matching. Looks like Animation quicker as sound. Could you please explain what is your Setup in Sequesncer to get smooth result? Thanks a lot for your Feedback!
@lumatrace
@lumatrace Месяц назад
Awesome! Thank you!
@Unreal_KatyaFedak
@Unreal_KatyaFedak Месяц назад
Thanks for watching!
@ferspirit9733
@ferspirit9733 Месяц назад
Dope tutorials! I couldn't find any that were this awesome before. All I was getting were dudes from India with mad rough English-no disrespect to them, but I'm sticking with your vids. You got a smooth beautiful voice and you get straight to the point. Thanks for your work!
@Andrei-YT01
@Andrei-YT01 Месяц назад
Is there any way to create a rounded edges bevel effect in Unreal Engine 5 without altering the mesh ? just like in blender with bevel node in materials
@RileyCourtier
@RileyCourtier Месяц назад
Tip 3 👍👍👍
@Unreal_KatyaFedak
@Unreal_KatyaFedak Месяц назад
Rule of thirds! glad it helped :)
@kennetherhabor5543
@kennetherhabor5543 Месяц назад
Before this video, I was unaware of the tip about increasing or decreasing the camera speed using right-click and middle mouse; and the Niagara viewport as well; so thank you.
@Unreal_KatyaFedak
@Unreal_KatyaFedak Месяц назад
thank you for watching :)
@diegopabonofficial
@diegopabonofficial Месяц назад
Thank you, the text size one is really useful for my smaller screen laptop!
@Unreal_KatyaFedak
@Unreal_KatyaFedak Месяц назад
I'm glad that is helpful! :)
@HussinKhan
@HussinKhan Месяц назад
Good tips Katya!
@AlanAstle
@AlanAstle Месяц назад
Thanks for the ten tips! Please consider producing a tutorial about buoyancy in water systems. I've tried to "float a boat" on a water system but the boat always sinks!
@Unreal_KatyaFedak
@Unreal_KatyaFedak Месяц назад
Oh No! Ill have to look into it! I haven't done it before, so it may take some time. Thanks for watching!
@alvaroguevara9025
@alvaroguevara9025 Месяц назад
Do you know how to morph from mesh to particle to mesh?
@Unreal_KatyaFedak
@Unreal_KatyaFedak Месяц назад
not yet, but hopefully soon!
@alvaroguevara9025
@alvaroguevara9025 Месяц назад
@@Unreal_KatyaFedak tag me i need that mechanic in my game
@Zzz-3018
@Zzz-3018 Месяц назад
cool,Would it be better to use a map,Looking forward to your new content
@Unreal_KatyaFedak
@Unreal_KatyaFedak Месяц назад
I personally love making partials systems lol! I'm sure in some user situations maps would be better. Thanks for watching :)