genuinely love your analysis videos, whether something big or small youre focusing on, your videos have been silly af to watch!! hope u get bigger goat anyways glaze sesh over you have good videos blah blah blah
Great video! I saw some rising 3 players commented, and im sure many others have seen it but didnt comment. this video is great to help them out, as all yours are. and this video combined with teams having coaches this time will hopefully provide for a much better sands of time experience for the players.
29:40 fun fact, the middle and upper room shown are actually present in season 2 (doesn't mean they are STILL in the generator) Pete's room can be seen in mcc 16, and Martyn's in mcc 20.
Mirrorwing the goat!!! I've been recommending all your videos to my favourite streamers and I remain in awe at your analysis whenever I rewatch them. I'm such a big fan, especially of the ideas you put forth in the advanced sandkeeping video and I really hope we get to see some of your strategies and ideas come into play this rising ❤
dude i didnt even realize this event happened already but i like SoT >:D time to rewatch advanced sandkeeping i forgot what you said to do before puzzles again
Mostly runs where teams got fully locked in and scored 0. You can check the spreadsheet in the description if you want to learn more, as the full rankings are there.
Such an excellent video, it brought back so many memories And I appreciate the sandkeeper rotation shoutout from mcc 6 because it’s truly one of my favourite mcc strategy moments that I had completely forgotten about! Hoping you get recognition from the Noxcrew ❤
As a big SOT fan this is a very cool video I can tell a lot of work went into it. admittedly 35:24 annoyed me a little bit bc you make it sound like ranboos fault for mentioning the gold vault when i would have said its dreams fault for not trusting his teammate can do it and deciding to turn around :p calling out what you find is just good comms while unfortunate luck i dont think ranboo did anything wrong. Overall very cool video tho thats just me being nitpicky
I feel like the idea of having to optimize sand is not the best because your runners should be getting the sand and if they do their job u can clear out the entire spawn room
i found this channel just a while ago and i’m obsessed with all of your content. This is the pinnacle of someone who understands MCC, is brilliant enough to innovate, and is entertaining enough and talented enough to make us love watching it. Nothing but high praise for all the videos you’ve made and excited for the next upload :)
Your ability to pull out all these relevant statistics for each point and also critically discuss them is seriously impressive! All your videos are genius. One of my favourite RU-vid channels right now!
The strat you proposed to optimize teams is pretty similar to what I've been thinking. Have one player dedicated to building tracks to the caches and redirecting the track when needed to get them. I think only one player would be needed here but I could be wrong. I hadn't thought of having a player run ahead to lay down tracks but I like that a lot. I think the 4th player being a runner of sorts, gathering gold and meeting people half way to give them resources could save a lot of time. If the player building at the end runs out of tracks then having to run all the way back is costly. But if the 4th player is a resource relay-er of sorts and can bring you what you (or any other teammate) needs, then at least half of that time is saved. So yeah, another aspect that could be part of the flexplayer role. And of course as you mentioned, making sure to break tracks before cobblestone sections or anywhere that an explosion would cause a setback is huge!
since tnt minecrafts from previous checkpoints don't stop coming, i wonder if it's gonna be meta for 1 person to go back to the previous checkpoint and be completely free to connect the track to some caches that were untackled with. I see it more valuable than a person dedicated to mining small patches of gold (anyone that's close to a patch can just grab some), and you won't have them interfere with anyone since they will be somewhere entirely else. I see it better mid game to go back to a previous puzzle than the cache dedicated person to link the track to caches on the same puzzle as the track is currently being build at BECAUSE it can be distracting and more chaos-inducing, unlike my suggestion.
I really just don’t think railroad rush is very exciting. Here’s some things I think would help it be more fun and thrilling for all. 1. Keep inventory off I mean, I think that it’s okay for them to keep it on for the beginning of the game’s development but once players already have a strat, it will become very stale to see them do the same strategy over and over again. At least removing keep inventory will make it less stale, the game isn’t too difficult even without it being on. 2. pvp in the gold rush faze While I don’t think that it should be on for the whole rush faze, I think that maybe in the beginning everyone will be able to kill others for some extra points and some resources like gold. These are my thoughts on how they can improve Railroad Rush except for new items/maps!
I feel like both of these would just detract from the main part of the game - finding the optimal way to lay down the track. Even the gold rush itself kind of takes away from this, though I guess you can think of it as break time I guess If you want the track laying part to be more exciting you'd probably need more interesting ways to lay tracks, like maybe a speed boost rail that allows the minecart to skip blocks or make jumps at the cost of less block-travelled points? Idk
@@enderallygolem I understand but it would make more sense because you can die already and don’t have any punishment and so having the players drop maybe only some of their gold and items they bought from the shop would make sense
Another mirrorwing BANGER! Totally agree - in my "over-competitive mind", I really regret not getting all the resources from my teammates, and focus on track building while they gather resources - but in my "fun event" mind, i simply do not care because this gamemode was so much fun, and learning from my "mistakes" will make the experience so much better if I'm lucky enough to play again :) (also shhhh the secret tech can stay secret)
I actually had the idea of breaking an early rail so the minecart wouldn't explode anything during mcc ko, if feinberg's stream is still available, you may be able to see Jackebob_superturbo in chat recomending the strat
I don't think the 2nd cache needs a dedicated player: 1. Without the cart it takes just a few seconds to set up 2. There are things they might fail to account for by not knowing how the main track will connect or how the cart will move Have 2 players work on the main track until they get to the 2nd cache naturally. It's also simpler this way and they can make better tracks The 3rd player can focus on getting gold, and once they as well as the 4th player are done with their tasks they help with the main track
Fun fact! Each checkpoint in Railroad Rush is built of 3 specific sections, which happens to mean that if done correctly, 1 player can focus on caches, and the other 3 can each build part of the track! Amazing video as usual! I was going to make a video on Railroad Rush, and I probably still will, but you covered most of my ideas here XD
@@Anonymous125-fz7ws they were the first team that reached checkpoint 2. He just messed himself over after the 2nd checkpoint due to stress and not being that goated at rail mechanics. I wouldn’t be surprised if coldi wins rrr next time, if he gets to play it again.