Hi Esben, this is an incredible video thanks for sharing. I'm pretty new to Keyshot myself. I'm trying to follow along but am having trouble adding the layer to the material at the 3 minute mark in your video. When I try to drag the coppied material to make 2 layers it does not connect for me. Is there something I need to do to the initial material (other than make it Anisotropic) to be able to link them? Thanks
Hi Esben!The training video is super cool. I thought I'd give it a try because I have a project that's a sci-fi exoskeleton protector, and I wanted to create worn edges... so far, it hasn't worked out 😅 I added a metal material at the start, but it looks different, not like yours. I can't even connect the paint material to the Label by default metal . Do I need another metal material for the surface to make it active.Then, where you mask the edges, I also get a nice blurred black (in preview mode), but when I switch the colors back on, my edges turn black... I didn't go further from there because it seemed pointless 😅 I guess I'm not the first one to struggle with this 😅 thanks your answer☺️✌️
Yeah, the interface and process have changed since KS7. I'm not using KeyShot anymore so my best advice would be to seek out newer tutorials showing something similar :) Good luck!
Okay, no problem, I just thought I'd ask 😅. In the meantime, I realized that the lighting environment also matters in this case. I added four regular studio lights, and now the black edges became metallic. Since then, the project's render is complete 😅. But I think I'll switch to Substance for texturing, as many say it's easier 😅
Occasionally there comes a time when you have a problem that needs to be solved and invariably go looking on the Internet for an answer. This is one of those rare moments where I had a very specific problem that I searched for through Google in immediately found the comprehensive guide and answer in your video. Thank you so much. This was so succinct and well laid out as a video instruction that I've basically saved it as an offline version for all future references.
You not only explain how to create that metal material, you explain in detail and in an easy to follow way how to deal with material graph, all just in a few minutes. That´s awesome, man . Thank you!
Hi Esben, I have a quick question with you: I'm currently using KeyShot 11, but I can't find the "Surface backside mask". I've also tried to find the "Experimental features" on "Preferences", but I couldn't find it either. Do you have any advice on how to activate it? Great video by the way 👍 Thanks!
Hi @@WillGibbons , I've looked everywhere and can't find it. There doesn't seem to be any "Experimental Features" option in the preferences. Is this kind of utility under a different name now? Or is there a different way to achieve it? Thanks!!
Solved it. Look for the file KS11Settings.xml in the resources folder. Find the line where it says "experimental" and change "false" to "true". I've found it sometimes defaults to false again so I have to do it one more time.
Hi Esben, I just started learning about keyshot animation this month. I was looking for an example on youtube for some inspiration and came across your video. This is pretty cool !!! I made this really cool and funny looking Lego forklift back in 2012. I would like to borrow this idea and also the soundtrack. I hope you don't mind. It's just for fun. Please let me know if you have any objections.
Great adv. Congratulations. The lighting color and intensity looks very realistic, are they based on real math of the light output or on your experience as an artist? Please advise. Thanks
Hi Esben, thank you so much for this tute. It has helped me overcome some of the overwhelming confusing aspects of the keyshot material workflow. I notice your texture pack featured on Artstation is no longer available on your gumroad -- it is some glorious stuff. Is there a new one in the pipeline?