Maybe I only noticed this because I played them back to back, but I think The Last of Us Part II and Death Stranding were both kinda trying to solve ludonarrative dissonance. Druckman made the story as dark and regretful as possible to match the fact that players are gonna murder several dozen human beings and a couple of dogs. Kojima went the other way completely. Sam is a non-violent hero. Violence is severely punished. I feel like Kojima has been trying to do this for years going back to MGS3, trying to punish killing but it never really worked. Anyway I disagree that TLOU2's dissonance is that Ellie gets stronger in gameplay while she breaks down in the narrative. She faces consequences for her revenge-motivated violence, but the consequence is not that she gets worse at it. The consequence is that she loses herself in the process. The dissonance for me comes from literally every play through I get better. I'm John fucking Wick in this game. And then in every cutscene Ellie screws up her interrogation because she's not as cold and cruel as Joel. As soon as I get control again, I'm John Wick again. That's what's weird to me.
3:40: Wait, is Mary an ALBINO? Because she can see HERSELF. Even if we don't give her mirrors, she can still see her hands. What happens if she cuts herself? Was she born in a pitch-dark room? Who changed her when she was a baby? This is why philosophical thought experiments don't work.
Interesting that Tolkien never introduced a clerical or religious element in the story. Instead I think he preferred the pure battle of ultimate good vs evil. As a Catholic I imagine Tolkien saw the dangers of such worldly power in the hands of a clerical order as The Church of Rome so vividly exemplifies.
I watched the show two times, one time alone in the original language, the other in italian with my dad, the second time i got to see all the easter eggs, bc the first i was wayyy more interested on what was going on, not the thinga surrounding it
I would argue that JJ Abrams was not at all a Star Wars fan, nor were the show runners for ROP Tolkien fans, hence why they shat upon what source material they had.
You know, while watching this, as a non-Fallout-player, I was wondering if there is also an element of just... how deeply invested people are in a game, I guess, that makes it harder or easier to adapt it. I don't know that I'm wording this right, but basically: Because Fallout has this extremely dedicated fanbase, and then on the other side loooots of people who just laugh at that fanbase, is it more likely to have a more complex qualia to capture than something like The Last of Us, that's pretty much universally acclaimed but doesn't have the level of die-hard fans that Fallout (*cough* Bethesda *cough*) does?
Good video and interesting, can you make another stressing the many simple things we can do to help nature? For example; simplify our lives, less purchasing, re-engineer junk, find like minded people and God is not dead!
@@T_Dot94 capitalism does make things better for everyone. Your analogy is flawed. It would be like getting rid of cars because some people kill others with them.
No, just no. Fallout: Nuka Break and Fallout: Red Star did a better job for a fraction of the cost. If you want to praise an adaptation, nothing even comes close to Cyberpunk: Edgerunners.
One thing that's a big part of Fallout's qualia for me is the use of music. Fallout has many scenes where they use the games' music while showing the characters wandering around in the wasteland. This captures the exploration aspect of the games, and firmly establishes the core of the games theming for me: the juxtaposition of 50s optimism and the end of the world. You have the musically nostalgic and comforting sounds of Bing Crosby or the Ink Spots, singing their songs of longing while seeing the images of a lost world. This is exactly what you experience in the game when you move around the wasteland, and this is also what you describe the last of us is missing, the area in between where you actually end up spending the most time. To me it works even better in the series than in the games. The scene that you describe where Lucy leaves the super duper mart definitely made it click for me as well. But for me the show already captured the feeling of the games in the start of the second episode, where you see Lucy exploring the wide an dead remains of Los Angeles to the tune of "don't fence me in".
Main issue with failed adaptations is that creators were not fans of the game and were not familiar with world, atmosphere and how it would feel to be there.
This reminds me of what Oliver Sacks said about the scene in Awakenings where the patients all wake up. “It wasn’t really like that, patients woke up over several weeks. But it *felt* like that”. Which is more accurate…?
There's a huge problem with your take, starting with the title of the video, it's more like "The Marvelization of Hollywood". This goes along with the incorrect notion of "marvel fatigue". No, cinema is not Hollywood, there are plenty of movies doing their own thing completely unrelated to what is happening to Hollywood. If it wasn't for franchises, they'd follow another silly trend. I started to follow A24 movies for example, they have been keep releasing gem after gem, even with all of this happening, no marvelization or anything, just good cinema.
God, makes me dream of getting a Mass Effect show so hard now. Don't give me any allusions to a Commander Shepard, a Normandy, or anything involving the Reapers. Just a good original story with good original characters set in a well-established vibrant universe fans know and love, but more than welcomes newcomers to such a universe. Do a neo-noir story on the Citadel with a human and a turian as a buddy cop duo, *do anything that the imagination can allow **_inside of the spiritual confines of the games' lore and universe._* That's what "qualia" is to me.
You mostly picked the wrong Fallout game for referance. Fallout 4 provides the vault aesthetic and some minor things, the rest, the geographical setting, the cowboy themes, the story references are more from Fallout: New Vegas. By most to be considered the best in the series.
I think there's one HUUUUGE element to Fallout 4 that helped it stick the landing that most people miss. It gave itself the freedom to be its own story, and I don't mean it's own reimagining of the main story. I mean it's own story. Every Fallout game is a unique narrative. The TV show was another unique narrative. It followed the same sort of idea that has made video game books successful and allow Andor to break out from the recent subpar Disney Star Wars content. It was it's own story free from the constraints of remaking a narrative. It just existed in the same world we love and was free to do its own thing without stepping on any toes.
OH MY WORD THANK YOU SO MUCH I have had that word stuck on the tip of my tongue for months, after having a discussion with someone about the subjectivity of our individual experiences of things (in the classic example of "how do we know we see the same colours") and I KNEW there was a word for it, but for the life of me couldn't remember and it bothered me so much...but it was QUALIA! I feel so relieved to finally have it. Also, fantastic video, the new Fallout series was absolutely marvellous, as someone who HASN'T played the Fallout games, because it told a fantastic and entertaining story with excellent craft. I think the key to good videogame adaptations is to make something that can be enjoyed regardless of one's experience with the game, rather than dependent on one's pre-existing love for it. That's my take :)
FANTASTIC video!!! SO many excellent and revelatory points. I was particularly moved by the Fallout episode where Lucy escapes from the organ harvesting mob. Perhaps unlike you, I felt like something had been missing from the show until this point, but absolutely when Lucy overcame the "Raiders" and came out with (at least a symbol of) loot, I was finally satiated with the show. I completely agree, especially in the youth of comic book movies there was a complete directionlessness when it came to making people feel what it was like to read the comic, or to play the game. Excellent points all the way through!
I loved the section exploring the ways in which movies sometimes feel like games, I remember watching John Wick 3 for the first time and the sequence where the hotel gets raided had this inexplicable game feel to it that was different from the rest of the action. When they went back to the armory to grab better guns really captured that feeling of being underleveled in a game and coming back later.
Amazon's Fallout retcons the entirety of Fallout pre Fallout 4. Bethesda doesn't understand what Fallout is. It is objectively a terribly written show, and im shocked that someone who praises, say, Come and See, decided to make this video in defence of something so utterly devoid of artistry. It's absolutely terrible.
Oh how tired I am about people like you... They did NOT retcon everything before Fo4. Everything has happened (except Fallout BoS and some parts of Tactics). And if you are more pissed about Shady Sands and seeming downfall of New Vegas: FNV doesn't have anything that would contradict or support what has happened to Shady Sands nor we even know which ending is true one and what are consequences. I'd say that every ending in FNV could actually go terribly wrong very soon. Even original devs and devs at Obsidian find the show good, so stop whining.
@pavuk357 ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-Zl3P-sgaqLM.htmlsi=EFD5gg67TOhb3yil Sending a link seem like a way to deflect arguments, but in this case, i do believe it's warranted, otherwise, I'll be writing 10+ verbatim messages, taken from a video that explains it thoroughly with accompanying scenes and proper editing. If you're at all interested in learning why you're wrong, i'd highly recommend checking it out. Because you are just factually incorrect about pretty much your entire statement.
Absolutely WILD how someone so seemingly intelligent, informed, and talented as LSoO, can produce something so misinformed and just PLAIN wrong. This isn't a debate about tastes. You're actually factually wrong about most of what you're talking about. This is coming from a 5+ year avid watcher. You don't understand Fallout. Nothing more to it than that. Even if you did, how can you excuse the story and screenplay?
Good work! For university, I wrote a very similar paper on how Minecraft encourages conquest and expansion, using a similar logic to colonial empires. With relation to the land, the player definitely takes the role of a new age Robinson Crusoe, seeing an abandoned island as ripe for 'development' using only the 'resources' there. I also noted how even the make up of the world (blocks) stripped away relationality to the land and encouraged the view of land-as-resource. I wish I saw your video when doing research for it -- it seems like we agree on a lot :)
For Superhero movies I think the difference happened when they realized that the characters are still human - with human wants and needs. When they started making a "love story", a "mystery" or a "drama" that just happens to have superheroes the quality shot up. This is why the first Christopher Reeves movie succeeded and the rest failed. For video games, yes, it is about catching the feel of the game but you still have to have real human feeling characters. All stories have to be relatable which is why Superman movies can be so dull and Batman movies can feel so rich. This is also why James Bond became comically stupid and felt so real after the "reboot" with Craig. The character became human again.