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 Nirak Game Therapy
 Nirak Game Therapy
Nirak Game Therapy
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I make video essays, crazy projects and guides on (mostly) building/crafting indie games like Satisfactory.
Комментарии
@marcusjohansson668
@marcusjohansson668 15 часов назад
Hold ctrl while nudging to nudge even smaller increments. :)
@NirakGameTherapy-31415
@NirakGameTherapy-31415 15 часов назад
Yes, I called it half-increment nudge in the video. Thank you:)
@marcusjohansson668
@marcusjohansson668 14 часов назад
@@NirakGameTherapy-31415 Oh you did? I missed that.. Well, have a comment for the algorithm anyway.. xD
@NirakGameTherapy-31415
@NirakGameTherapy-31415 16 часов назад
Please remember that the shortcut keys I mention in my videos, this one and others are only the defaults and can be changed by the player in the options menu as desired. So customize the controls however you like:)
@producerk8247
@producerk8247 17 часов назад
Best tip: Don't play until full release.
@marcusjohansson668
@marcusjohansson668 15 часов назад
Why? I bought the game a week ago and is having a blast! I also get to play TWO VERSIONS for the price of one. I would say this is a perfect time to get the game. (will probably increase price at launch too)
@vonknorring09
@vonknorring09 11 часов назад
​@@marcusjohansson668 because the new update will most likely mess with your savefile
@ForsakenFenix
@ForsakenFenix 10 часов назад
@@vonknorring09 Yes and No, the saves is going to work just fine. If you are starting now, I doubt you'd get far enough that the changes 1.0 brings will effect you much, if I all. I would start over on a new save, in 1.0 just for storyline reasons... and maybe Achievements.
@marcusjohansson668
@marcusjohansson668 10 часов назад
@@vonknorring09 So? I WANT to start a new run when 1.0 arrives. As I said, I get to play TWO games for the price of one. :) I don't require my save to be transferable between those 2 games. xD But I also know that in the past, mostly it's the nodes and such that will move after updates, so you will have to rebuild those. But to me, as a new player, that is a complete non issue.
@vonknorring09
@vonknorring09 8 часов назад
@@marcusjohansson668 its not 2 games whatever
@remarcvr
@remarcvr 17 часов назад
I have like 200 hours in this game and still learning new things (:
@NirakGameTherapy-31415
@NirakGameTherapy-31415 16 часов назад
I'm glad you learnt something new. Thank you for watching and stay tuned for more:)
@Jon-id7ki
@Jon-id7ki 21 час назад
This is a nice beginner thing but I wouldn't really say there's anything in here beyond your first hundred or so hours
@MechTechMax
@MechTechMax 21 час назад
0:50 you can also change the copy and/or paste keybinds so you can use like MB4/5 for example.
@NirakGameTherapy-31415
@NirakGameTherapy-31415 16 часов назад
Yeah, I forgot to specifically mention that a lot of shortcuts I mentioned were defaults and could be changed any time. I'll add that in the comment section. Thank you.
@marcbennett9232
@marcbennett9232 День назад
some of these are very interesting. but you missed the best "hard mode" mod. Satisfactory Plus. it changes all the recipes, machines, and entire experience. instead of ore > ingot > plates, you have Ore > Crushed ore > Sorted ore > ingots > plates, and thats just the early game. they also replace limestone with a new resource that gives you tin. where do you get concrete from you ask? the crushing and sorting gives you stone as a byproduct. everything has a byproduct and everything just about needs screws. foundations are iron plates, screws and iron sheets.
@NirakGameTherapy-31415
@NirakGameTherapy-31415 22 часа назад
Satisfactory plus was in my previous list. You can check that out on my channel. A comment that said except for SF+ everything was a cheat and for casuals got me making a new video for the HARDCORE out there :) Cheers!
@marcbennett9232
@marcbennett9232 21 час назад
@@NirakGameTherapy-31415 ahhh I hadn't seen the previous video! It's good to separate them, sf+ isnt compatible with most of these.
@NirakGameTherapy-31415
@NirakGameTherapy-31415 День назад
At 2:26, it says 1. change hologram color, which is actually supposed to say 7. Portable MAM progress. Sorry about that, folks! Also, remember that the shortcut keys I mention in my videos, this one and others are only the defaults and can be changed by the player in the options menu as desired. So customize the controls however you like:)
@gorth1314
@gorth1314 День назад
I have the sudden urge to use all of these at once
@NirakGameTherapy-31415
@NirakGameTherapy-31415 День назад
Good luck:) Though I doubt all of them are compatible with each other.
@beholdandfearme
@beholdandfearme 2 дня назад
I appreciate your chuckle right after saying "fart rocks" After playing this game for 270 hours I still feel like a beginner sometimes. Nice vid.
@NirakGameTherapy-31415
@NirakGameTherapy-31415 2 дня назад
Thank you. I wish I could've given more details on higher resources like quartz and gases, but without the new tier 9 resources and complete info on everything, I just can't yet. I'll make another video on this topic when 1.0 comes out.
@AmadeusHusky
@AmadeusHusky 3 дня назад
"now you need to automate rotors and reinforced iron plates" me, only getting rotors after my motor farm has excess in the mid game:
@NirakGameTherapy-31415
@NirakGameTherapy-31415 2 дня назад
It's nice the game allows a lot of flexibility in gameplay. Every player progresses in a different manner.
@rieskorin2027
@rieskorin2027 4 дня назад
Very funny 😄 Personally I just go by my gut. If you build big enough it all gets made eventually. With aluminium I use coal generators to get rid of the water. Oil, just make more generators than your refinery’s can feed that way it keeps running. Everything else goes to the awesome sink. I’m at the end of my second play through and none of my factories run efficiently 😂
@NirakGameTherapy-31415
@NirakGameTherapy-31415 3 дня назад
True, in Early Access, running things at 100% efficiency is not necessary, save for coal generators at early game. But once 1.0 comes out, things might change a bit. I actually have a video I'm working on discussing possible changes to progression in 1.0. Stay tuned.
4 дня назад
We want space age trailer! :D
@NirakGameTherapy-31415
@NirakGameTherapy-31415 4 дня назад
Yes, this one has the good stuff you want to see :)
@davidbean6973
@davidbean6973 4 дня назад
Thanks for these tips. 200 hours in and several of them are new to me.
@NirakGameTherapy-31415
@NirakGameTherapy-31415 4 дня назад
It's interesting how the game surprises even the most seasoned of gamers :) Cheers!
@aaavellone
@aaavellone 5 дней назад
Satisfactory Plus is so good. I like to call it 'real' Satisfactory. I have to admit though that my first time playing it the first 30-50 hours were very frustrating.
@NirakGameTherapy-31415
@NirakGameTherapy-31415 4 дня назад
It is a very well done mod even in its alpha state, I think. Can't wait for 1.0 version of it with tier 9 stuff:)
@aaavellone
@aaavellone 4 дня назад
@@NirakGameTherapy-31415 Right on! I finished a playthrough, about 400 hours, a month ago. I did not finish slugs or the space elevator parts though. Slugs take too much luck to hope that you get the mutation on a 0.05% or 0.01% chance in the later stages.
@maxcross5454
@maxcross5454 5 дней назад
Quality of Life is a rabbit hole. Satisfactory has a lot of QoL features, and yet there are still a lot of moments that seems annoying and could have been improved. In fact, there are so many of them, that I wouldn't say that satisfactory is "comfortable" to play in average. I would mark the experience "above average", but with couple of small additions it could have been amazing! (If you want amazing - look at factorio (although it does have advantage of being 2D, I admit)). A couple of my personal annoyances: * A desire to maintain an incorrect state of so many things after deconstruction, that you have to fix manually. A good example - a half-floating belts after you remove a building it connects to. * A separation of splitters and mergers where there could have been one unified building for them. I have to make a lot of versions of the same blueprints that only differs with a direction of inputs-outputs (input-front output-front, input-front output-back, etc) simply because of this separation. Imagine if instead you could have simply build one and reverse the direction of the belts as needed. But you can't, because splitters and mergers are separate buildings, so you have to replace them too. * Snapping doesn't always work and sometimes it's buggy. What's worse - it isn't even always obvious why it doesn't work - two identical construction near each other, and snap may only work for one of them. * Weird snapping of splitters/mergers to a lifts. * UI of a lot of things feels like a prototype, not a finished product. Map, as an example - stamps and map markers should not be separated, and adding a map marker should not be that many clicks (they could easily allow it to be more keyboard friendly). Another example - split stack UI - is it shat hard to just put a keyboard focus on one of the inputs, and commit a split after hitting enter? * UI also feels weirdly laggy, like UI is rendered at a lower frame rate or there is some input lag. (or is it just because I usually have 30-40 fps in a game?). And these are just small annoyances. If you start looking beyond them and think about how you can actually improve your experience even in a places that already feels quite comfortable - there could be a lot more. (example: hotbar is already quite good to use, but what if you could manually bind several items to the same hotbar slot to switch between items with E. Because you don't agree with default "groups" the game arranged buildings for you). Like I said - QoL is a rabbit hole. Even in factorio I still have to use mods sometimes for things like crafting item under cursor. P.S I recently created post with a discussion on r/SatisfactoryGame about QoL features - good place to look for an inspiration.
@NirakGameTherapy-31415
@NirakGameTherapy-31415 4 дня назад
There are always improvements to be made. Too bad suggesting them on the sub-reddit only gets you comments from people telling you why every point you mentioned is invalid for one reason or another. :( Hopefully the developers still listen to feedback and improve the game after 1.0. I fully trust this company with what they've done so far. So let's wait and see.
@leyn1092
@leyn1092 5 дней назад
As said in FFF #418, factorio space age will be 35$
@NirakGameTherapy-31415
@NirakGameTherapy-31415 5 дней назад
Yes, I wasn't so sure about that, so I didn't include it. Thanks for clarifying :)
@Xix1326
@Xix1326 6 дней назад
Thanks for a good preview. I'm most looking forward to the Sept release of Satisfactorry 1.0. 😀
@NirakGameTherapy-31415
@NirakGameTherapy-31415 5 дней назад
You and me both! But checking out some other games that deserve to be supported is never a bad idea. Indie's deserve our support.
@vanek_9397
@vanek_9397 6 дней назад
Why using infinite zoop mod if Smart mod exists?😅
@NirakGameTherapy-31415
@NirakGameTherapy-31415 5 дней назад
Actually, I haven't used Smart mod yet. Is it also a bit gamified like infinite zoop? I mean, you don't unlock infinite zoop automatically. You have to research the steps to it. So it feels less like cheating for some people. I have no idea about Smart mod though.
@vanek_9397
@vanek_9397 5 дней назад
@@NirakGameTherapy-31415 I was writing a huge answer on your comment but it didn't save😭 Long story short, Smart allows you to place infinitely many foundations in all 3 dimensions as long as you have resources for them. It must be unlocked in tier 1 or 2 I guess. Moreover it allows you to build and connect a manifold production line in seconds even if it has pipes like for refineries and mixers. You can also build a reeeeeeally long connected conveyor line with many floors using "smart" building with conveyors and stackable conveyor poles. It might be not all the functions so you should definitely watch a video about it. There is a couple of good ones on RU-vid
@malinw1910
@malinw1910 6 дней назад
Not mentioned mods I would not game without: -Random Resource Node Location (makes the game feel new every replay and changes where optinal facory locations would be) -Faster Manual Crafting (makes early game as well at expeditions much less annoying) -Vanilla Containers 100 slots (makes factory look more neat) -Swift swimming and Better bladerunners (makes expeditions more fun and skill demanding, for those who feel flying takes too much of the PvE challange away) -5 more hand slots (same reasoning as your 150 inv slots mod) -Bloodmoon and Weapon Upgrades is a fun combo if you like PvE -Super Alternate Recipes (efficiency without feeling too OP, one for SF+ also exist) -Flex Splines (no cap on conveyour and wire length, makes for cleaner factory) -Throughpu Counter and Limiter (ESSENTIAL for late game, makes everything run more smoothely) -Fluid Sink (alternative way to make aluminum and other later fluids run more smoothely by sinking overflow. doesnt feel OP yet look more compact and smooth imo) -Blue Print Designer+ (if youre a designer, this is essential) -Faster Hypertube Enterances (if youre not into the hassle of building cannons this makes you zoom zoom across the map in a fun way) -Floor Hole Cealing Logistics (makes factory look more nead if you have multiple floors) I'm generally into quality of life -mods rather than mods that makes the game too easy. No shame to those who do ofc, its a game you can play however you want. But if youre like me and want convinience without compromising challenge, this comment is for you.
@NirakGameTherapy-31415
@NirakGameTherapy-31415 6 дней назад
Amazing list of recommendations. Thank you very much for mentioning. I tried the weapon upgrade to allow me to oneshot every creature in the game, thereby letting me make that "hero shooter" gameplay video lol. Great list. Thank you and good luck. Can't wait for 1.0 and eventual official mod support :)
@malinw1910
@malinw1910 6 дней назад
@@NirakGameTherapy-31415 ive adjusted my rifle to two-hit mid size spiders. that way i get to practice my sharp shooting. fun times
@TrueMechTech
@TrueMechTech 6 дней назад
So basically all except SF+ are cheats. Casual
@NirakGameTherapy-31415
@NirakGameTherapy-31415 2 дня назад
Yes, having QoL and things easier = CHEATING. Lmao. There's a hardcore mod list coming out for you soon. Check that out.
@OllyWood688
@OllyWood688 6 дней назад
Here's four QoL mods I never start without: - Item Hopper - Item Dispenser - Throughput Counter and Limiter - MAM Enhancer
@NirakGameTherapy-31415
@NirakGameTherapy-31415 6 дней назад
Those are some I've not seen yet. I've only tested the ones compatible with update 8 EA. I'll try out the others once 1.0 rolls out and the modders update the mods. I'm really waiting for the Micromanage mod to super-size my stuff :) I meant my factory of course, not my "stuff" lol
@OllyWood688
@OllyWood688 6 дней назад
They're all up to date. I even forgot one, so here's one more: Daisy Chain Smart Input Factory
@beebold9916
@beebold9916 6 дней назад
0:02 im pretty sure coffee stain isnt an indie studio
@darthsteel9333
@darthsteel9333 6 дней назад
I thought they were, but I looked it up and you're right, they're owned by Embracer Group.
@NirakGameTherapy-31415
@NirakGameTherapy-31415 6 дней назад
But they're pretty small by employee count, so I guess they're not AAA yet. Embracer goes around acquiring everything small and big.
@biged7096
@biged7096 6 дней назад
I never tried mods. Looks like something I will try after I play a vanilla run of 1.0. I thank you much for the eye-opener! I have only been playing about 8 months now and never completed a game due to regretting not noticing things sooner coupled with what feels like a slow learning curve. I've enjoyed the challenge though.
@NirakGameTherapy-31415
@NirakGameTherapy-31415 6 дней назад
Even in the vanilla run, I'm sure you'll get tired of the small inventory or difficulty in building without the ability to fly, so the mods can definitely help. I can't believe I spent so much time walking back and forth my power station and base to get materials, when I could just fly lol
@biged7096
@biged7096 6 дней назад
@@NirakGameTherapy-31415 The speed one looks like fun as well.
@dennisheusschen7273
@dennisheusschen7273 4 дня назад
@@NirakGameTherapy-31415 im vanilla rn, and flying seems like cheating the game and less fun. and for the small inventory u can just go to the interactive map savegame editor.
@Archcraig
@Archcraig 6 дней назад
Nice list!
@NirakGameTherapy-31415
@NirakGameTherapy-31415 6 дней назад
Thanks! I'm glad you enjoyed it.
@TheHamburgerInspector
@TheHamburgerInspector 6 дней назад
I'm not gonna lie I didn't know that about the mergers. Ive been deleting everything and rebuilding it the whole time. Probably why i got sick of the game, i should give it a retry
@NirakGameTherapy-31415
@NirakGameTherapy-31415 6 дней назад
If you feel like you're getting sick of the game, then trying out a few mods can help. Like the fly mod that makes building and getting around much easier. Also "all fluids are gasses" mod if you don't like liquid mechanics and pumps. Plus many of these mods also come with settings you can change so if there's something you don't like about the game, there's a high chance you can mod it and make things better. Check out my mod recommendation video for cool mods to install.
@shouldbefine55
@shouldbefine55 5 дней назад
There can be good reason to delete and rebuild the lines. If you upgrade lines that you've added a splitter to, you'll have a small piece of un-upgraded belt stuck inside.
@TheHamburgerInspector
@TheHamburgerInspector 5 дней назад
@@NirakGameTherapy-31415 I dont like doing mods until ive experienced the full game tbh. its good to know its an option tho
@darthsteel9333
@darthsteel9333 7 дней назад
Over a hundred hours in the game, and I just now learned I can draw the belt and THEN put the splitters down. Wow, that'll be so much easier, lol
@nvvv_
@nvvv_ 6 дней назад
There's a ton of crazy tricks in this game. The E button when building is now my best friend and I only just learned if you press H to lock the hologram, you can then use arrow keys to make micro adjustments.
@jacobisbell9388
@jacobisbell9388 6 дней назад
Then this might help you too, you can also connect a power pole directly to a power line and it will add one between the two connections
@NirakGameTherapy-31415
@NirakGameTherapy-31415 6 дней назад
Yes, putting the first splitter going into a building down and then extending the belt out of the splitter parallel along the length of smelters/constructors and then placing splitters in front of each machine is the way to go. Check out my manifold video for demo of that.
@deanlawson6880
@deanlawson6880 7 дней назад
Excellent! Good little quick tutorial on this very useful piece! Thanks for this!!
@NirakGameTherapy-31415
@NirakGameTherapy-31415 6 дней назад
Glad I could help out :) Make sure to stay tuned for more tutorials to come.
@thiagoalves7201
@thiagoalves7201 7 дней назад
u dont need same tier belts in outputs... if u switch overflow for any undefined, it will work nice. ovefhow outputs is used for belts taking more itens than it can transport...
@NirakGameTherapy-31415
@NirakGameTherapy-31415 7 дней назад
I tried with other options, but they ended up causing leaks after some minutes and hours, so I settled for overflow which always works. Are you sure setting to undefined makes it work always? In my experience, it would work for a while, but then mysteriously stop after some time due to leaks if no sink is placed. The thing is, stuff still does leak in those cases.
@harrybishop7206
@harrybishop7206 8 дней назад
thank you man
@NirakGameTherapy-31415
@NirakGameTherapy-31415 7 дней назад
Glad it helped! Stay tuned for more tutorial content coming up.
@harrybishop7206
@harrybishop7206 7 дней назад
@@NirakGameTherapy-31415 i will
@RevVoice2
@RevVoice2 11 дней назад
Respectfully, this list is a bit of a mess. Some games haven't come out yet - some games are newer - some games are multiple years old. It makes it really feel like a hodgepodge list just put together to hit youtube keywords. If its about the best games, why no Factorio? If its about unmentioned games, why not Autonauts? If its about new games, why not AutoForge or Factorio:Space? Like, good on you making content, but what is the goal of this list?
@origin-d.g.9199
@origin-d.g.9199 10 дней назад
The name of the video is goal of the list: “8 amazing games” that’s about it. To say Factorio should be on the “best” list is subjective, I agree, but still subjective so that’s an odd point to try to argue when critiquing someone. “Unmentioned” games wouldn’t be unmentioned if they were in this video… Factorio Space Age isn’t a new game it’s a DLC to the actual game. So another odd point. Plus you make the comment t that “some games haven’t come out yet” then you make a list of options to encompass old games and games that haven’t come out yet. I get you’re critiquing but don’t do it in the same manner this person did with their video. It’s not very constructive. This video was exactly what it set out to be, simply just a short list of games that are either enjoyable to the creator here or look enticing to play. You read too deep into it thinking you were to get something YOU wanted out of it and not a multitude of viewers or just the creator themselves. It was a quality list that not showed brief gameplay but also added pricing, reviews, and a bit of opinion.
@NirakGameTherapy-31415
@NirakGameTherapy-31415 10 дней назад
This video was the longest I had worked on by far, so I decided to split it into multiple lists. The second part of the list is coming out soon, and yes it has the other newer games like AutoForge.
@kehet4409
@kehet4409 11 дней назад
What, no factorio? They even have this new expansion coming later this year
@NirakGameTherapy-31415
@NirakGameTherapy-31415 11 дней назад
Yes, that's why I said the game needs no introduction. To the Space Age!
@memingpotato9426
@memingpotato9426 11 дней назад
I mean with only 8 spots satisfactory deserves all of them
@NirakGameTherapy-31415
@NirakGameTherapy-31415 11 дней назад
It totally deserves them :)
@EnderSpy007
@EnderSpy007 11 дней назад
Cool video, hope you continue to grow your channel
@NirakGameTherapy-31415
@NirakGameTherapy-31415 11 дней назад
Thank you :) There's plenty more content coming up. Stay tuned.
@NirakGameTherapy-31415
@NirakGameTherapy-31415 16 дней назад
[The rest of the video script is below.] This here is a perfectly-balanced manifold. We have exactly 120 ores/min coming in from the miner and going through these smelters and coming out as ingots. How does this work? Let's start from here, the first machine. Notice that this splitter here divides input into 2 halves: one half goes into machine 1, the other half goes to splitter 2. Now at splitter 2, half of the remaining goes into machine 2 and 1/4 of initial goes into splitter 3, and so on. But in reality, the machine only has so much of a buffer it can hold. If we let this run for while, let's fast-forward a little, you'll notice that the first machine's buffer of exactly one stack of iron ore is full, which means now, the splitter 1 outputs almost all of its content into splitter 2 not just half. After a while, same thing happens with machine 2's buffer. Once full, the ore now starts filling up machine 3, and so on. Regardless of how long this chain is, as long as you're supplying the right amount of input for the right amount of machines, everything will "balance" itself given some time. And here it is, after a while, you notice that all the machines are functional and the system works perfectly as expected. Note that the %age efficiency will take a while to reach 100%. Remember, that the input rate and the ouput rate are all that matter, besides the belts also being able to handle the throughput, regardless of the number of machines. Here you can see an array of a lot more smelters with ore coming in at a lot higher throughput and everything is peachy. As long as the mined resources have throughput equal to the machines' consumption, everything's golden. This is a very modular design, as it allows us to say, add 4 more machines to the row of 4 smelters and just extend the array, while adding more throughput to our input side as well, thus bringing our system to a throughput of 240 ores/min smelted into 240 ingots/min. Cool! So you see, this manifold design can be used for feeding any machine. Here are some assemblers being fed resources in a similar manner. Take a good look at how the belts cross, so one of the lines is at a higher level to avoid unrealistic criss-crossing, but it is the same design pattern. Moreover, this design can work for pipes as well, afterall pipes are like conveyors in a way. We have this main pipe being split into multiple junctions that divide the fluid, in this case gas, with the "All fluids are gasses" mod I picked up. Then these machines consume the fluid and produce the output, which is again collected together into the output pipe. Neat! There is also another method of doing this and it's called load-balancing, but that set up involves a lot more belt-work and is not modular, as in, cannot be expanded very easily. Starting out, it's best to just go for manifolds as they are effective, modular and easy to understand and trouble-shoot. And that's it for this video! I hope you guys found it useful. I'll see you guys in the next video. For now, if you're interested in more of my Satisfactory content, check out this beginner as well as veteran-friendly tips video or some of my crazy projects on my channel. Like, comment and subscribe if I deserve it. Pioneers, stay efficient!
@wolfranium2199
@wolfranium2199 17 дней назад
for the first tip, you can press e + TAB at the same time, then TAB again to leave the inventory and now you don't need to hold E to take leaves, it is the same for minerals deposits
@NirakGameTherapy-31415
@NirakGameTherapy-31415 16 дней назад
Wow! That sound even better. Thank you for sharing :) Btw for mineral deposits, you just have to tap 'e' once and you'll mine as long as you face the rock/deposit.
@Jon-id7ki
@Jon-id7ki 21 час назад
You literally just tap e and you manual mine perpetually
@NirakGameTherapy-31415
@NirakGameTherapy-31415 17 дней назад
[The rest of the video script from above follows below.] For this, you'll have to download the Satisfactory mod manager application, from the website you can see here, and also linked in the description below the video. Once installed, this app shows you all the mods that are available to download and use on your satisfactory save files. Note that since I'm recording this in early access some weeks before 1.0 launches, a lot of mods are currently broken on Update 8 early access version. But many of these will be fixed by their respective developers when later versions arrive, so it'll alright then. So we choose "compatible" from the drop down list and there you go! You can see all the mods that are currently supported on this version and here we can search "all fluids are gasses" and there it is. Just hit "install mod", wait a few and we're ready to go. Just make sure you keep backups of your saves, which goes without saying, but just in case you didn't know. And now, we're in the game and everything is peachy. You can see the graphic change from liquid to gas and the behavior is much more simplified and predictable. Voila! If this is your first mod installed, then congratulations on your first baby step to playing with mods in this wonderful game. I highly recommend you try out some other mods like the "Just Fly" mod to let you fly around, "infinite zoop" to let you do 2D zooping and make some large-azz foundations real real fast, maybe the "Super chainsaw" mod if you like deforesting in the game as much as yours truly does, I mean just look at this. Don't ask what will happen of the 5 million leaves. Anyway, that's it for this short tutorial video. I hope to see you guys in the next one. For now, check out my video on manifolds if you want to learn how to feed your machines in a more modular and headache-free design. Bye guys! Like, comment and subscribe if I deserve it. Pioneers, stay gassy! Wait, that didn't sound right. Can't I do it over?
@ethanrushbrook3314
@ethanrushbrook3314 17 дней назад
Great tips!
@NirakGameTherapy-31415
@NirakGameTherapy-31415 17 дней назад
Thank you. I'm glad I could be of help. Be on the lookout for my other video tutorials and tips on my channel. Cheers!
@NirakGameTherapy-31415
@NirakGameTherapy-31415 18 дней назад
[The rest of the video script from above follows below.] Regarding building, how many of us have run into this situation? You walk 500m to your power station area with your coal and water and generators to set up some additional power only to realize you've run out of cables to build additional power lines, or you've run out of concrete to build foundations or conveyor poles? Sound familiar? Yup every one of us has had this situation at one point or another, where we run out of one crafting material or another on our person. Now we do have that material back at base, but just not on our person. And it's going to take a long trek to get back to base. With limited inventory space and quite a lot of nice shiny loot to collect as we explore the map: animal parts, slugs, berries etc there's never enough inventory space for all the modular frames (for vehicles), steel beams (for mk 3 conveyor belts), steel pipes and copper sheets (for pipes and hypertubes). What would solve this problem once and for all is: a special storage container that comes with the HUB that allows storing up to 1000 of each of building materials, which can be accessed for the purposes of building anywhere in the game world. Just fill the container with as many crafting mats as possible before you leave for an excursion and you're peachy. On the screen is a little silly [whispers: "childish"] drawing of what this menu could look like. Unknown materials will show up as question marks and with silhouette of the item enticing the player to keep playing the game to find out more. This way a lot of inventory space can be freed up for all the junk you wanna collect. Neat, eh? No I mean the idea, not my crappy drawing of course! On the topic of sweet loot and exploration, with the inventory freed up with the addition of construction mats storage to the game, now we can have more re-spawning objects we can pick up in the world besides just the paleberries and beryl nuts. We can have more research-type specimens like flowers, mushrooms, organic rocks and the like that we can explore the land and pick up and bring back to base where we can research these specimens just like the animal dna samples. The AWESOME rewards program adding a sort of currency or money to the game in the way of FICSIT coupons makes things very exciting for this action-RPG loot hor you're currently listening to. Having addional paths for research just like the materials path and the animal dna path, say exotic flora path would make the game a lot more fun to explore and give players something to do while they wait for some complex doodads to finish being made to unlock the next big thing. Rare specimens of these new research items could be hidden in cat-head-infested caves or the toxic gas areas of the map or high-altitude hard-to-reach places which would encourage players to set up pathways leading to them for regular collection of items. In short, we need MOAR collectible stuff to reward exploration preferably with the crisp sounds just like picking up berries and nuts. Man the sounds in this game are just out of this world, by the way, did I mention that? Awww yes, collecting leaves is fun just because of the sound of it. Oh yes! I mean, just listen to that c'mon! To aid in exploration and factory traversal and to appeal to this action-RPG nut here, a new equipment slot, say call it implant slot would be a nice addition that adds more options to customize your experience in the world of Massage-2-AB-B. In this implant slot, we could equip a flesh-armor implant that fortifies our health bar with an armor bar like in the GTA games. Or an Extra-Healthy implant to increase our health bar, or an implant to reduce incoming damage from enemies or fall damage. Simply an implant to increase movement speed or jump height would be neat. Now, if we're gonna go crazy with this thing, we could have active abilities like super speed or super jump or super swinging arm with limited duration and recharge times to make the game feel more exciting. I could go on all day but you get the point. To obtain new implants and other rewards, the AWESOME reward program could be expanded to allow something I like to call AWESOME missions. Missions would be small constantly rotating objectives for the AWESOME shop where the player needs to deposit specific amounts of specific materials for cool rewards like heaps of awesome points, one-time rewards, implant rewards etc. This would add additional optional objectives to the game that encourage the player to try organizing their factory for different item productions so they can earn cool implant rewards. This would greatly add replay value to the game as well, with optional objectives giving each player and playthrough a different experience. Think of it as a more guided approach to the AWESOME sink system where instead of just feeding it whatever you have, you feed it what it demands and get rewarded nicely for it. Cool huh? Speaking of sinks, why not add a way to flush the toilet in our HUB? Hmmm? Wait, what? They finally added it? They did it! They actually did it, boys! Let us rejoice! Tonight we drink and flush! On a serious note, what is seriously a problem is the mess of screw-manufacturing constructors we have all over the place. Everything requires tons and tons of screws which means literally a hundred constructors for screws alone, right? What would help in this regard is the addition of Mark 2 and mark 3 smelters and constructors with faster processing speeds to condense the ridiculous mess. Now I believe there exists a mod for that, but it would be really nice to have the devs add this as a feature in the game permanently once and for all. There are many more ideas I have that could benefit this already amazing game that could elevate the gameplay to new heights, but that will have to wait for another day. In the current sate, it is clear that the devs have done their best to polish this game to perfection so that the player experience is the best it can be. But there's always room for more improvements, however small that go a long way to making the game the best it can be and offer an experience that the players truly deserve from the beautiful massive painstakingly-crafted open-world of factory automation and conveyor belt paradise this game is. Let me know your opinions on what could make the game better and no please don't say base defence, the devs already said no to that, so anything else that doesn't entirely change the game's identity or requires entire rework of the game's framework and code, of course. But I wanna hear your thoughts on it. Check out my other videos on Satisfactory like this one about what makes Satisfactory Satis-crack-tory or this one that showcases some of the quality of life features that make this game such a smooth ride. Like and Subscribe if you want more content like this. I'll see you guys on the next one. Bye guys. Pioneers, stay efficient!
@NirakGameTherapy-31415
@NirakGameTherapy-31415 18 дней назад
[The rest of the video script from above follows below.] Let's create a blueprint for constructors as well. Now this will be pretty much the same as the smelter one, with the only difference being the distance between the splitters because of the constructor's bigger size. Not much else changes here. The same procedure as the smelter one, as you can see. And we're done with the constructor blueprint. Let's see it in action! Yup, that's the good stuff! Forward to the next item! So now we make a blueprint for some assemblers, which gets a little juicy because it has two inputs instead of just one. But it's the same design as before. First one belt extended all the way, then attach the splitters. Now we need the second belt, but this is going to be one level higher to avoid cris-crossing. Extend the belt, and now we attach the splitters. Now, we can use conveyor lifts, if we want here. But, for now, I'll just bring the belt down to the input. Just remember that conveyor lifts are also an option since they can be attached directly to the splitter. Now for the output side, same old story. Done! And now the power poles and connections done. Voila! We have our assembler blueprint and save! Done. Now to see this in action, build the big boy, and there it is. Need more? Here we go! Sweet! So, finally we go for the manufacturer, and this time, we're going to need upto 4 levels of belts, which might need a bit of trickery to get done. Let's see. So we start with a belt extended and then come the splitters. Now the next belt at one step higher, extended and now the splitters. Let's use conveyor lifts this time around. Now the third belt and third level, the splitters and the lifts done. Finally the fourth belt at the fourth level, the splitters and the lifts and done. Finally the mergers at the output and the power connections and we're good to go. There you have it! The manufacturer blueprint in action! And that's it for now folks! I hope you find this video useful. If it does help, let me know in the comments section. I'll see you guys in the next video. For now, check out my other video guides like this one on some beginner as well as veteran tips, or this one on manifolds and how they work. Bye guys! Like, comment and subscribe if I deserve it. Pioneers, stay efficient!
@NirakGameTherapy-31415
@NirakGameTherapy-31415 22 дня назад
The video script is below: Hey everyone! Welcome to my Satisfactory tips video. Let's get started on tips in the order of their usefulness as you begin a new game. 1. First things first, you're going to need a lot of leaves for early game. So go near some, point your cursor over it and press and hold "e" key. Now just run around with "e" held and you'll automatically pull in all the leaves you hover over. No need to press "e" repeatedly on each patch of leaves. 2. When running on flat ground or downward slope with the shift key held or pressed (check the options menu), hold "c" to slide. Jumping with space while in this state causing your character to jump higher and move faster. Just keep holding "c" and tapping space to do this dance to move faster than normal. 3. Press "n" to bring up an interface where you can type and search for information on any item. It'll take you to the codex page with information on the item. If you're searching for a buildable, you will enter build mode with that buildable. 4. Furthermore, with "n" you can do some maths. Wanna know how many coal generators a 300 unit water pipe will feed? Just do some math here, without having to alt-tab out of the game. Neat eh? 5. Press "q" to bring up the build menu. While here access the different types of building from the left tab. Also, press the number keys to assign those buildables to the corresponding hot-bar slot. 6. Ran out of hot-bars? No problem! Just use Alt + mousewheel up/down to change them. 7. There is a world grid. As in foundations you lay down can be aligned to the world grid so that different sections of your factories can be smoothly connected together. To do this, hold "ctrl" while building a foundation. Note that, if you already have foundations down, the new one will snap to it. So you might have to remove that one first. 8. Regarding foundations, never use the 1m high foundation when starting to set up the ground-level of your factory. Only use the 2m or the 4m high foundations. They cost the same, but the 1m one has a small vertical offset that can cause alignment issues if you care about that kind of stuff. It's okay to use the 1m one after you've set up the base with the other foundations. 9. While on the topic of foundations, you can change between the foundation types to build by holding "e" to open the radial wheel menu. This works not only for foundations but many other building as well, like this here conveyors, pipes and power poles and so many others. Check 'em out! 10. For foundations and pipes, hold or press "r" to change build mode. Zoop allows you to build a row of foundations or walls. Like so! 11. To avoid running into situations where you want to build a bunch of stuff but you keep forgetting what you need or keep running out of materials in your inventory, use the To-do list, accessible from the build menu by clicking the plus sign and inputting the number of buildables you desire. Their costs will be displayed to the right of the screen and the game even shows you whether you have the materials or not. You can also access the to-do list from the craft menu. Like so! 12. Press "o" to access the codex that contains information about parts and buildings, including recipes and alternate recipes when you unlock them. 13. Speaking of crafting, while at the manual craft bench or the workshop, just press "space" once to start crafting. No need for a brick or your phone or whatever paper-weight you're thinking of utilising for a hands-free experience. 14. A little building tip for when you're starting out: Hold "ctrl" while building outside of foundations to line up, say your smelter with your miner or your constructor with your smelter. On foundations, hold "ctrl" to snap buildings next to each other. Useful for creating that compact smelter line. Cool! 15. In this game, fuel is only consumed proportional to your power usage. As in, fuel is never wasted. So make sure you build lots of bio-mass generators and fill them up with fuel. If your generating potential is 400MW but you only consume 100MW, then every biomass burner consumes fuel at 1/4th the normal rate. So this greatly reduces the frequency of uh "baby-sitting" that your generators need. Also it prevents you from having to hear that beautiful sound. 16. In the beginning, try to aim for the obstacle-clearing milestone for that cool sexy chainsaw, obviously, but more importantly, the solid biofuel which is more efficient than regular bio-mass. 16.1 A bonus tip regarding biomass, if you're starting out in the grasslands biome, like I did, then this section here contains a lot of wood which gives you a lot more bio-mass than just leaves. Make note of this place if you decide to choose the grasslands. It's south of one of the possible starting base locations, past the fart-rocks, near the fart-bugs, actually. 17. When the interface for one of your buildings like smelters or bio-mass burners is up, just press 1, 2, 3, or any of the number keys to slot in corresponding material into the machine. This is very useful for re-fuelling a bunch of bio-mass burners really quickly. 18. This also works when you have your menu open. Press the number keys to equip corresponding item onto your person. 19. Right-click an item stack to halve it. Hold right-click for an interface that lets you choose amount to split. Shift-click to transfer to other window, Ctrl-click to move entire stack of items to the other window. 20. Similarly drag and drop items into the trash can icon to delete them. Ctrl-drag the item to delete all stacks of that item. An example use: getting rid of iron ore that gets clogged in your inventory when you're re-designing your iron ore smelter setup. So now, we move on some combat and exploration tips. 21. While fighting hogs, jump and attack them from above. If you're near cliffs, make sure you don't get head-butted off the cliff. Yes that happens sometimes. 22. Spitters' projectiles lead you. So move in a zig-zag pattern and not a straight line as they will predict where you will be and you will get hit if you don't change trajectory. 23. Beware the black and white cat-head or for those afraid of leaping cats, the giant spiders, that like to leap at you causing 4 health segments worth of damage. Inhalers are highly necessary to fight these guys, because berries and nuts will not suffice. They are relentless. The scariest variant of this is the toxic fart cat-head which as the name I gave it suggests, farts toxic gas on your face. Best of luck, you're going to need it! 24. Always, always carry some iron plates, rods and concrete with you when you head out to explore. You'll need them for personal storage boxes, storage containers and foundations/ramps. 25. For vertical travel early on, use storage containers which come with ladders built on them, then later use stackable conveyor poles, and finally use factory ladder purchased from the awesome shop. You can also use lookout tower to get higher up and dismantle everything as you move forward. The rest of the video script in the reply below.
@NirakGameTherapy-31415
@NirakGameTherapy-31415 22 дня назад
26. Complete the Tier 1: Field Research milestone to get access to the map, shortcut key: "m". This awesome tool allows you to place markers and notes for your favourite locations on this beautiful alien planet. Later on, you'll get the radar towers to show you a lot more information on the surrounding areas. 27. Regarding the MAM, make sure to look at the available research options, some of which will add extra inventory slots, which is mighty useful. 28. Once you have your factory producing basic items like iron plates, rods, screws and maybe reinforced iron plates and rotors, you might want to go out and explore the world. There are exotic resources to be found and samples brought back to the MAM for research either from resource rocks that yield limited supplies or from resource nodes themselves which yield infinite supply. Quartz is used for Blade runners, the super-speed-mode-thingy, Caterium for smart splitters so you can start using sushi-belts and Sulphur for having bombastic times! 29. Explore crash sites for hard drives that unlock alternate recipes in the MAM. You'll need various resources like screws, solid bio-fuel, rotors, modular frames and in some cases higher materials like motors, encased industrial beams, heat sinks and more for opening these containers and sometimes also power. For power, just build some temporary bio-mass burners and dismantle them later when done. There are some very useful alt. recipes for early game like the cast screws, that allows turning iron ingots directly into screws without needing to turn into rods first, and the stitched iron plates if you don't like the idea of requiring hundreds of screws. 30. Collect slugs and research in the MAM to unlock over-clocking and under-clocking of machines. Overclock your miners to produce more resource per minute and underclock you assemblers if they're running at less than 100%, which lets be honest is definitely going to be the case, starting out, don't lie to me! 31. If you're under- or over-clocking your machines, note that you don't have to mess with the slider if you don't want to. Just type in the parts per minute on the target production or type in the % manually. The game will adjust the other value accordingly. Cool huh? 32. If you want to stay alive in this alien land, you need to know one thing. Hold on to you nuts... Yes, the nuts you've been picking off the plants of course, what did you think I was talking about? If your health bar is full, then falling from great heights will leave you with half health segment remaining. If not at full health, then well, you know... Always carry a full stack of nuts or berries with you whenever you step outside your base. You don't know what kind of stuff that crawls this place, especially underground areas. [shudder] --- early building tips --- Now I need a whole video dedicated to just building tips, for here are some for you right now. 33. You can upgrade or downgrade conveyor belts by just selecting the required belt, aiming it at an existing struture and BAM! Same goes for conveyor-lifts, miners and power poles. Sweet! 34. Press "f" to go to dismantle mode to see contents of any container. Neat! 35. Build stackable conveyor poles on the ground to make less messy bases full of conveyor belts going all over the place. You can stack more poles and belts on top of existing ones. Also you can climb them. Cool eh? 36. When you have power to spare and power lines set up wide, use miners and constructors on any unclaimed limestone nodes out in the wild to create concrete and feed it to an awesome sink as you expand your base elsewhere. Or just feed raw ores to the sink. That also works. Good passive awesome points generated = cool rewards like the ladder I talked about or the conveyor floor holes, or wall mounts or wall power sockets. Now I know, I promised 36 tips, for there's just so much more, I have to go for bonus round. --- Bonus round --- 37. Use Satisfactory calculator website linked in the description below to check out the interactive map that display lots of useful information about nodes, hard drives and so much more. 38. Drag and drop some pale-berries while near a lizard doggo to feed it. This will make it a friendly companion who will sometimes bring you random stuff. There's a whole table with probabilities so just so you know, you can get power slugs. And sometimes nuclear waste. Good stuff! 39. Get the Satisfactory mod manager and the super-useful quality of life mods like: 150/300 Inventory slots mod to expand your inventory so you never have to run around for building materials, Just fly mod to well, just fly, All fluids are gasses mod so you can eliminate all the headache from weird wonky liquid mechanics, which I guarantee you will run into at some point later on in the game, Infinite zoop, which allows 2D zooping for some fast, fast foundation-laying actions and also don't forget, set the creature hostility to passive, so you can thrash those damned spiders without any remorse. And that's it. Those were my general gameplay tips for Satifactory. I hope you find them useful and let me know in the comments any more that I haven't mentioned here. I'll see you guys in the next one. Look forward to my next video which will be on building tips. For now, check out my crazy shenanigans like this here hero-shooter one, or this explosive one or this sky-base, in case you're wondering why some clips in this video have weird locations, now you know. Like, comment and subscribe if I deserve it. Pioneers, stay efficient!
@NirakGameTherapy-31415
@NirakGameTherapy-31415 25 дней назад
[The rest of the video script continues below:] With infinite resources and effectively infinite space to work with, the game will see the player creating their massives lines of conveyors belts that snake across the map transporting resources from far away towards the hub to unlock new buildings and upgrades for the existing infrastructure. The game uses a system of global upgrades that can be performed upon collecting a set number of shapes of set types at each tier, and once an upgrade is made, it affects all structures of the type on the entire field. Never will you have to replace belts or buildings. This game truly distils the essence of a Factorio-like game down to its core, without losing any of the appeal or sacrificing the satisfaction that comes from planning, designing and expanding your web of spaghetti. Just wait till you reach level 12, which unlocks blueprints that allow you to create compact and modular designs that you can paste all over the map. The game offers a handful of performance options that allow the player to eke out that extra FPS while running their very busy and large-scale factory at later stages of gameplay with options to hide the grid, lower detail quality of graphics and a cool little trick that is hiding the contents of belts, though the player is still able to see glimpses of the contents occasionally without having to constantly mouse over them, which is pretty sweet, in my opinion. The game also offers mod support, with sizable player-generated content extending the value and life-time of the gameplay. There is quite a selection of mod content to choose from, starting with simple quality of life options when building underground belts to entirely new structures and gameplay. Suffice it to say, for the low price-point, this game offers massive value for those who find themselves with their teeth sunk deep into a slice of conveyor belt paradise like Shapez. The controls are smooth and responsive with numerous shortcut keys to allow quick selection of buildings and rotation options. The music is pleasant to listen to and matches the chillaxed vibes the game is going for. For the very low price-point on Steam, you get many hours of entertainment and possibly sleepless nights infested by conveyors and painters. Definitely consider this a game to pick up and play whenever you have some downtime like right now during this wait for Satisfactory's 1.0 release. I hope you guys enjoyed this little video-essay/review on Shapez, I don't know what to call it. I hope to see you again in the next video. For now, check out this video-essay on what makes Satisfactory so addicting, or if you like crazy challenges, then maybe this video on how I deforested the entire game world might interest you. Bye guys. Pioneers, stay efficient!
@adrianwilliams6577
@adrianwilliams6577 26 дней назад
Can't put my finger on what makes Satisfactory addictive, I've been playing for 650 hours, finding solutions to problems can be easy and painstaking. Satisfactory is perfect for adding a bit of fun to a quiet evening.
@NirakGameTherapy-31415
@NirakGameTherapy-31415 25 дней назад
The feeling of getting things set up and working properly and seeing items pop out of machines is super-addicting, yes. The first time you see a super computer come out of the manufacturer is pretty special.
@NirakGameTherapy-31415
@NirakGameTherapy-31415 26 дней назад
The video script from above continues below: Phase 3/4: Aluminate the path up So we're getting the water-pipe to our Aluminum setup here. Yeah, that's one long-azz pipe. And we're done with the Aluminum stuff! Look at that! That didn't even take a minute. How do I keep doing this? Phase 4/4: Make a longer montage No, but seriously, The Sky-base! Now what you see here, is a fully-functional base up in this section of the sky out here. By that, I mean, here we've got super-computers being made, at 32% rate, it seems, because some of the components are actually getting stored in a container, so it's going to take a while to hit full swing, as you can see. We're also storing half the computers here so it'll run slowly for now. Over here, we've got motors, quickwire stators, steel beams, steel pipes. Out here, we have heavy modular frames being printed. Ah, sweet sweet frames! Here are some encased industrial beams, cables, wires, my iron smelter array. Here's my copper smelting section, copper being brought in from WAY down there. Lots of conveyor lifts to get here. Here is my Aluminum setup, just the bare minimal. I'm using the Liquids are Gases mod, so I don't have to bother with wonky liquid mechanics and pumps. I mean it's a long way from water source to this level, so yeah, no pumps, thank you. Oh wait, I forgort quartz crystals, hehe. I'll add that to my to-do-things-in-my-sky-base list. Here's the iron section for my solid steel ingot production. My bauxite line and quartz line that comes from the caves down there. Way over here is my power generation setup directly above the oil section in the south-west part of the map. 160 units of fuel being consumed here. Nice, power graph eh? I also have 5 geothermals set up on the ground, by the way. Too bad, I can't bring them to my palace here in the sky! I'm using petroleum coke to fuel my coal generators, just because I wanted to keep some coal generators in my setup just for the fun of it. Let me tell you, bringing water up here, however, was not fun. Ahhh, beautiful lovely tendrils, wouldn't you say? So now, let's take a trip downstairs to the remnants of my old base. And it's a long way down, here we go. There's the elevator. And here we are, my old base. I can't be bothered to remove all the stuff, so I let it all hang right here. Just a reminder of my humble beginnings. My old copper wire and cable production. My HUB used to be near the green goo pool. And there was my steel section, I got rid of. Here's where my coal for steel comes from. And up we go. Watch the mesmerizing tendrils as we go up. Wheee! Now there's two. And that's it folks. If you ever thought vertical space was unlimited in the game, I've proven it is not. I hope you guys enjoyed watching this silly accomplishment video. Do be sure to check out my other silly shenanigans like this here explosives-testing experiment or this hero-shooter antics or maybe you enjoy the pure goodness of being human by deforesting the world. I'll see you guys in the next one. Like and Subscribe if I deserve it.
@aintiarna
@aintiarna Месяц назад
After visiting the swamp in Satisfactory and getting deleted by the nost unimaginable horror in video gaming history. I decided to take off and nuke the site from orbit. Only way to be sure. Watching this brings back fond memories. Next stage, you need to turn the entire planet into a concrete jungle. Just to be double sure.
@NirakGameTherapy-31415
@NirakGameTherapy-31415 Месяц назад
Hope I don't hit the object limit before that point:) But the next project lined up is project: deforestation as I mentioned in the video. Look forward to it. Stay forest-y
@NirakGameTherapy-31415
@NirakGameTherapy-31415 Месяц назад
[The rest of the video script from above follows below:] Round 3 Alright, the key here is to get bigger explosions, not more number of explosions, because of weird technical limit on the chain. So this time, we're using cluster nobelisk with the cool fragmentation effect that gives us a bit better explosion radius. This time, we keep it below FF that is, only 250 clusters. Hope it works. The usual stuff here, planting the little babies all over the place and... We're done and ready to go. Oh wait, where did it start? No! Don't start without me, my love! There we go! We have a visual! Woah, this thing moves much faster, it seems. And that's it! Much better than the last round, I'd say. What do you guys think? Now, you know this is not the end of the video, so you know what's coming up right? Yup, your old boy actually got around to making Uranium cells just to make some big boyas, and we're gonna check 'em out now. Round 4 We've got 100 nukes here, and I'll skip straight to the special event so you guys don't get bored. Here we go! Mmmm, sweet sweet mushroom clouds! Beautiful! Oh yeah! I love how colorful they made it. Beautiful! Ok so now that we've turned this marsh into a nuclear wasteland, I'm just gonna show you guys a bonus round. Bonus round The red forest. Here goes! And that's it for now folks! Let me know in the comments if you enjoyed watching the spectacles. Check out my other crazy project where I play the game as if it was a hero shooter for 20 hours straight and stay tuned for my next project which the one where I challenge myself to deforest the entire game world. I'll see you guys in the next video. Like and subscribe if I deserve it. Pioneers, stay explosive!
@NirakGameTherapy-31415
@NirakGameTherapy-31415 Месяц назад
[The video script from above continues below:] You can see here in the video, I needed to get to the coal deposits down here in this section of the map, but my base is actually way above this level, on the other side of this climb here. Getting a vehicle up the narrow path is a tough ask, so I decided to build myself a road through the sky, sort of. Having the freedom to build roads like this opens up a world of opportunities when it comes to creating shortcuts or for moving resources or vehicles around. Without a limitation on how high you can build, and without rules of structural engineering, in other words, the game not requiring objects' weight to be physically supported, the player is free to build any kind of structure that gets the job done, or looks good or both. Some players just love to build structures that look as realistic as a real world counterpart, whereas some, like yours truly, like to build rickety skeletons of paths that just get the job done. Pray to God, the devs don't add structural support requirement in the future; my structures would all collapse in a second, ha ha! Something that adds a lot of longevity and replayability to the game is that the game has a massive world. I mean just look at this, I'm flying at a ridiculous speed and still it takes a while to go from map edge to edge. Also, the game offers a choice of 4 starting locations which will massively affect your early game experience due to different locations of resource nodes, their purities, which yield different extraction rates and the geography of local areas which dictate your factory design and traversal. The late game has you exploring every inch of the map to set up mining operations on every desirable resource node to maximise the production in your factories, which brings new logistic problems that need solving. Will you use good old-fashioned easy-to-understand conveyor belts, like me, laying down kilometers of the stuff, or will you record new paths for your vehicles to pick up the supplies or will you spend several hours building the perfect high-way preferably in the sky, pssst, take the sky, take the sky, to run your trucks or trains? The choice is all yours! The very concept of "I built all of this myself, with my own two hands, starting from nothing, with one piece at a time" that occurs after some dozens of hours into the game is nothing short of amazingly satisfying and in this regard, Satisfactory absolutely knocks it out of the park, or maybe you could say, it's "Satisfactory" nah, that's too cliche, I know. Moreover, it totally helps that the game is 1st person perspective, which gives you a front-row seat into observing the beauty of the transformed world you inhabit. Every ramp built, every foundation piece zooped down, every power pole and light planted on the ground, every conveyor line doubling as a fast-moving escalator for you to go "wheeee!!!" on gives the player the ultimate satisfaction of having built their own version of the world that was created by the developers who probably had no idea someone in the world would create something that you as an individual player did. Wanna make a tornado of belts? Go ahead, it's you world! Go on and game it out! It's also fun to watch other people's version of their world which will be vastly different from what you ended up with, which adds plenty of inspiration for you to come up with your own cool builds you can showcase. There's nothing quite satisfying as well as intimidating as seeing someone's 500 hour save, where their world in Satisfactory looks pretty much like a completely different game from what you have. It also helps that the wonderful community of players enjoy sharing their pictures and videos and in some cases even save files around so everyone can lose hours in these works of art. And yes, they are works of art. "How on Earth did they make that" is a question that constantly pops up in my mind whenever I watch videos of other people's saves. "They make my factory look like a chump" is also another common response to these monolithic builds you find of some of the best players in the world. It's just absolutely amazing. Fun fact, the footage you're looking at, despite being a bit choppy because of the massively busy save file in question, I swear it's not my fault, nuh uh, is actually from Early Access version of this game, which goes on to show just how amazing this game and its player base are. All in all, I believe the winning formula that Coffee Stain Studios have cooked up for Satisfactory is the world-augmenting feature that grants limitless freedom of creativity for the player. The only thing that could make it better would no doubt be terra-forming with the ability to dig downward for new underground biomes and resources and tunnel-boring to create shortcuts and paths. But for now, the game stands in a good spot. Here's to more good things to come when Satisfactory 1.0 and beyond arrives. Let me know in the comment section what makes the game addicting to you. Is it seeing the super high level nuclear pasta that took thousands of resources to produce? Comment down below one word "pasta", or more. I hope you guys enjoyed this amateur video-essay. I'll see you in the next video coming out in a few days from now. Please like and subscribe if you want to see more. See you guys, bye! Pioneers, stay efficient!
@NirakGameTherapy-31415
@NirakGameTherapy-31415 Месяц назад
[The video script from above continues below:] You've come a long way from crafting things by hand without a care for power supply or inputs, but you've still a ways to go. Next comes steel production, which is of similar complexity as coal power, in that it requires coal and iron to be brought together to make steel and using that with previously (hopefully)-mastered reinforced iron plates and rotors to make new stuff like encased industrial beams, stators and motors. With these, the game tests your ability to automate construction of project assembly parts that require all of the previous items to come together to unlock the next beast we're going to discuss and that is... crude oil. That's right! Crude oil. So you've mastered handling dozens of smelters, foundries, constructors and assemblers eh? Now it's time for by-products. Yes, refineries produce a new type of resource considered as by-products. Processing crude oil into plastic, for instance, produces not only plastic but heavy oil residue as well, which if not handled properly, will clog up your refinery and keep it from making any more plastic. Processing crude oil into plastic or rubber and processing the by-product heavy oil residue into fuel seems like a no-brainer, but... here's the catch. If your fuel generators do not consume all the fuel, then the fuel in the fuel refinery backs up, which in turn causes your heavy oil residue to back up, which again in turn stops your plastic or rubber production, thereby halting all of your computer production. Getting pretty complex now, wouldn't you agree? You feel you brain about to explode? That's good. 'cuz it's sign that it is growing bigger by the minute. As you've noticed we gone significantly higher up on the scale of complexity as we started from manual crafting to single-input automation to double-input automation to balancing out resources and by-products. Now, it's finally time for Aluminum processing which is a huge beast in itself. First things first, this process demands quite a collection of resources: bauxite ore, lots of water, quartz, coal and copper ingots. All of which need to be brought in together via conveyor belts, pipes, vehicles, trains what have you. Every step has a by-product that is required to be handled by collecting for later or by looping back to the beginning. As you can see, Bauxite with water gets refined into Alumina solution with silica as by-product. Then Alumina solution with coal gets refined into Aluminum Scrap with water as by-product. Next, Aluminum Scrap enters the foundry along with previously produced and elsewhere produced silica to give Aluminum ingots which finally get combined with copper ingots in another foundry to produce Alclad Aluminum Sheets. And that's Aluminum processing in a nutshell, folks. Easier said than done, not gonna lie. A confusing series of refineries and other machines later will see you collecting precious aluminum casing and sheets as your end reward. What a complex beast eh? So if your still here with me, then you'll be able to appreciate the journey along the scale of complexity we've enjoyed in our time in Satisfactory. I know the game gets even more complex as we go for Uranium processing and then Plutonium processing, but this is it for now. I hope you guys enjoyed this video-essay. Let me know your thoughts on what else complexity you enjoyed of this wonderful game. I'll see you in the next video. Bye, guys. Pioneers, stay efficient!