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A great way to kill time while waiting for Satisfactory 1.0: Shapez 

 Nirak Game Therapy
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A great way to kill time while waiting for Satisfactory 1.0: Shapez, a video essay/review of the automation game Shapez.
#shapez #satisfactorygame #automationgame
Check out the game on Steam:
store.steampowered.com/app/13...
Check out my other video essay "What makes the game Satisfactory so addicting"
• What makes the game Sa...
Check out my crazy project in the game "I played Satisfactory as a hero shooter for 20hrs straight and..." link:
• I played Satisfactory ...
Check out my crazy project in the game "I blew up the marsh in Satisfactory with 500 explosives."
• I blew up the swamp in...
Credits:
Pixabay.org for the dog and cat pictures
Tobias Springer for making this awesome game
OBS for letting me record footage
Gimp 2.0 for letting me edit thumbnails
DaVinci Resolve for letting me edit my videos
Audacity for letting me record my (annoying) voice
VLC media player for letting me preview my videos
You, the viewer who makes these videos possible, Thank you!
The video script is below:
Hey there, Satisfactory pioneers! While the wait for Satisfactory's 1.0 release is slowly killing us, why not check out a cool little gem of a logistics and automation game I've found on steam called "Shapez", a minimalistic automation and conveyor belt heaven that should keep you occupied for the time being if this is the sort of thing you find yourself sinking your teeth in, get it?
Shapez is an indie game that strips down the complexities of a game like Factorio and distills the essence of what it means to be a factory and logistics game. In this game, there is no need for power. Resources are infinite. Buildings don't cost anything. There are no biters or anything of that sort to put some kind of time-pressure on the player. The player is free to spend all the time in the world laying down belts, extractors, painters, cutters and so on to transform the various resources which take the form of simple geometric shapes, hence the game name shapez, and haul back the good stuff into the hub which acts as a place to receive all the items produced on your map.
The game features seemingly randomly-distributed patches of resources on an infinite map with different shapes on them, with varying colors available to "paint" resources into the required color as well as cutters for cutting shapes vertically into two slices and rotators for rotating pieces that you can finally stack together to create complex shapes that are required for progressing in the game to unlock new buildings, level up and continue the cycle of fun. The game starts out pretty simple teaching you to use extractors on resource nodes and belts to haul stuff to the hub to unlock upgrade. Slowly you unlock additional buildings like balancers to split or merge conveyor content, tunnels to cross belts from under, cutters to cut resources in half, rotators to rotate resources. Soon the game has you deal with dual-input machines like the painter which accepts a color resource and a shape to be painted. Later on, you will be combining the primary colors to make other colors, cutting things, rotating them, painting them and finally stacking them to create complex shapes. With varying speeds of operation of buildings comes throughput-management, you know the good stuff of logistics games! But this game, being a more relaxed approach, allows you to take your time and use up as much space as possible to expand you production lines or just wait a bit longer for resources to pile up. It's your choice how you play.
The graphics in the game are as simple as can be, which goes well with the minimalistic design of the gameplay. Zooming out allows you to see a more generalized version of the resource patches which at a glance gives you the information you need on where the required resources are. The very helpful accessibility feature, the color-blind option helps struggling people with identifying colors of the resources when moused over.
[The rest of video script is in the comment section below.]

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2 июл 2024

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@NirakGameTherapy-31415
@NirakGameTherapy-31415 25 дней назад
[The rest of the video script continues below:] With infinite resources and effectively infinite space to work with, the game will see the player creating their massives lines of conveyors belts that snake across the map transporting resources from far away towards the hub to unlock new buildings and upgrades for the existing infrastructure. The game uses a system of global upgrades that can be performed upon collecting a set number of shapes of set types at each tier, and once an upgrade is made, it affects all structures of the type on the entire field. Never will you have to replace belts or buildings. This game truly distils the essence of a Factorio-like game down to its core, without losing any of the appeal or sacrificing the satisfaction that comes from planning, designing and expanding your web of spaghetti. Just wait till you reach level 12, which unlocks blueprints that allow you to create compact and modular designs that you can paste all over the map. The game offers a handful of performance options that allow the player to eke out that extra FPS while running their very busy and large-scale factory at later stages of gameplay with options to hide the grid, lower detail quality of graphics and a cool little trick that is hiding the contents of belts, though the player is still able to see glimpses of the contents occasionally without having to constantly mouse over them, which is pretty sweet, in my opinion. The game also offers mod support, with sizable player-generated content extending the value and life-time of the gameplay. There is quite a selection of mod content to choose from, starting with simple quality of life options when building underground belts to entirely new structures and gameplay. Suffice it to say, for the low price-point, this game offers massive value for those who find themselves with their teeth sunk deep into a slice of conveyor belt paradise like Shapez. The controls are smooth and responsive with numerous shortcut keys to allow quick selection of buildings and rotation options. The music is pleasant to listen to and matches the chillaxed vibes the game is going for. For the very low price-point on Steam, you get many hours of entertainment and possibly sleepless nights infested by conveyors and painters. Definitely consider this a game to pick up and play whenever you have some downtime like right now during this wait for Satisfactory's 1.0 release. I hope you guys enjoyed this little video-essay/review on Shapez, I don't know what to call it. I hope to see you again in the next video. For now, check out this video-essay on what makes Satisfactory so addicting, or if you like crazy challenges, then maybe this video on how I deforested the entire game world might interest you. Bye guys. Pioneers, stay efficient!
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