A great way to kill time while waiting for Satisfactory 1.0: Shapez, a video essay/review of the automation game Shapez.
#shapez #satisfactorygame #automationgame
Check out the game on Steam:
store.steampowered.com/app/13...
Check out my other video essay "What makes the game Satisfactory so addicting"
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Check out my crazy project in the game "I played Satisfactory as a hero shooter for 20hrs straight and..." link:
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Check out my crazy project in the game "I blew up the marsh in Satisfactory with 500 explosives."
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Credits:
Pixabay.org for the dog and cat pictures
Tobias Springer for making this awesome game
OBS for letting me record footage
Gimp 2.0 for letting me edit thumbnails
DaVinci Resolve for letting me edit my videos
Audacity for letting me record my (annoying) voice
VLC media player for letting me preview my videos
You, the viewer who makes these videos possible, Thank you!
The video script is below:
Hey there, Satisfactory pioneers! While the wait for Satisfactory's 1.0 release is slowly killing us, why not check out a cool little gem of a logistics and automation game I've found on steam called "Shapez", a minimalistic automation and conveyor belt heaven that should keep you occupied for the time being if this is the sort of thing you find yourself sinking your teeth in, get it?
Shapez is an indie game that strips down the complexities of a game like Factorio and distills the essence of what it means to be a factory and logistics game. In this game, there is no need for power. Resources are infinite. Buildings don't cost anything. There are no biters or anything of that sort to put some kind of time-pressure on the player. The player is free to spend all the time in the world laying down belts, extractors, painters, cutters and so on to transform the various resources which take the form of simple geometric shapes, hence the game name shapez, and haul back the good stuff into the hub which acts as a place to receive all the items produced on your map.
The game features seemingly randomly-distributed patches of resources on an infinite map with different shapes on them, with varying colors available to "paint" resources into the required color as well as cutters for cutting shapes vertically into two slices and rotators for rotating pieces that you can finally stack together to create complex shapes that are required for progressing in the game to unlock new buildings, level up and continue the cycle of fun. The game starts out pretty simple teaching you to use extractors on resource nodes and belts to haul stuff to the hub to unlock upgrade. Slowly you unlock additional buildings like balancers to split or merge conveyor content, tunnels to cross belts from under, cutters to cut resources in half, rotators to rotate resources. Soon the game has you deal with dual-input machines like the painter which accepts a color resource and a shape to be painted. Later on, you will be combining the primary colors to make other colors, cutting things, rotating them, painting them and finally stacking them to create complex shapes. With varying speeds of operation of buildings comes throughput-management, you know the good stuff of logistics games! But this game, being a more relaxed approach, allows you to take your time and use up as much space as possible to expand you production lines or just wait a bit longer for resources to pile up. It's your choice how you play.
The graphics in the game are as simple as can be, which goes well with the minimalistic design of the gameplay. Zooming out allows you to see a more generalized version of the resource patches which at a glance gives you the information you need on where the required resources are. The very helpful accessibility feature, the color-blind option helps struggling people with identifying colors of the resources when moused over.
[The rest of video script is in the comment section below.]
2 июл 2024