Every day I encounter new things and problems on my game dev journey. Maybe you are facing them too. This channel's aim is to make that journey a little bit easier.
Is it possible that I can control the gameplay recorder through code so that I can start the recorder at a particular event and stop it at particular event and redo this as many times as I want?
This is the shortest video I have watched for setting up the joystick. To the point, great work. Liked the video and subscribed to the channel. Thank you.
@@GameCipher IT WORKED HAHAHAHAHA IM LITERALLY JUMPING RIGHT NOW! IT TOOK ME A DAY TO THINK WHATS WRONG AND HOW DID IT NOW WORK HAHAHAHA THANKS BROTHER I'LL SUBSCRIBE AND WORK FOR THE ANIMATION TO RUN AND WALK
Hi! Thank you for this video! I have a question... I'm using this script on my first-person controller game... the player has components which work well on desktop (character controller, rigid body and player input - all from previous tutorials) however on mobile, although the joystick works as shown in the video, the player doesn't move at all. I have no errors with the code either. I'll appreciate your guidance! I don't know how to code but I can copy and paste any changes needed.
Its really hard to understand, what's the problem without seeing it, the code for the joystick simple, I think your code might be okay(no errors), but movement also depend on your character controller, and plane colliders, double check them, also if you have multiple canvas on the game, take a look at your canvas layers.
Hi ! My game has select characters feature, so im confused on how to make the movement controller to both of the characters since in this tutorial it for only 1 characters. Did you have any ideas about this? Thankyou!
you see character controller in character parent right, so one thing you can do , change the character, based on your character selection , keep the parent same, but this system also has its limitation, like character collider height, but you can also store the collider data for your player. Then replace the data for each one. you can also event do like make prefab , just assign the necessary references for the joystick. like character controller.
Thnx, used as base for my own script. Remade it into singelton pattern as i prefere to call it where neded , mainly bcs if i slot it on a VFX the vfx has no isPlaying check that i can use afaik. Ping if anyone need the code =)
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9 minutes in and you have shown the simplest way to get free joysticks getting free assets moving I have seen on all the unity tutorials so far in 2024! I hope the newer updates are a little more sparse so I can catch up with everyone haha. Thanks for the clear and concise information friend.
Thank you very much for this! I used it in my project and works great. The only thing Im wondering is how to tween the collected ui sprite from the star to the ui? As it moves to the ui I wanted it to scale down a bit. 😃
You made my day man :) Now what I understand is that you want to scale down the stars whey they are going to ui. Take a scale down value, and add transform.DoScale tween , and give scale down duration same to move duration. Also remember to reset the scale when you are pooling then again for reusing.
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Hello, no matter how much I searched on the internet, I could not find a smart video on how to auto aim. If you do you can help a lot of people. The character automatically targets and fires at the enemies coming from the surroundings, and then continues in this manner to the next closest one. I'm not an expert, I tried it and it worked, but I couldn't come up with a logic that was performant enough for mobile. If you can you'll do a great job.
I appreciate your suggestion! Auto aim is definitely a topic worth covering. I'll definitely consider creating a video on this topic to help out fellow game developers like yourself.
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