Amazing video , I'm a recent animation graduate and I've always wondered what the bloody hell polish is, taking out my note book every time I watch you're videos , thank you so much for this video
this is so good i dont know why it has so few views..it deserves more!! 4 min in and there is so much information...although i have to admit that im manually "mirroring" the poses because i dont have animbot..does anyone know of any good alternatives?
@@mrshoosh it is indeed browser based, I largely did the drawovers for demo purposes, but if you wanted to then you would have to playblast and upload it to SS
Great video thank you so much Owen. I think a lot of animators starting out think they absolutely have to go to spline eventually, but imo some things just look better in stepped. Depends what kind of style you are going for. For me, stepped is better for fast snappy action and spline better for acting and slower movements.
Another great video! Thank you! I am a Blender user, but thinking about maybe learning Maya as well! Maya Indie is around 300 a year I think, which is pretty good!!
Owen do you have any videos on animating flips/somersaults etc please? Reason I ask, If I animate someone doing something where they turn upside down, I always just ‘brute force’ it, but just wanted to see your workflow please? I.e best to stay in FK, move the base/root, or leave it etc. If not, maybe a tutorial for the future please?
hello owen, do you have the full version of this video... at times I have the impression of not understanding what you are doing. thank you very much for what you do.
Hi. I'm a professional 3D artist like yourself and it's disappointing to hear statements like : Some people want to do blender and be a youtuber and make minecraft animations.. Have you stopped to have a look around the industry and seen what professional studios and artists are doing with Blender right now? The guys at Sony are using it for the spiderverse films for example. And the amount of professional animators that have made the jump from Maya to blender is pretty substantial. Blender is used for game animation as well. So perhaps there was a better way to say why Maya would be a good choice. and I'm a Maya artist as well..
That's a fair comment, I would counter by saying that the point of this video is purely my own perspective, I think I make it pretty clear that it's not an exhaustive list, just my own opinions. If I caveat every one of my opinions or add a disclaimer to the end then maybe I would end up not really saying much more than a chatgpt answer. I'm happy to admit that not every opinion or thought in here is 100% correct, I'm just a guy talking out loud. From my perspective, blender work is very rare in the fields of animation that I work within, the RU-vid/indie animator was the first example of someone who would find blender a great option, but you're right there are some other options out there too. It would be disingenuous of me to suggest that I think blender is a great option for what I do, as I simply don't have much experience using it, nor do I know many people who use it professionally.
Champion! I've been pioneering this at work as I fumbled through hands-on learning it, but so many tidbits I had no idea about like the search and replace and mirroring weren't obvious how to utilize yet are going to be huge for me. Thanks for this!
The software called "Keyframe pro" and they have a free version. But i think he is using a script that lets you sync between the software and work with it inside maya and thats only when you buy the pro version. The also have a cheaper one in the website
this is really nice to listen to as a junior animator whose just entered the industry! I'd love to hear your take on showreels and what, from your experience, recruiters have told you you're doing right/ wrong and overall just how to make a banging reel! Thanks for the videos :D
Reuploaded due to audio issues (I'm still learning) Hope you like this breakdown/analysis of the new Arcane trailer, I've been trying out a few different types of video and I really like this format personally and would love to do more, let me know what you guys think and what I should take a look at next!
Great video! Polish pass always seemed like a bit of a mystery to me, but you've explained it superbly! I would love to see an entire series where you go through every step of the process! Personally I feel like I learn the most when I see how other people do things
Thank you for this and all of your videos! This video didn't bring new knowledge to me, but I felt really self-assured hearing you explain all of this. I feel like I'm in the correct path, but sometimes I need to hear somebody with lots of more experience to reassure myself. I did the online course path and right now I'm working on my reel. I'm trying to learn from lots of sources like you said. So thank you for your videos, as they're really useful!!
I myself am self learning character animator and everything you said is actually true. Its not that I want to boycott the better path to animation(taking online courses) its just there is limitation in my country. I love to see more of these kind of contents. I love how you were clear and factual about everything related to the journey. I m really motivated to work hard. Some of the content i didnt know existed before this comment like there was youtube version for the Animator's survival kit 😛. In summery, Thanks for inspiring me to grow as an artist and to animate more to learn more. 😁
Why it's viewed as brutal prosses tho ? In my experience, as long as it's truly fun or interesting there isn't that pain of "I have to do this" or feeling of never ending struggle. It could be you still need to get over the first hill, where you don't understand basics fully, so it's not necessary fun to animate (speaking from experience). Not discouraging you in any way ! Just got "wondering concern" I guess from your comment.
I think this is all good feedback! I'm currently post-grad and I relate to a lot of these points, both during school as a generalist, and afterwards of continuing to grow and learn outside of an educational environment. A big help for me has been trying to do daily animations exercises, just letting something be trying out body mechanics or acting, and not continuing it after. Being okay with not making every animation a portfolio piece and using it for learning instead, making the mistakes and understanding what the purpose of the exercise is focusing on, and each day or each animation has gotten a bit easier! Weight shifts, jumping, running, punching, flipping, getting up from a chair, pose change, face change, lipsync, hand gestures, there's so much! And by letting it only exist for the day or two let's you try more poses and actions than I personally was able to experience in School Love the videos!
If I could suggest a few topics for your next videos, I’d love to see some on animating faster and on animating the neck, shoulders, and head. I feel like I often neglect those areas, and they end up taking away from the shot instead of adding texture to the animation. Keep up the great work, man!
This is an amazing video on analyzing what you need to polish, but I was hoping you would explain how to actually do the polish though. Maybe in another video. But this was still helpfull for sure!
'I made this in a masterclass in 2 hours' is super fast - especially when you're talking and explaining in that time! - Seeing that process ( and why it was so fast! ) would be awesome!
I definitely skipped around, I pre-animated everything so that I could animate and chat for a bit, then skipped to the next file (IE from blocking to blocking+) when I ran out of time for that bit!
Ah that's a nice way of doing it. I taught an Intro to 3D course a few years back - making the animation part work was the hardest. Partly because it was the end of the semester, partly because it's the thing I love to talk and teach in detail - for obvious reason of being an animator. Preanimating and skipping through the process sounds like it would have helped.
I would love to see a walk cycle for a baby, toddler or little child and their behavers, broken down step by step. Because a child's walk is a lot different then an adult.
Hope you guys enjoy this less edited, longer form style vid, I know when I watch something I'm usually working away on something, so let me know what you're doing while watching/listening to this! Need an animation review? Check out keyframecoach.com