On this channel we cover the past, present and future of Anti Gravity racing and futuristic racing. You will find reviews, news, gameplay and analysis of games like WipeOut, Redout, F-Zero, Flashout, Warp Drive and Pacer among others.
This channel is, thanks to all the support from my viewers, part of the RU-vid Partner Program. Everything I earn through Supers, memeberships and add revenue will go towards buying racing games to review and showcase and I'm also saving up for a more powerful PC setup so that I'm able to play even more games.
If you have an idea for a collaboration or some other type of business inquiry, feel free to use the e-mail adress below.
on the A+ challenges, the speed ships are basically the only ones where its doable for a normal players, taking the AG-sys makes it significantly easier too. its very twitchy and hard to control at first, but just like Erik, you can master it and become SO much faster.
Can't tell you how much I related to the beginning - realising how hard A+ challenges were and slowly getting through each one after lengthy breaks 😂. Awesome video! It's great to see wipeout content persisting despite evermore dwindling hope of a new game
Have a look at Phantom Spark! Wasn't on my AG radar, came across it randomly on steam. Edit - now bought and played. Incredible, how did I not know about it?!
A+ elite passes were brutal, additionally the one Qirex Eliminator challenge with their prototype ship was a royal pain. That one took me a bunch of attempts.
Love your video you are a pillar of this community in my mind and have gotten me back into ag racing games. Bng is my favourite at the moment so some videos on it would be awesome.
Where are all the actual good players? The ones who play every night? Your tournaments are filled with 'Speed Lap Racers' and 'Rinse and Repeat' players. Nothing special to see here. I've beaten everybody in your video so many times ive lost count and so has every other decent player. The best players are not the ones "Rinsing and Repeating".
Allegedly, former Psygnosis employees started the kickstarter campaign but it's unclear how many that were still around when the game finally released. From a visual standpoint, it does look a lot like Wipeout. As far as AG racing games goes, Pacer and Wipeout plays a bit differently though.
Thanks a lot for checking out the stream, I really apreciate it! I will return with a part 3 of this series but I might go back to Redout 2 the upcoming Sunday.
I don't know the actual date from the top of my head but yes, it is availabe on PC as well. I made a short disclaimer in the beginning of the video that some games on the list might be available on PC and on their original console.
@@AGRacingCentral Cool thanks, I remember meeting the dev on some smaller european dev coference must have been in 2014 or 2015 or so (wow time really flies) and I really loved his visuals and we had a long chat. Very symphatic person :)
I don't know if you own a PS4 but if you do, Omega Collection is well worth picking up. The 2048 version there is far superior with sharper graphics and 60 fps.
Thank you for the stream! 🧡 And I am sorry for being annoying with the weight stats for ships. But I thought it would help something like Piranha and Auricom to be more viable in a normal race. 😅
I loved the original 3 wipeout games I didn’t like fusion and fell off the series until playing omega collection which I love I love pulse too on the psp ❤
A very interesting detail about that about the PS1 demos that I've realized is that they're based off of the intros of said games. I feel like it's a nice detail in of itself
I only have vague memories of Wipeout 1 so I very much enjoyed watching Solarxetics gameplay video. And I agree, Karbonis was a really cool track that's a bit less urban compared to what we see in Wipeout Omega collection.
Ehyy! Cheers for having me on to discuss this Erik! Been a pleasure doing this! Hope people enjoy revisiting classic times just as much as we did. 🪐 PS. Oh man, listening to my own voice.. always creases me up haha! 🙈
I actually think you have a distinct voice that is easy recognizable. And that's a good thing for a RU-vidr :) It was a pleasure having you on the channel, as you know you can reach out at any time regarding other collaboration ideas on ether your channel or mine.
@@AGRacingCentral Aw thanks haha! I’m glad you think so! To be fair, I am one of those people who are very harsh when it comes to critiquing themsleves haha! But hey! Always striving to be as good as possible! And absolutely! Thank you for having me on! We shall collaborate again in the future for certain! I also would like to mention.. I posted this on Twitter, and we actually got attention from music composer CoLD SToRAGE and other notable people in the WipEout community! So yeah! Pretty cool eh?
Thank you so much to @Solarxcetic for visiting the channel! Let us know in a comment if you have played any of the demos shown in the video and make sure to check out Solarxetic's channel that you'll find in the video description.
Great video! This is my most played racing game ever. I bought both DLCs and downloaded the best tracks made by the community and now have about 120 tracks to enjoy.
Thanks a lot, glad you liked the video! The possibilities for constantly new content has to be one of BallisticNG's strongest selling points. Even though they have released the final patch for the game, I have a feeling it will live on for quite some time.
I constantly hear top Wipeout players say that the Fury ships don't make the HD ships obsolete yet everything I see on the stat sheet, tier lists, and even in game says otherwise. They do feel subtly different, but really if you're playing to set good times or win races I really don't see a reason to pick HD ships over Fury ships, which is a shame because I think most of the Fury ships don't look as cool. Most of them look like black frames with thin panels layered over them. The bodywork on the HD ships are just better (except for EG-X, Auricom, and Mirage, I think their Fury ships look better).
I agree with you about the ship design regarding the Fury ships. They look cool overall but also not as "clean" as the HD ships. And I know what you're talking about regarding the performance difference too. The only options really are that the stats in the spread sheet are innaccurate and there are more stuff going on under the hood but it's also possible that we are fooled by other things when playing the Fury ships. With that I mean camera angle, movement graphics, size of the 3D-model and so on that fool us into thinking they handle different than they actually do. Perhaps we'll never get this question answered :)
49:25 FYI: I've left the link to a google doc sheet on the Redout 2 Discourse server that contains direct links to all the races that Tairach's “Let's Play” (7 - 10 links per video) has covered. I've found it a lot easier to “grind for stars” by watching the race (or one that is related) and noting the hyperboost patterns first in order to make up for the lack of memorization. That said I haven't found the career (campaign) itself conducive to track memorization. The last three SRRL Invitational events contain boss races (for 3 laps) for each of the 9 locations (Mount Fuji, Old Cairo, Mars Memorial, Tartarus Mines, Cloud Ocean, Mariana Trench, Neo Tokyo, Genesis, Origin Black Hole); e.g. the Tartarus Mines race last for 16-18 minutes. At this point track memorization becomes absolutely essential. I found the best way to approach that is to go into Arcade's Training mode and grind the component tracks with your current build of choice (from the garage) to improve your track times. The necessary repetition that happens there to just get a little bit faster/better on each subsequent lap (you get infinite rewinds so you can focus on problem areas like jumps and skill cuts) ultimately takes care of the memorization problem.
@@AGRacingCentral When initially trying to complete the B41 Class A Promotion Contest event I absolutely dreaded the Tartarus Mines tracks-low power craft aren't exactly suited to it-but the mega jump in Ixion and the skill cut in Tantalus are key opportunities to get ahead of Ibrahim/Songg/Zhang. I'm still struggling to reliably detach for the Tantalus skill cut but recently something changed on the Ixion mega-jump. After the initial aim for the landing ramp, I now tap-rotate to the left to align the bottom of the craft with the ramp so that the final adjustment is a (at times significant sideways) strafe towards the ramp which usually ends with the craft “slotting” into place-trying to air-steer onto the landing ramp always got me into trouble. Taking a craft of (only) average durability into Tartarus Mines also exposes Redout 2's mechanics a bit more. Rather than racing, you're guiding a rocket sled while balancing: • Hull reserve for heat sections (and speed to minimize time within the heat sections) • Hull reserve for sections that maximize return of stacked hyperboost (with or without available boost reserve) • Use of hyperboost cancel to optimize hyperboost and hull reserve utilization. • Matching risk tolerance to level of hull reserve; i.e. minimizing the time needed for the hull to regenerate by adapting driving to skill-level (i.e. not bumping into things or neglecting correct pitch which will disrupt/prolong regeneration) with the goal of maximizing hull reserve availability. “Strafe more, steer less” really pays off here because drifting confidently through the curves should let you maintain a higher average speed during the hull regeneration intervals. Welcome to cockpit resource management. I find Mariana Trench's Nuliajuk very Tartarus-esc exacerbated by requiring much greater roll angles on the jumps-there is no way around Nuliajuk in a boss race. Cloud Ocean's Mistral skill cut requires a 180 deg roll-at which point you may as well also use a 180 deg roll on the mega drop/jump. Finally Ixion's mega-jump trains you for Aura's skip jump and accessing the optimal ramp on Aura's pick one-of-five jump. You would be doing yourself a disservice by avoiding the Tartarus Mines tracks. Right now I find the Origin Event Horizon Boss track more difficult than Tartarus Mines. I haven't used Terror Rupes enough (superficially a hybrid of Tartarus Mines (heat, lava), Cloud Ocean (long jumps, low visibility hazards), Genesis (low gravity, ice, non-track sections)) to judge.
Have you thought about putting the window with you in it in the lower part of the screen so it doesn’t block the track percentage completed? If that’s possible.
I think the best scenario is having a green screen to minimize screen coverage. There's usually some ui element in the game that gets overlayed with this setup. But the bottom right tends to have the least important elements during a race. But a green screen is a bit much for casual streaming.
You are a bit limited with where you can put your facecam when streaming from the PS5 but bottom right is actually possible. It might actually be a better alternative, thanks for the tip!
I'm not exactly sure if the PS5 has an option for removing the background when streaming but it's worth checking out. It feels like OBS really should have that option so I'll investigate it once I get the program back. Not sure you need a green screen actually but it might come off with better quality if you do.
No worries, it's great to be back! I'm still trying to catch up on everything I've missed. I really want to free more time to be more invested in the stuff going on over on Discord. I'd really love to do commentary on the various competitions.
Thank you so much for joining my first live stream in a while! I'm very thankful for the patience you've shown during the weeks I was away from RU-vid and all the supportive comments during the Stream. I'll be back again next week!
Glad to see you are back, hope you and your family are well. Now back on the video, man I really would like to try Fast RMX but sadly I don't own a Switch and I don't want to buy one yet until hear officially if the succesor is backward compatible, never going to understand why Shin'en don't want to port that game to other consoles?, they did it with their other games like Art of Balance, Nano Assault Neo and The Touryst. Anyway nice to see that the Switch has various third-party titles that are not available on the PS4.
Thanks a lot for your concern, it's great to be back! The killer app for me when I bought my Switch was Super Smash Bros but it's been a while since I played it now. You've got a point about Fast RMX not getting ported to other consoles since it's Shinen Multimedia who is the publisher, not Nintendo. I guess it was a clause or two in the contract that prevented them from releasing the game on other consoles.
@@AGRacingCentral It is an Rallye Simulation. And the only good one on Switch. It is very classic Colin McRae Rally 😄 Not enough people talking about this excellent indie game.
Feel free to leave a comment with your thoughts about any of the games in the video, or if you know about a Nintendo Switch exclusive title I didn't mention. Thank you for watching!
Thanks a lot, it's great to be back! It must have been interesting to have followed this game for a while and see it grow. I think it's a really solid Early Access version we have now and I can't wait to see what the full release can bring.
Thanks a lot! It's great to be back. I've gotten a few tips about ExoCross and it looks very unique and interesting. I'm definitely considering picking it up so thanks a lot for the tip!
Thank you for your comment! A couple of viewers have suggested ExoCross to me and the game looks really interesting. However, I had never heard about Phantom Spark before and it looks super cool so thank you for bringing that game to my attention!