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Bafael
Bafael
Bafael
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I am an avid fighting gamer and I like making tutorials and documenting strategy.
SF6 Terry Update Patch Notes
8:23
12 часов назад
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Комментарии
@LarryKatzman-m9e
@LarryKatzman-m9e 5 часов назад
Kaia Glen
@CristinaGreen-f2v
@CristinaGreen-f2v 10 часов назад
Ken Common
@erogeboi1780
@erogeboi1780 12 часов назад
Vanilla seth pleeeeease i beg
@ChinaChamp
@ChinaChamp День назад
Sacred stones content in 2024 :) Excellent game
@RobertDeen-w9g
@RobertDeen-w9g День назад
Hayes Plaza
@stormitive3076
@stormitive3076 День назад
JUMP when Kappa
@SESauvie
@SESauvie 2 дня назад
Baf playing a randomizer? My literal favourite kind of content!
@Muzzycal
@Muzzycal 2 дня назад
new to me
@suddenllybah
@suddenllybah 2 дня назад
getting the mermaid as the player character is cute.
@Kayden2304
@Kayden2304 2 дня назад
Still nothing for Lily.
@Gpop119
@Gpop119 15 часов назад
Or Jamie...
@vivimastermage
@vivimastermage 2 дня назад
What a coininkydink, I just started a playthrough of Link Awakening DX yesterday.
@zeddgaming0117
@zeddgaming0117 2 дня назад
Make more of those for other fighters this amazing help a bunch can’t wait to try this later
@Unit_00
@Unit_00 2 дня назад
cool
@BlueLightningSky
@BlueLightningSky 2 дня назад
It's weird that the devs know Chun Li was punishable if she uses her DP from far out and only the first hit connected but instead of a vaccum effect they went for a longer knockdown. I guess they said you shouldn't do damage but you shouldn't be punishable?
@destroybuster
@destroybuster 3 дня назад
Bison's L. Scissor kick change also allows for the punishes you get off your 5fs to be a bit more consistent, a lot of characters could hit a button and get a punish counter but whatever they canceled into could whiff.
@Totalheads88
@Totalheads88 3 дня назад
Soo sick of ed nerf this mfer
@davidzendzian3049
@davidzendzian3049 3 дня назад
Dhalsim drive rush punish counter stand heavy kick can cancel into a teleport, and you can combo back medium kick
@ramario6195
@ramario6195 3 дня назад
Man I love that Psycho Knuckle!!! Especially when he says it!! Man Ed is really fun to play with.
@LightningCayo
@LightningCayo 3 дня назад
The M. Bison changes are fine, and I was expecting then to happen eventually. Can’t wait for the M. Bison guide, and good luck with your training period, Baf.
@outlawdg
@outlawdg 4 дня назад
such weird balance changes, buffing the top tiers of s1 and nerfing or nothing for the low tiers that got crumbs in s2
@RamsdenArcher-i5h
@RamsdenArcher-i5h 4 дня назад
Bayer Expressway
@EricHernandez-v1v
@EricHernandez-v1v 4 дня назад
Athena Estates
@PotatousFGC
@PotatousFGC 4 дня назад
good luck with xray training dude and thanks for keeping up the good work
@kaleidoslug7777
@kaleidoslug7777 4 дня назад
Another reason for Dhalsim's heavy kick change is to let you teleport forward after for up close pressure iirc
@LawrenceBurnell-c1d
@LawrenceBurnell-c1d 4 дня назад
Ullrich Knolls
@name5227
@name5227 4 дня назад
Thank you for this quick video. Cheers! Subbed!
@hiagustres
@hiagustres 4 дня назад
Bafael is the best part of any patch
@Death_By_Orange
@Death_By_Orange 4 дня назад
DeeJay can do upkicks from the PC of Sway overhead.
@Bafael
@Bafael 4 дня назад
I tried this but didn't get it, probably more reliable in the corner which is where you'd like to land it anyway
@charleskuhns6042
@charleskuhns6042 4 дня назад
Only positive that Zangief got was the +8 on hit, which allows him to headbutt into sweep from drive rush/punish counter giving him more OKI. Not on my PC but I think drive rush counter hit allows him to do 2 headbutts now (heavily scaled of course)
@BiggBossChanel
@BiggBossChanel 4 дня назад
The extra frame in Ed jumping hp makes using it on safe jumps more reliable, it used to be unnecessary finicky to get it working but now it's pretty much guaranteed, he has multiple ways to set up that safe jumps so it works well in tandem with the St HK buff to let you have a better frame trap
@Bafael
@Bafael 4 дня назад
Ah that's nice
@popmagoot227
@popmagoot227 4 дня назад
Congrats on the job!
@PotofGlue
@PotofGlue 4 дня назад
I personally think the guile nerf was more just to get rid of the tod against akuma
@yojacket7319
@yojacket7319 4 дня назад
I LOVE RADIOLOGY 🩻🩻🩻🩻🩻
@wordcroutons
@wordcroutons 5 дней назад
Dhalsim's punish counter HK change is so plus that if you drive rush into punish counter HK, you can cancel it into yoga teleport and he's still +7, which is enough to combo into back mk. Idk how practical it is, but I hear it has applications in fireball wars.
@Bafael
@Bafael 4 дня назад
Sounds practical to me
@slimballs9650
@slimballs9650 5 дней назад
If I remember correctly, Zangief's Knee Hammer is still +3 when spaced.
@johnjohnothan5927
@johnjohnothan5927 5 дней назад
Shout out Jako and DJ Vest for hosting these!
@DANCERcow
@DANCERcow 5 дней назад
I prefer the single once a year big patch!
@iiMOJA
@iiMOJA 5 дней назад
Nobody else does
@roboticChristmassElf
@roboticChristmassElf 5 дней назад
Some characters like Chun and Akuma had a 5f light that could punish Scissor Kicks, but Bison was so far away they had trouble consistently cancelling into anything except Drive Rush, which is no longer the case. I think forcing Bison to block more cr.mks after scissors was the primary intent, but it's also a nice change for the characters who now have more consistent meterless punishes.
@WoWisdeadtome
@WoWisdeadtome 4 дня назад
Guile is blessed here because as long as I hit the reversal timing L. Flash Kick is 5F and has great horizontal range. The only trick was recognizing the version the Bison player is using because one of them is only -4. Against the -4 version Guile can still get cr. LP, sweep which is big since Bison's only wake up offense is super or DR.
@ThirtyfourEC
@ThirtyfourEC 5 дней назад
Thank you for your service in SF and hospitals
@mappybc6097
@mappybc6097 5 дней назад
6:30 I've literally never faced a Rashid in rank that tried to use cr.lp as an anti-air.
@chinesemassproduction
@chinesemassproduction 5 дней назад
Thanks Baf. I saw Broski's take on the balance patch and he offers a bit of insight into some of the changes. I think between you two I begin to see a clearer picture of what the devs were trying to address in this patch, but I still believe some characters got off easy.
@pastorofmuppets9346
@pastorofmuppets9346 5 дней назад
Gief on his way back to shit tier as expected Also its funny how capcom completely ignores lily still. I dont mind tho, such a lame character
@BronzeAgePepper
@BronzeAgePepper 4 дня назад
they really have no idea what to do with these feast-or-famine (usually famine) mechanic characters, they must be so low priority it'll be like season 6 which will include zero new characters before they get touched. Better to leave them that way than make them potential steamroll machines.
@sidneydykes5032
@sidneydykes5032 5 дней назад
Zangief did too much dmg. We had to tone him down. What about akuma? Who?
@Demonstormlord
@Demonstormlord 5 дней назад
Or Bison literally blowing you up with mine combos.
@BronzeAgePepper
@BronzeAgePepper 4 дня назад
"umm, 9000 health. also we still haven't figured out what the hell we're doing with Lily and Manon." @@Demonstormlord at least his scissor kick pressure got nerfed.
@HellecticMojo
@HellecticMojo 4 дня назад
This patch is the "easy to implement" patch. The bottom tiers need a full page of reworks.
@sidneydykes5032
@sidneydykes5032 4 дня назад
@@BronzeAgePepper hey hey hey. He needs that. You can’t properly be a dictator without scissor kick pressure.
@sidneydykes5032
@sidneydykes5032 5 дней назад
Aye!! The man in the suit is back! Bout to make the biddies hit they knees.
@RanserSSF4
@RanserSSF4 5 дней назад
so Deejays SA1 now does a slide knockdown on air opponents. That change with the sway changes gave deejay a new combo route that gives you 13 frames of hit advantage and a safe jump anywhere on screen, and free Oki since SA1 is still a hard knockdown, so time your walk and jump toward them and you get a free safe jump, or you can just dash twice and get free Oki. It does use a super bar, but you do deal drive damage and gives you max damage output outside of the corner sometimes. You can even do just ex sway into overhead into SA1 for max damage and only 2 drive bars used.
@Spabobin
@Spabobin 5 дней назад
AKI OD Serpent Lash now gets a much better punish combo on poisoned opponents, leaving them +9 on the crumple for a grounded 5HK conversion. Particularly useful as a fireball punish Oh also, Drive Reversals are universally throw punishable when blocked at closer ranges, which is the optimal meterless punish for several characters (especially for inflicting drive damage)
@ZenTea
@ZenTea 5 дней назад
I’ve been waiting for YOUR video
@EclipseKirby
@EclipseKirby 5 дней назад
Sim's Roundhouse change also means if he cancel's into teleport from punish counter, he can pick up a combo. Situationally handy, particularly in fireball wars
@Bafael
@Bafael 4 дня назад
Surely that's the intended use. That's big. I tried dash stuff but not a teleport cancel
@shhsshyw-y3j
@shhsshyw-y3j 5 дней назад
Feest Curve
@BananaHace
@BananaHace 5 дней назад
may want to check someone else doing the combo now but i believe ed's sa2 meter gain is now locked to 80% or something instead of what the notes kinda imply? its weird.