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rayuse rp
rayuse rp
rayuse rp
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In this channel I will be sharing my creative journey from blender, to game dev, and maybe even some web dev. Though right now I'm mainly focusing on game dev with Godot.

If you want to follow my journey as I explore these different topics consider subscribing.
Easiest Way Of Making a Mini Map in Godot 4
12:34
7 месяцев назад
Godot 4 Super Easy Day-Night Cycle
11:30
8 месяцев назад
Super Easy Pause Menu In Godot 4
16:50
11 месяцев назад
Easy 3d Menu in Godot 4
18:24
Год назад
Godot 4 Beta Finally Released!
1:06
2 года назад
2d + 3d Menu in Godot is Easy
10:39
2 года назад
Moving Platforms No Code | Godot 3.4
9:07
2 года назад
Комментарии
@AppMaker728
@AppMaker728 10 часов назад
Yeah Godot more easier than Unity
@nanaouzumaki6044
@nanaouzumaki6044 4 дня назад
Hello, Can I use this project demo of yours to make a monetised game? This is fantastic.
@MiniYoussef
@MiniYoussef 4 дня назад
It says when i write the variable setget is_paused it says setter function setter function isnt declared
@claytonslack6386
@claytonslack6386 5 дней назад
Thank you, this has been very helpful and works like a charm. Very well spoken, and easy to follow at real time.
@user-ib4sz4wn5l
@user-ib4sz4wn5l 5 дней назад
You saved my life, thank you!
@ryvegamingph8574
@ryvegamingph8574 11 дней назад
Can you do an updated tutorial playlist for this?
@codesyrup
@codesyrup 12 дней назад
Cool! TY!
@User_of_YouTube_2005
@User_of_YouTube_2005 14 дней назад
Anyone know where Strength, Blend Mode, Bicubic Up, and High Quality went in Godot 4?
@johnc7389
@johnc7389 18 дней назад
the gods have blessed me with the wisdom of rayuse
@RTSFan1337
@RTSFan1337 19 дней назад
That's how you explain sth - take notes tutorial makers!
@BlackHole-Phoenix
@BlackHole-Phoenix 23 дня назад
i need the old script you use in the video the none updated
@otto2853
@otto2853 28 дней назад
I'm having some issues and it seems that in Godot 4 and higher the "File" class has been renamed to "FileAccess", hope this helps
@DouweHummeling
@DouweHummeling 29 дней назад
Keep up the good work. This helped me so much! Thank you!
@Drupendous
@Drupendous Месяц назад
I think you don't have a light source node with your world environment node so the default brightness at run time isn't matching the brightness in the editor.
@pinkayycreates
@pinkayycreates Месяц назад
Only tutorial out of the few I tried that actually worked! Thank you!
@MoonCore-hh2vu
@MoonCore-hh2vu Месяц назад
Sync is an unknowned thing what version of godot are you using?
@aptak7518
@aptak7518 Месяц назад
I had to go through 7 other tutorials before this one. Thank you
@visheshkumar6044
@visheshkumar6044 Месяц назад
how do i do it for 3d ????????
@MrAstarcius-Chan
@MrAstarcius-Chan Месяц назад
i love you ❣
@VoltitanDev
@VoltitanDev Месяц назад
How would one go about adding a player or enemy Icon with this method?
@visheshkumar6044
@visheshkumar6044 Месяц назад
goated person tbh. mad respect
@Show_Pro
@Show_Pro Месяц назад
Great lessons. There are videos where you do something and nothing works. You make everything simpler and clearer, I am very grateful! Keep up the good work!
@Show_Pro
@Show_Pro Месяц назад
Great! For godot 4 you need change in save script like this var file = FileAccess.open(SAVEFILE, FileAccess.READ)
@camdynthomas2330
@camdynthomas2330 Месяц назад
i just spent 3 real hours trying to figure out how to make 3d moving platforms and not one video had everything you did, they all had parts like using the animtion player but not having paths, or using paths and not having a remote transform. so thank you for saving me!
@dva6852
@dva6852 Месяц назад
look at?
@ayushsidam289
@ayushsidam289 Месяц назад
Tysm brother. U got a subscriber. 🙂🙌
@MrVininski
@MrVininski 2 месяца назад
Any idea how to handle the 3D Audio? Seems that it only plays audio relative to one of the viewports. I can't seem to find anyone who's posted how to handle it other than making all the audio non-positional.... I'm using Godot 4.2
@ScoutOW2
@ScoutOW2 2 месяца назад
A gang beasts style local multiplayer camera tutorial would be nice
@bushing0
@bushing0 2 месяца назад
Thanks a lot! How can I make the rotation smoother instead of instantly snapping to the direction?
@Warfalcon
@Warfalcon 2 месяца назад
So git is a middle man between my GoDot and Github right? Does it save my work without me doing these commands to to send to github? I was under the impression Git is doing something in the background to save my work if lets say my power goes out or something. Little confused on what the advantages of Git are.
@craigj20
@craigj20 2 месяца назад
No, you have the concept reversed. you can use GIT without GitHub, but you cannot use GitHub without GIT. By itself GIT is a tool to allow you to, more or less, safe guard your code from yourself. It allows you to save versions of each of the files in your project in a local repository. say you have a project and you just got it working, you would commit it to your GIT repository and then start working on the next feature of your app. if while you are working on that new feature you mess something up and cannot figure out how to recover you can fetch the last working version of your code from the (local) repository. There is a lot more you can do, like branching, but this is the basics. if you are developing code, you should learn how to use some source control system - it can be a life saver! notice that everything I've said so far is that its all local, so if you have a HD crash you WILL loose your project code - GitHub is the solution for this. GIT has built in capabilities to synchronize your local repositories with a remote copy of the repository. This allows you to 'push' the revisions of your project code out to GItHub for safe keeping. It also make it easier to work with a team working on your project since they can push/pull code changes from GitHub too (note: this can be done without GitHub if you want, but GitHub make this easier). I know this sounds like a lot but using Git and GitHub (or any other source control tool with local & remote storage) will help you keep your code safe from both yourself and hardware failures
@ezengondolkozom3700
@ezengondolkozom3700 2 месяца назад
That model is the seamstress from the movie '9' :D pretty good taste
@LB_Ryan
@LB_Ryan 2 месяца назад
Having an issue getting the menu to scale with the screen resolution/aspect ratio. Any adjustment and the menu stays the same size and I just get more grey space
@futursoup9007
@futursoup9007 2 месяца назад
great tutorial, thanks! 🦜
@eyadsafi86
@eyadsafi86 2 месяца назад
Thank you, very helpfull
@KillerGameDev
@KillerGameDev 2 месяца назад
absolutely great! Thanks!
@TheMikeMassengale
@TheMikeMassengale 2 месяца назад
Would have bee nice to see how you hook this all in with code, the design stuff itself is pretty straight forward.
@omerakbu1t
@omerakbu1t 3 месяца назад
is it just for LAN, or can we use it for clients connected to different internet?
@NUCLEAR71124
@NUCLEAR71124 3 месяца назад
It doesnt work on my project even if i did everything like yours huh?
@DoubleADev1
@DoubleADev1 3 месяца назад
Is Anyone Else Having Problems making the animation play When You Start The Game
@DoubleADev1
@DoubleADev1 3 месяца назад
Bro Helped Me So Much I was scrolling for videos on this glad I found you
@FlexFoundry
@FlexFoundry 3 месяца назад
What worked for me after the Godot "Directory" change was the following code, I modified it a bit after following the documentation for my personal preferences but this video gave me a great start, basically the "get_files" returns a list of all the file names in the directory (sorted alphabetically) and I just loop through them giving the "add_level_ui" the path I build (directory + file name). The button text was something I found online that cleans up the path and returns the scene name which works perfectly. UPDATE: I added an if condition to filter only the scene files in the folder, in case you want to add scripts or other types in the same folder :) func get_levels(path): var dir = DirAccess.open(path) if dir: dir.get_files() print(dir.get_files()) for file in dir.get_files(): if(file.contains(".tscn")): add_level_ui(str(dir.get_current_dir(), "/", file)) else: print("Could not retrieve levels list") func add_level_ui(path): var btn = lvl_button.instantiate() btn.buttonText = path.right(-path.rfind("/") - 1).left(-5) btn.level_path = path grid.add_child(btn)
@artofjackson.O.K
@artofjackson.O.K 3 месяца назад
Nice tutorial, I'm an environment artist learning about working in godot
@mrgodfather933
@mrgodfather933 3 месяца назад
Can you explain how that works? Isnt the camera in its own viewport? How can it show stuff from another viewport? Does this also work in 2D, because i tried and it didnt work?
@randomjimbitz512
@randomjimbitz512 3 месяца назад
Why is it not this simple for 2D? Do you have a tutorial for that ? lol
@shubhrajitart3897
@shubhrajitart3897 3 месяца назад
Who are whing it in 2024
@bestcake1320
@bestcake1320 2 месяца назад
Samee❤
@lebraza
@lebraza 3 месяца назад
For people watching this on the future: On latest versions of Godot you need to include @ in @export to make it work properly
@futursoup9007
@futursoup9007 3 месяца назад
thank you, mate 🦜
@mobazen7497
@mobazen7497 3 месяца назад
How to make 3d camera rotation on mobile device?
@Fixu_boii_..
@Fixu_boii_.. 3 месяца назад
extends KinematicBody2D var speed = 200 var velocity = Vector2() func _process(delta): # Handle touch input if Input.is_action_pressed("touch"): # Get touch position var touch_pos = get_local_mouse_position() # Calculate direction to move velocity = (touch_pos - position).normalized() * speed * delta # Move the player move_and_slide(velocity) else: velocity = Vector2()
@joblab1967
@joblab1967 3 месяца назад
Thanks!