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Super Easy Pause Menu In Godot 4 

rayuse rp
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5 сен 2024

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Комментарии : 26   
@vynncenttryllian9959
@vynncenttryllian9959 9 месяцев назад
There are so menu pause tutorials and this is the only one that worked, it wasn't reliant on having watched 8 videos before it and have my game setup exactly like yours. THANK YOU!! can't wait for more tutorials
@Show_Pro
@Show_Pro Месяц назад
Great lessons. There are videos where you do something and nothing works. You make everything simpler and clearer, I am very grateful! Keep up the good work!
@aptak7518
@aptak7518 Месяц назад
I had to go through 7 other tutorials before this one. Thank you
@excelucate
@excelucate 5 месяцев назад
Been looking across the many pause vids and this IMO is the best. Good clean explanation, easy to follow. Linking pause back to your game (some don't always do this). AND the close-up views of the keyboard activity and coding are what makes this a standout. And it worked first time for me. Keep up the great work!
@pinkayycreates
@pinkayycreates 25 дней назад
Only tutorial out of the few I tried that actually worked! Thank you!
@DouweHummeling
@DouweHummeling 20 дней назад
Keep up the good work. This helped me so much! Thank you!
@HakanBacon
@HakanBacon 4 месяца назад
This was so easy to follow and understand. Thanks for making this. You earned a new sub!
@jeffrey6902
@jeffrey6902 6 месяцев назад
Thanks for the Tutorial, u made it simple and easy to understand When it starts with a paused game, you can add to fix it by hiding the visibility(under inspector) or add this code func _ready(): visible = false
@soirema
@soirema 4 месяца назад
hey, very cool ! tysm !
@nahuelpaillapi
@nahuelpaillapi 8 месяцев назад
thank you for the tutorial, very good base for making a more complexx one, thank you!!!!
@eyadsafi86
@eyadsafi86 2 месяца назад
Thank you, very helpfull
@soirema
@soirema 4 месяца назад
bruh I have done 3 tutorial with pausing this is the only thing that works! def a sub works with 2D too for any other wanderer !
@miinima
@miinima 3 месяца назад
any suggestions as to why my paused menu, even if invisible, makes every other mouse action impossible? the paused menu sits on top of all the other nodes for visibility, but this also makes everything else unclickable (when it's under all the other nodes, I can click the elements all right). I have a main menu loaded on a "scene holder", with the paused menu on top set as invisible. However, I can't click anything on the main menu while the paused menu is on top.
@tonydogo8207
@tonydogo8207 11 месяцев назад
Can't wait for.more tutorials!
@orochimaru_villain2793
@orochimaru_villain2793 10 месяцев назад
Thanks bro very Good It's working well
@pingu4396
@pingu4396 5 месяцев назад
Legend thank you
@NUCLEAR71124
@NUCLEAR71124 2 месяца назад
It doesnt work on my project even if i did everything like yours huh?
@Goodcommunity228
@Goodcommunity228 7 месяцев назад
THANKS YOU SOOOO MUCH
@Shawn-cq7qy
@Shawn-cq7qy 9 месяцев назад
The only problem every time reload in the pause menu is there please help
@NathaliaFreitas-tl7oh
@NathaliaFreitas-tl7oh 7 месяцев назад
so nice tutorial I did it on godot 4.2.1, the pause menu works, but always when I open my game level it starts with a scene paused, how can I hide it?
@NathaliaFreitas-tl7oh
@NathaliaFreitas-tl7oh 7 месяцев назад
I discovered it reading the comments! thanks a lot @rayuserp! to fix the problem you need to go on pause menu inspector> visibility> check box > click on it! WOWWWW!!!
@deadshot8887
@deadshot8887 11 месяцев назад
I have a question. In a multiplayer, is it possible to get audio input from one player's mic and then play it from AudioStreamPlayer3D for all the other players? In other words, I wanna implement proximity chat in my game
@rayuserp
@rayuserp 11 месяцев назад
It should be possible though I haven't tried it myself.
@LILcAprisun4
@LILcAprisun4 8 месяцев назад
how do I set to hidden @rayuse rp
@rayuserp
@rayuserp 8 месяцев назад
if you want to hide something with code you can set the visible property to false so visible = false in the case of this tut I am using a setter to essentially toggle between true and false when the pause action is pressed. I achieve this by doing the following _is_paused = !_is_paused so here we basically assign _is_paused to its opposite so if its currently false it will be set to true if its currently true it will be set to false and vise versa and I assign this vaule to the visible property so visible = _is_paused
@MissingOrchid
@MissingOrchid 9 месяцев назад
hey can someone help me make my godot game multiplayer? i can pay some money for some assistance haha- im a beginner