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Upside Down
Upside Down
Upside Down
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Welcome to Upside Down - the channel for those who are interested in 3D Art.

I'm Stefan Ivanov, a professional 3D Artist with many years of game development experience, currently working as an Art Director at Pixelmon. I am here to share my knowledge, show you how to model using the latest tools and software and give you some hints how to improve your process.

🢂 Subscribe to follow my videos.
Textures from Scanned Data
8:14
2 года назад
Unreal Engine 5 Beginner Tutorial
8:36
2 года назад
Unreal Engine 5 Tutorial - Nanite
9:43
2 года назад
Simple Animated Door UE4
5:20
2 года назад
Art of Elden Ring | Game Artist Review
15:34
2 года назад
How to Make Cel-Shader in UE4 & UE5
17:42
2 года назад
How to use Link Constraint 3Ds Max
6:03
2 года назад
Комментарии
@PAPYRSEH
@PAPYRSEH 14 часов назад
Because this video does not show the essential, how to apply the toon shader to a mesh, make so. Create a "Map to Material" material and apply the toon shader map to the Texture map property of this material.
@harishrangra8096
@harishrangra8096 19 часов назад
thnq
@FPChris
@FPChris 2 дня назад
1:20
@ucysuwiitch8776
@ucysuwiitch8776 6 дней назад
Keep working on 5.4! TYVM
@LuiCardenasphotography
@LuiCardenasphotography 7 дней назад
Thank you!
@BGLENN-dp4tx
@BGLENN-dp4tx 9 дней назад
Very helpful video. One suggestion: At 2:03, you double-click and bring up parameter panels positioned over the layer panels. This obscures any ability for the viewer to see it as you build things up. Always drag these parameter panels to the far side of the display, out of the way so we can confirm exactly which layer is being used at any given moment. I like your content delivery and added a subscription. Thank you for the time to create this helpful video.
@themultiplayer1
@themultiplayer1 12 дней назад
you are doing it too fast, no idea what your process is, not subbing.
@harshitsiwach8392
@harshitsiwach8392 18 дней назад
vhai tu thoda sa wo h kya
@pryzmgaming
@pryzmgaming 22 дня назад
Put it on the market as an NFT- that aged well lol.
@Cocsicat
@Cocsicat 23 дня назад
THANK YOU!
@Mik_Andreyanau
@Mik_Andreyanau Месяц назад
As the mockup concept it's freaking cool and impressive, especially with the fact that it's done by 1 person. The map redesign is super awesome - Overall atmosphere is definitely there. Love the visual of the 2nd and 3rd level floating above the 1st level on this map - those jet engines are sick under the 2nd level platform. The objects and surfaces are very cool, except probably HP bubbles, TP vfx (The tele structure itself is definitely there), and probably the jump pad designs - The last two are more personal and really subjective things so please disregard if you don't agree. The mentioned weapon reload, strafe, fov and so on is something that I completely agree with and it feels like we've got an Ureal Tournament guy here lol, jk! Just like in q3/ql the ability to tweak the graphics would rule in a remake. I remember watching the very first q3 demo and the graphics were sorta close to what's in the video, especially with the default fov (90) so with the settings and/or console commands, the quake community would do its thing with graphics and stuff. You should start a community that could move this forward and complete the whole remake! These guys would be great to involve: www.artstation.com/fren57 - with this concept: www.artstation.com/artwork/rQy8J www.artstation.com/harpiya - with this concept: www.artstation.com/artwork/ad1nz P.S. I would loooove/hope to see a quake remake on this level some day. The communities' purpose is to make a remake if an official dev refuses to create one. HL Black Mesa is a freakn' perfect example. So there's definitely a need to found one |] P.S. P.S. Where da heck is railgun, man? :) - A filthy casual q3/ql player
@n1lknarf
@n1lknarf Месяц назад
how can I enforce less polygons the further the distance using nanite?
@shivangipriya4153
@shivangipriya4153 Месяц назад
Thank you, but no really shader like cartoon ?? can you do improve??
@KANAWA2025
@KANAWA2025 Месяц назад
all work good! thank you!
@juihhg77
@juihhg77 2 месяца назад
the only important information is to what to connect to toon shader...and it's missing. amazing
@Helgrind44
@Helgrind44 2 месяца назад
On UE5, if you want to just add outlines to your scene and keep the original color, you can: - Clamp the final value between 0 and 1. This will avoid glow effects and give you a mask where white values are the outlines and black values everything else. - Use the clamp value to drive the alpha of a lerp. - You can put the Scene Color node in A to get the original color of the scene. - In B, you can add a constant 4 parameter for your edge color. - Plug the lerp to your emissive color and you'll have the desired effect.
2 месяца назад
nice!
@rajahaddadi2274
@rajahaddadi2274 2 месяца назад
thank u man
@santiagoh3414
@santiagoh3414 2 месяца назад
🎉🎉🎉
@inenfohs
@inenfohs 2 месяца назад
Thanks bro ❤❤❤
@exam-mafia3923
@exam-mafia3923 2 месяца назад
This is called an act of passion
@donkaz9592
@donkaz9592 2 месяца назад
Fans: please, REMAKE Quake 3 Arena All studios: Thanks but we don't need the money
@r2artCH
@r2artCH 2 месяца назад
how big is the world can be? can it be as big as Euro Truck Simualtor 2 ?
@FacelessMpowerbyM
@FacelessMpowerbyM 2 месяца назад
Can the frosted layer be converted in a format and use on another platform (ex. Canva) as a layer to have the same effect on other images or video?
@KozzyDaViking
@KozzyDaViking 3 месяца назад
One thing I think is worth mentioning. Flax Engine uses their own custom license versus GODOT that uses the MIT license. The Flax engine currently requires you to pay 4% license fee per quarter. This does technically makes Flax an OSS solution, bit FOSS. GODOT has no such licensing in their engine and relies on donations only. This might be a superfluous point to those only considering comparisons against Unity and Unreal, but it it is a worthy note. Comparing Flax's model to Unity and Unreal, the license is not a bad deal. Use this information as you see fit :) Happy coding everyone.
@BlackFlashVA
@BlackFlashVA 3 месяца назад
14:12 you jump-cut over after you pressed enter, hiding that Level_01 did not appear under Persistent Level... Whatever happened to you for Level_01 to not appear under Persistent Level is happening to me when I make the level- how did you fix it?
@Elbebebarbutos
@Elbebebarbutos 3 месяца назад
Hey ! good video ! I have a question, when you present the loading asset system, why don't just use "LOD" in my model ?, is this more optimized ? :)
@TheBlackKnight22
@TheBlackKnight22 3 месяца назад
IsWorldPartitioned is greyed out I cannot enable it, anyone have any ideas?
@octaviordz9160
@octaviordz9160 3 месяца назад
great more ads
@svavar82
@svavar82 3 месяца назад
Quake 3 Arena deserves a full remaster in Unreal Engine 5. The original is still the best Arena shooter in history.
@Juanlavidasobreruedas
@Juanlavidasobreruedas 3 месяца назад
Really really really tbh the best feature in q3 old was the algorythm for strafe jump, the slip in corners, the insane jumps, with out that this is just like quake 4, CoD and so many other shooters....
@aqeelaK
@aqeelaK 3 месяца назад
thanks for this!
@ArsBeneVivendi
@ArsBeneVivendi 3 месяца назад
Never enough topics about optimising of big,open worlds' performance ;)
@jameshughes3014
@jameshughes3014 3 месяца назад
it really is getting good quality.. but still sounds generic to me. i wonder if that's because of what it's capable of, or because of what they trained it on.
@P4p800
@P4p800 3 месяца назад
r_picmic 7 vid_restart
@jreyesl85
@jreyesl85 4 месяца назад
Also might want to downsize textures to 1024 in Max Texture Size so no 2K recomended for standalon in MQ2
@jreyesl85
@jreyesl85 4 месяца назад
It worked for me, but in my case I had to install NDK 21.4.7..., set JAVA to jdk 1.8 downloaded from java website, and NDK API level android-21 to match the selected NDK
@AndrewOnWish
@AndrewOnWish 4 месяца назад
But what if you have a really big map and you want to unload the grass thats far away for example? Can someone help?
@VonchkynProduction
@VonchkynProduction 4 месяца назад
Wow, I found your insights very helpful. Do you perhaps have a full breakdown for something like this? Would really love to see it.
@Zedrart
@Zedrart 4 месяца назад
would you be able to make a video on how you acturaly remove the other interiors / buildings when inside a building or like removing interiors until youve gone inside a building. would be super helpful :)
@MSalmanAlvi
@MSalmanAlvi 4 месяца назад
What Bake To Texture Does Do ? I Didn't Understant Anything. Can We Apply Other Texture To Him ?
@Deribae725
@Deribae725 4 месяца назад
Great intro to the process, I would definitely love more videos on this topic! 😊 Thank you!
@TheCropDuster2
@TheCropDuster2 4 месяца назад
I appreciate you taking the time to explain this, thank you so much!
@Dofplixie
@Dofplixie 4 месяца назад
No fan temake 😢😢😢😢😢
@810Sydney
@810Sydney 4 месяца назад
what tue fuck you have cancel my experiences with you
@SmorgasLord
@SmorgasLord 5 месяцев назад
world partition is greyed out and not selectable in my version 5.3
@NiNJaBoB69
@NiNJaBoB69 5 месяцев назад
Same with mine.
@isabel5066
@isabel5066 5 месяцев назад
very good explained, i understand a lot more now :D
@ericmacorolvlogs6288
@ericmacorolvlogs6288 5 месяцев назад
I do photogrammetry and real person for UE Skin
@nexova227
@nexova227 5 месяцев назад
I've never seen such an shit tutorial, Why would you explain stuff that we dont need to know, For example to Put color to A, but dont explain how you implement the damn Parameters or that lerp shit, Jesus, it's impossible to watch you if you dont know how to add these stuff, 0/10 tutorial
@oscarlowe1872
@oscarlowe1872 5 месяцев назад
Hey, just wondering if you would be interested in working on a project. It has some post process material work. Let me know where I can find your email if you would like to discuss further. Thanks!