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3Ds Max Modeling Tutorial - Wooden Barrel 

Upside Down
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3Ds Max Modeling Tutorial is a part of modeling series I'll create for helping people with ideas of how they can create 3D models. The series is make for beginner-medium level and if you have more questions about what I'm using or how I'm modeling specific part, please leave a comment.
Welcome to Upside Down - the channel for those who are interested in 3D Art.
I'm Stefan Ivanov, a professional 3D Artist with more than 10 years of game development experience. I am here to share my knowledge, show you how to model using the latest tools and software and give you some hints how to improve your process.
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15 окт 2024

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Комментарии : 4   
@orphydiancg7759
@orphydiancg7759 2 года назад
I wish they would make Bevel, Extrude and Inset tools work smarter like Smart extrude: stiching internal faces, cutting through and acting like bridge hen needed etc. Also it should be a singular tool for a series of more and obvious reasons.
@teamEP789
@teamEP789 2 года назад
you should apply the turbosmooth before the bend so the side of the plank gets some polygons , and the barrel would become more round, as real barrels are. you won't see a barrel with flat planks.
@orphydiancg7759
@orphydiancg7759 2 года назад
Do you have a a custom color scheme for selections, preselections etc? I wonder why they didn't gave up the legacy red that was used eith old icons ad well for the trademark turquoise used all around the UI and with selection icons
@orphydiancg7759
@orphydiancg7759 2 года назад
Around 6:10 why are you using The Mirror tool?
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