Thank you for the great video. I think I've found a mistake. At 1:19:50 (the last battle red does with yellow) you send the yellow worker back but you didn't put a red cube down. Instead you mistakenly leave the yellow cube in its place. With the additional points you would have won. Now I'm gonna go hunt down a copy of this game.
Hello ! if you play the base game the monster cards stay on the track. only with this expansion they are removed from the track. further explaination is on page 4 of the "add a leviathan" section.
it's crazy this video seems to have no views... good job. one question that came to mind - can you fire people from discard+deck? discard only? can you fire them from your hand?
Fun video! Wondering how characters evolve over the course of a campaign though. Most of Rebecca's turns were move and cast spell, Fatima was move and use bow, sometimes toss a fate die out. Do characters get better/more choices for skills as the game goes on, or do they mostly keep spamming 1 skill? Trying to not watch too many gameplay videos to avoid spoiling the game
thanks for the comment well the game at its core is "declaring atack" based. so you will do that most of the time. Its not a hand management game or dice management game were you pick your action based on an various input. honestly, because the game is suuuuuper short, its weakest part is the characters dont actually evolve or "super" level by endgame.
Hi. At 8:07 the arquebusiers have pierce, the damage is unblockable, you can't put the hit on the armor. Thanks for the videos, it's a game I'm starting to learn and I find it beautiful, though full of many little rules to remember.
When you require a worker to place on an activity card and you don’t have one in your personal supply, instead of paying 2 Influence for one, you can move another of your workers from anywhere on the board (including lying down knocked off workers) to fulfill the requirement.
no not yet ... im seeing if i can get my hands on the terrain or cardbox before i make anything changes. for now the seperated baggies for the tokens is good enough without remaking the whole right hand side of the design
There is a type o in your description that prevents the transmitter action to create a chapter. Also very odd, I was on anothers person's laptop when I started viewing video.... they have ads... so I switched accounts to my profile....when I did your channel would not appear in my feed with How to play pulsar 2849. I had to add the crabby dice to my search
This was the first mission where my team didn't struggle. I had Altair and mandolorian fly/ run up the side building and save her while Rebecca and valerio tanked it
you mean the scourge figure ? basically the last person to get the highest number of kills gets it. I made a mistake in my video . for example if player A has 3 (with scourge) and player B has 2 . When player B kills the next one he will take the figure even though both players have 3.
Its foam core ... they sell it for a dollar a large 3x2 foot sheet at the dollar store... i used regular elmer white glue .. Get a good metal ruler and a good exacto knife while ur at the store
Your team works so well with each other. I'm playing Rebecca, Altair, medicio, and Valeo. No healers or buffers. Terrible idea. I just upgraded classes so I should be good now.
@thecrabbydice he is so bad....until he had his second class. The flane thrower attachment is great. And the class with the jetpack makes him so good in the latter half of the campaigne.
Correction: the companion DOES count as a merchant for the purposes of encounters with other player's. So in your example at 4:35 the yellow player would have to pay 2 lira. Same for if the Companion wants to go to a space with another player's merchant (or companion).
Fantastic! I asked if you had a copy of this game only a day ago and here is a full playthrough. Thanks a lot. It is a great game and although I own a copy I would also be interested in a reprint. Thanks again.
agreed i traded it away this week because no one wants to play a game that looks like this ...... its unfortunate. they need a new art reprint badly !!
i had to redo the bottom part a couple of times but im pretty sure 3 sheets is more than enough. as for measurements, i think the important ones are the heights. bottom was 3.5, for middle left was 3.75, middle was 3.25 and right sticking part was 4.5 hope that helps
Excellent playthrough. Not an easy task when playing as 3 players! Very informative and a pleasure to watch. Do you have Hamburgum by Mac Gerdts? Another excellent game.
I'm always happy to look at how someone else handles storage. I'll happily look at what else you share! (Haven't received the game yet as I'm in Europe...)
CORRECTIONS: very important, i flip all the cards at the same time because im playing single handed but you should do the countdown and only reveal your role when it gets announced. It can change some strategy on placing your dude.
Another correction (3:10): Players don't reveal their selected cards simultaneously. The starting player counts down from 9, and whenever they reach a number that matches a player's face-down card, that player reveals it.
Thank you for the educational playthrough; good pace, clear explanations, and easy to follow. I discovered this game just today, and your video gave that final nudge which made me order a copy. Which was not a simple process for such an old game! Had to import the core game by ordering to my country from Amazon, and I somehow lucked out with finding a reseller which had a single copy of Galactic Orders.
Hello the Crabby Dice, great video for a great game. However i'm a little bite confused at 56:21 we can see "Heroe's defeat condition : The Horlogium strikes 12:30" but you still continue after that. Why?
Thanks, I will restart this mission because this timing force me to make one hero stealth until the end. It was no fun. I find strange to reduce the time at the end.
Hey there, perfect tutorial Thank you! Just one more mistake during play... On 23:10 the enemy should og first, whenever enemy and Hero occupy same space on horologium, the enemies have to go first :) Just small rule pick :) Still thank you for the video
Love the rules layout. One MINOR (major?) rules issue - official errata from BGG - yoy CANNOT choose to leave cubes on your board at reset regardless if the actions were activated or not. The ONLY cubes that can remain out are the ones on ongoing technologies. There is also an errata for race powers (both official and unofficial) - I've wrestled with these for years. By the way - THIS was the game that got me INTO the hobby FYI!!!!
I dont really get why you have to wait with the attack glory token and the Technologies to add at the end of the game. I kinda like this game, but this rules video is almost a must for it, the rulebook was not good. Also i have an other edition of the game, im glad to see that they changed the player markers, the original ones were too big for the track.
yeah the stronghold edition i think was better overall .. rules, components, cards etc. plus the expansion stuff didnt mix is well which was a huge pain the %%%%%
I believe the rules say that the stones should be placed below the clan cards when the stone is taken. Putting the stones on top of the clan cards can hide what cards are on the table.
Fatima was BRUTAL as always 😂 A pity you don’t have a suitable hero to equip the Riario rapier, tho 🤔 Couple heads-up: - lucky token lets you reroll 1 die only (source: hand book icons legenda section and token description) - enemy protection trait gives “shield” trait to allies in range, not a shield token (you must roll minus 1 die per physical attack)
Important notes and fixes: 1. A FAQ has now stated that lethal damage effects don't count towards the critical (3x) threashold !! 2. lucky token is reroll 1 die not all the dice. 3. apparently the familiars don't attach to characters and don't move with them. Waiting for the official FAQ on this rule
Important notes and fixes: 1. A FAQ has now stated that lethal damage effects don't count towards the critical (3x) threashold !! 2. lucky token is reroll 1 die not all the dice. 3. apparently the familiars don't attach to characters and don't move with them. Waiting for the official FAQ on this rule
It has been confirmed by game author on the fb official group: familiar are independent from the hero owner and move/act only through AP usage! He has also stated they’re trying to rework/rebalance them somehow, so… 🤷♂️