Subscibe or else one of @thehorrormaster666's phases will be under your bed credts to @thehorrormaster666 for few profile pictures on his mibu anniversary video (ah sh it got wiped)
well its been quite awhile since i have said "its too short" but here we go, also again this isnt hate just criticism, alright so lobby is decent, sublevel 31 is the same i said before, sublevel 32 maybe remove all the switcher gates except for the 3 at the beginning, sublevel 33 change the fake walls to green inverted walls, sublevel 33.5 (what) i dont even know what to say or how to improve but im not saying its like the best level of all time but i just dont know what to say about it, sublevel 34 maybe make it a maze with lots of dead ends and the walls are also black blocks but there are the chairs to guide you to the exit, sublevel 35 maybe like make it a medium sized maze with those walls and if you dont wanna do that then just maybe make the part with the black button walls like green, sublevel 36 i dont really know what to say, sublevel 37 remove the switcher gates in the part with the wood walls and maybe extend the sublevel, sublevel 38 extend it by a bit, sublevel 39 extend it by a bit but make the peril slower, sublevel 40 i cant really tell if most of the level is from the sublevels 31-39 but i know that it is inspiried by it, which is fine i guess but if you want maybe try making it like a ghost chase that is still inspiried by 31-39 but not as much but if you dont want to do that (which is fine btw) then just make the invisible buttons not invisible, sublevel 41 is fine as a break, sublevel 42 put uhhhhhhhh..... i dont even know how to improve it but still not better then sublevel 1, sublevel 43 i dont know how to improve it, sublevel 44 i dont know how to improve it but not the best sublevel, sublevel 45 oh my gosh why is this cluster so hard to improve also same as sublevel 44, sublevel 46 is fine, sublevel 47 is decent (btw decent is better then fine), sublevel 48 i guess extend it by a bit, sublevel 49 extend it by a bit, sublevel 50 i like the first part since its kinda creative but maybe just extend by a bit at the end, sublevel 51 is fine as a break, checkpoint selector i think its decent, its chasing time people make fanmade sublevels for your game? anyways its good. and now im done with the thing for now till negative sublevels comes out
( this isnt hate, just criticism also im comparing to original levels)alright so sublevel 1 is good but just make the fake wall 0 transparency and remove the sign, i like sublevel 2 music change, and sublevel 3 i also like music change, good job
But I don't think it would be lately and this morning thanks again and this morningstar anything everybody this is what happened this week thanks again
(this isnt hate, just criticism and also im comparing the hardmode to the normal versions of the level) sublevel 12 has nothing changed except fog, sublevel 13 is a decent hardmode since less time on the blue button and more buttons which could help in slowing down, sublevel 14 doesent need that much chasing walls although i do think that the lava is fine so just like make an extension and keep the lava, sublevel 15 has the exact same problems as sublevel 5 sublevel 10 sublevel 15 sublevel sublevel 20 sublevel H-5 sublevel H-10 except it doesent really try to make it much harder like they could have added lava but they decided to add a chasing wall and fog, sublevel 16 adds nothing except fog a few more buttons and a chasing wall like they could have added a semi extension to the level