Тёмный
Nick Olivo
Nick Olivo
Nick Olivo
Подписаться
Hi There - I make videos about Roll20 and other RPG topics. From time to time, I run games over on StartPlaying startplaying.games/gm/nickolivo I also write urban fantasy, paranormal pulp, and cosmic horror, which you can find on Amazon www.amazon.com/Nicholas-Olivo/e/B005BTI4TY. You can also reach me on Twitter @NickOlivo
Creating ScriptCard Templates in Roll20
8:23
21 день назад
Creating a Voracious Void in Roll20
17:05
Месяц назад
Creating ScriptCard Libraries in Roll20
19:48
Месяц назад
Creating ScriptCards for 5e's Jaeger Class
33:23
2 месяца назад
Toggling Light Sources On & Off In Roll20
11:07
2 месяца назад
Roll20 101: Fog of War
7:52
3 месяца назад
Roll20 101: Setting Up Dynamic Lighting
18:13
3 месяца назад
Playing Blackjack in Roll20
7:07
3 месяца назад
Roll20  101: Setting Up Your First Encounter
11:21
4 месяца назад
Automating Minion Attacks in Roll20
12:22
4 месяца назад
Working with Tooltips In Roll20
6:47
5 месяцев назад
Automating Eldritch Blast in Roll20
15:19
6 месяцев назад
Making Rooms "Magically" Appear in Roll20
6:54
6 месяцев назад
Creating a Chaos Bolt Macro with ScriptCards
14:11
7 месяцев назад
Muler Mod Overview
17:50
8 месяцев назад
Creating a Mirror Image Script Card
19:25
8 месяцев назад
Overview of the Select Manager Mod for Roll20
13:23
9 месяцев назад
Creating a One-Click Werewolf Attack
7:12
9 месяцев назад
Automating Encounter Prep with Mods
12:27
9 месяцев назад
Making Bardic Inspiration Macros in Roll20
17:07
10 месяцев назад
Revenge Of The Super-Skrull GM Overview
11:01
10 месяцев назад
Setting up ToV Luck in 5e via the ScriptCards Mod
16:15
11 месяцев назад
5 Roll20 Mods to Speed Up Prep in 5e Games
15:48
11 месяцев назад
Delta Green Need to Know Overview for Roll20
21:50
11 месяцев назад
Комментарии
@Bryguy_of_Oz
@Bryguy_of_Oz 2 дня назад
this is awesome, is there a way to make it work with the treasure hoard table for example. like one line says 2d6 gems and roll 1d6 times on magic item table a. is there a way to make it roll the number of gems, roll how many times to roll on magic item table and give the results of rolling on the magic item table in one macro?
@Bryguy_of_Oz
@Bryguy_of_Oz 2 дня назад
Also is there a way to made it add multipliers such as 2d6 x 100?
@Bryguy_of_Oz
@Bryguy_of_Oz 2 дня назад
this is awesome, im only having one issue. I have never used table parser before so maybe I am doing something wrong but I cant change anything on the table Keith made. how do I make changes to it?
@NickOlivo
@NickOlivo 8 часов назад
You'll need to go to File>Make a Copy and then once you've got your own copy, can make changes to it. Happy gaming!
@Satchmojones
@Satchmojones 2 дня назад
Nick you always do a fantastic job with these videos, no matter the intended audiance, begineer or advanced. Thanks for the good work.
@robertjackson7718
@robertjackson7718 4 дня назад
One way I do things like spiritual weapon, is assign the number of rounds into a bubble, and then subtract 1 as each round passes.
@NickOlivo
@NickOlivo 8 часов назад
That works, too!
@TheNeomaster15
@TheNeomaster15 5 дней назад
Hello great video. I am wondering is there a way to make this macro but have a time limit for the flashlight? Say a person activates the flashlight and then after 30 seconds the macro ends.
@NickOlivo
@NickOlivo 4 дня назад
Glad you liked it! I'm not aware of a way to have the macro turn off after a certain amount of time, sorry.
@TheNeomaster15
@TheNeomaster15 4 дня назад
@@NickOlivo Oh well. Thank you!
@Deadshot15
@Deadshot15 6 дней назад
Nick, so great that you did this video. There are little things here that I didn't know that will make my life easier. Thanks!
@Deadshot15
@Deadshot15 7 дней назад
Thank you for these videos. You are so clear explaining how these functions work it is very helpful for non-coders. It's a lot but it's presented very well.
@Deadshot15
@Deadshot15 7 дней назад
Hi Nick, I really want to start using Scriptcards but the idea of replicating them from game to game was holding me back. My question is, if you transmorgrify the character sheet to a new game, do they all update when you make changes or is it only in that one particular game you make the change in and you would have to update that character sheet across all the different games to keep them equal. Thanks!
@NickOlivo
@NickOlivo 4 дня назад
Hi there - each transmogrified sheet is independent of the others, so you'd need to update them individually. Thanks for watching and happy gaming!
@kevinlux-sullivan3809
@kevinlux-sullivan3809 7 дней назад
Great job, Nick!
@chrislupton7521
@chrislupton7521 7 дней назад
Does anyone know if autoButtons currently works? I've been trying to get it working all evening, found a script version that compiles, but on generating an attack, it doesn't trigger the buttons
@iantyrrell5008
@iantyrrell5008 7 дней назад
Love the spell turn tracker. I never knew that was a thing and I've been using Roll20 for 8 years. Thanks Nick, learn something new from you every video.
@David_Gallaher
@David_Gallaher 7 дней назад
Wonderful
@morpheus220276
@morpheus220276 7 дней назад
Hi Nick, great Video as always, appreciate your work, you help a ton. I have a question, can you do this with flickering light, just as candles, or does this not work at all?
@NickOlivo
@NickOlivo 7 дней назад
Glad you liked the vid! The import tool doesn't support flickering lights. While I haven't tried this myself, it is possible to achieve a similar effect using Timmaugh's meta-scripts. He created this video showing how it works - ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-o7-rW_CV6Nw.html (Be sure to look in the description & comments for the code he used) Good luck, and happy gaming!
@keithcurtis
@keithcurtis 8 дней назад
Glad to see some intro videos! So much about VTTs is "assumed knowledge". Folks need a place to get started, too.
@Bryguy_of_Oz
@Bryguy_of_Oz 12 дней назад
I’m having issues with this. I can get it to go to my world map but any other map I try to move to I get a message from map change saying it’s not found.
@NickOlivo
@NickOlivo 12 дней назад
Hi there - The map names are case sensitive, so make sure you've got them exactly as they appear in the page menu.
@Bryguy_of_Oz
@Bryguy_of_Oz 8 дней назад
@@NickOlivo thank you very much for the help
@Shon-wn6wi
@Shon-wn6wi 16 дней назад
I thought I had it figured out but I cannot find the pack I was downloading one at a time?? Sorry for texting and such a late hour. :(thank you
@NickOlivo
@NickOlivo 15 дней назад
Hi there! You do have to download them one at a time. Good luck and happy gaming!
@Shon-wn6wi
@Shon-wn6wi 16 дней назад
Hey Nick thanks I think I got it figured out man, and thanks for your help and all your great videos, and for giving as well😊
@NickOlivo
@NickOlivo 16 дней назад
Glad you got it figured out! Happy gaming!
@Shon-wn6wi
@Shon-wn6wi 16 дней назад
Hey buddy thanks a whole bunch I think I figured it out man, thanks by the way for all your great videos and help and for giving!
@Shon-wn6wi
@Shon-wn6wi 16 дней назад
Hey Nick can you help me figure out how to download those icons I found the wiki but I've never used a vici before, I've only read some😊
@Shon-wn6wi
@Shon-wn6wi 16 дней назад
Hey Nick how do I download the map icons in that wiki I don't know how to do that?
@Shon-wn6wi
@Shon-wn6wi 16 дней назад
Hey Nick,how do i download those icons,? (
@Robdiz8
@Robdiz8 21 день назад
New DM here. Hosted 3 sessions so far. This single video may be the most valuable one I've watched to date. Had to stop half way through to find a note pad so I can add all these shortcuts to my DM board until I memorize them. EPIC. THANK YOU
@Marcos750418
@Marcos750418 21 день назад
Thank you very much, it really helped me understand this.
@andrewtomlinson5237
@andrewtomlinson5237 22 дня назад
Nick, I've only just started tinkering with Scriptcards, and one thing I noticed is that it seems really hard to find information on whether you can uses existing templates. I;m not looking for the attck templates per se, but the general background fon'ts and colour schemes etc. Are scriptcards a separate "thing"or is there a simple way that for example, my Call of Cthulhu game, I can just apply the R20 Official CoC Template to a scriptcard output? Or will the Scriptcard format allow me to "emulate" those designs... Got to be honest, formating hasn;t been a priority as I try to learn how it all workos, andit's not exactly an issue. But this video is really helpful for my upcoming Mythras Imperative game as it has no bespoke template... I just remembered the issue I had with the Cthulhu scriptcards output and couldn't find how or where to put the standard template information. It's no understatement to say that Scriptcards ARE indeed a game changer. If someone as "code-illiterate" as me can start figuring it out, anyone can. (But if you ARE as code-illiterate as I am it does take some effort to learn...)
@NickOlivo
@NickOlivo 21 день назад
ScriptCards and. the R20 templates are separate, but you might be able to emulate those designs. Thanks for watching, and good luck with your upcoming campaign!
@jakodar
@jakodar 22 дня назад
Great video - as always!! I love ScriptCards and am still learning them. My problem is visual. I have multiple visual impairments and struggle with sizing. I would use them more if the output could be more in the format of the standard templates (eg simple, attack, nocattack etc). It would make my life easier. Is that possible?
@NickOlivo
@NickOlivo 21 день назад
Glad you liked it! The Roll20 templates and scriptcards are separate from one another, but I think you can specify bigger fonts and styles - I’ll do some research over the next few days and let you know what I find. Happy gaming!
@Dyanosis
@Dyanosis 22 дня назад
If Kurt wanted to make it even easier - he could make it so ScriptCards attempts to detect a new character with that exact name and create it if it doesn't exist. No different than detecting journals or tables.
@jasonk9040
@jasonk9040 22 дня назад
This is amazing content thank you. Are these scripts usable for a player after the GM loads it into the game?
@jakodar
@jakodar 22 дня назад
That would be up to your GM to share with you what mods they have installed in the game, if they have a character sheet for the template and if they give you permission to create a template - or use the mod. Personally, I let my players know what mods are on installed and what they are allowed to access. We have discussions. If they want to use a mod, we will schedule a test session where I can observe (and backup the game prior to testing).
@jasonk9040
@jasonk9040 19 дней назад
@@jakodar Thank you for the reply - I got some convincing to do :)
@HermieMunster
@HermieMunster 23 дня назад
Yup just like the X Files where Mulder and Scully get horrifically slaughtered in the first episode. I do like the locations that this offers, can accumulate a lot of paper with DG for handouts.
@petedeltoro1699
@petedeltoro1699 24 дня назад
I cannot for the life of me get the applied damage macro to work. I click on Apply Damage and nothing happens.
@NickOlivo
@NickOlivo 23 дня назад
Hi There - Apply Damage is a separate install from GroupCheck - do you have it loaded in your game?
@AlaskaSkull
@AlaskaSkull 26 дней назад
Hey Nick, Nice name :) I know this video is like 2 years old, but the audio seems to be out of sync from the video.
@Enbolsa
@Enbolsa 26 дней назад
Hi Nick, when I use the first command !Spawn --name|?{Which Monster |Goblin|Orc |Werewolf} --qty|?{How Many} --placement|surround I can't get the tokens to appear. I have all the MODS installed and I place the enemies in the library, I write the name as it appears in the character sheet and I have created the Encounter Token, BUT I can't get it to create the tokens automatically, what can I do?? Thanks for everything and I want to tell you that I love your videos
@NickOlivo
@NickOlivo 26 дней назад
Hi There! Are you using the new Jumpgate, by any chance? I understand some of the mods have issues with that.
@MahCorrea27
@MahCorrea27 29 дней назад
So good, thank you very much! Better than roll20's explanation!
@sherriechris730
@sherriechris730 29 дней назад
I don't know where else to ask questions like this: I am interested in creating a macro, writing a script, or both, that would output, along with a player's attack action (including spell attacks), the target creature. I picture whenever a player makes an attack in combat, they would click on their attack from their character sheet and then a prompt would appear for them to select their target creature from any that currently appear in the initiative/turn tracker. So this prompt would have to populate selections from the turn tracker. Is this something you think could work and if so, can you help me do this or create a video on how to do it? I am wondering if the ScriptCards app would help with this. If there is another place for these requests please let me know. Thanks Nick.
@NickOlivo
@NickOlivo 26 дней назад
I'm not aware of a way to react to the Turn Order window, unfortunately. Could you let the player click on the target token instead?
@sherriechris730
@sherriechris730 25 дней назад
⁠@@NickOlivoif you think there is a way for the player’s target to be reported in chat with their attack roll, that’s my goal. I like to save my chat every session or so because it helps with my notes, etc. the only thing missing for me unless I keep track manually is this indication of the PCs target. Thank you for the reply. You are the best.
@ross2905
@ross2905 Месяц назад
Ah this is great! I’m glad you went with this idea in the end 🎉
@jakodar
@jakodar Месяц назад
Ow THIS gives me ideas!! Authorizing monster tokens … 😁
@Dyanosis
@Dyanosis Месяц назад
Your "determineVoidSize" call's level 5 check should also check if it's less than level 9 as well. No need to set the radius twice.
@NickOlivo
@NickOlivo Месяц назад
Yeah, that's what I get for writing code while sleep deprived... lol
@larrrydunc1976
@larrrydunc1976 Месяц назад
Hi, Nick. I added this comment to the wrong video a few days ago. I'm using a variation of your script in my current 5E game. Admittedly, I am not very experienced at coding, but I get by well enough to add some scripts to my games. I have been trying to add the token name of the NPC who gives the rumor to the handout. I've tried a number of different approaches, but I think I am missing a step somewhere. I keep getting an error that npcToken is undefined or when the rumor is created the script adds 'undefined' to the handout where I want the name to appear. I know this is all a little vague, but I was wondering if you had any ideas about what I might be doing wrong.
@NickOlivo
@NickOlivo Месяц назад
Hi Larry - one (totally untested) approach may be to just append the npc's name to the rumor that gets created in the getRumor function. So, right before the return, you could do something like rumor = npcToken.name + rumor; that would give you something like "Bartender Witches are conducting rituals on the outskirts of town" Hope that helps, let me know how it goes!
@larrrydunc1976
@larrrydunc1976 Месяц назад
@@NickOlivo Great. I'll give it a try. Thanks.
@deadman-3964
@deadman-3964 Месяц назад
How could I alter this macro so that it adds a status effect too, but also clicking the macro again transforms the image back to is OG image and removes the status effect?
@dacriaxvgr
@dacriaxvgr Месяц назад
I'm trying to make this work with my Elven Accuracy Macro and my Arcane Shots macros to have a tidyer interface, but it does become cumbersome when everything works, until it changes the dropdown menu for a text input. The idea is to have two querys, one for my two EA weapons, and one for my Arcane Shots. Don't know if anyone can help with that :/
@NickOlivo
@NickOlivo Месяц назад
I haven't tried this myself, but this post may help you - app.roll20.net/forum/post/7504485/5e-community-elven-accuracy-macro
@gamerdumidi
@gamerdumidi Месяц назад
juste want to say : thank you very MUUUUCCCHHHH
@johnbryce8267
@johnbryce8267 Месяц назад
Even though these videos are a couple years old,.. they are fantastic for information. I've actually searched for almost this exact function, obviously not using the right search words. I'm just amazed to see Your sub #s are not a lot higher... we need to change that. Great video!! Thanx Muchly!!!
@robkoekkoek6014
@robkoekkoek6014 Месяц назад
Hey Nick! I'm looking at this parry ability as a possible addition to an NPC that the party would be fighting. I think I would hand wave the focus points and momentum dice, but can this scipt card run off of an NPC statblock that doesn't have the same fields that a PC character sheet has (i.e. "dexterity_mod" and "pb")? If I wanted to auto-calculate the focus points and momentum dice, then I suppose I would also need to consider how to replicate the "class_resource" and the "other_resource" fields. Is this script something that could be handled on the NPC stat blocks, or would I need to create a full character sheet for this particular opponent?
@robkoekkoek6014
@robkoekkoek6014 Месяц назад
I think I'm realizing that this is a non-issue. Even if the NPC foe in question survives the battle, it likely won't be a recurring foe for a great many combats. I should be able to replace any logic decisions in the Script Card with hard coded values specific to the NPC. That way I don't have to manually do the calculations in session, but I also don't have to rely on logic that is designed to take into account changing stats that, in this case, aren't ever going to be changing. So, I guess, forget I ever brought it up. :)
@NickOlivo
@NickOlivo Месяц назад
All good, Rob! Happy gaming! :)
@TheHexblade
@TheHexblade Месяц назад
Great video, but a slightly more complex question -- Is there a way to summon a random monster from a table or through a macro with the spawn command ? For instance, I have a table with a eight beasts, and want to spawn one of these beasts each time the macro executes without having to name them specifically. The table is called Summon-Beast-Low and the beasts are from my Marketplace Library. I want to click on a token and spawn one of these monsters with a sfx. I got everything down except the randomization part as I'm not sure how to refer to a table in this instance.
@NickOlivo
@NickOlivo Месяц назад
I think you could use syntax like --qty|[[ 1t[tableName] ]] where tableName is the name of the table. If that doesn't work, I'd say post this question over in the Roll20 forums app.roll20.net/forum/category/46806 and someone there should be able to help.
@TheHexblade
@TheHexblade Месяц назад
@@NickOlivo Ty Nick, I'll give it a try. Syntax - gotta love it LOL!
@JackieSkyKnight
@JackieSkyKnight Месяц назад
This was super helpful and so easy to follow along with. THANK YOU SO MUCH
@NickOlivo
@NickOlivo Месяц назад
Glad it was helpful! Happy gaming!
@Kemaba42
@Kemaba42 Месяц назад
I tried using this mod and I keep getting a JSON error. The mod added Vector Math, Matrix Math, Path Math, Token Collisions, HTML Builder, Character Sheet Utils, It's a Trap, and It's a Trap 5E upon install. Now I am confused as to which one might be causing the error. I am on the Jumpgate, using D&D default sheet.
@NickOlivo
@NickOlivo Месяц назад
I'm not sure about that, sorry. I'd say post this issue over on this forum - app.roll20.net/forum/category/46806 - and someone there may be able to help.
@Kemaba42
@Kemaba42 Месяц назад
@@NickOlivo I think it is some problem with the Jumpgate. I tried it on the old game and it works fine. Thank you for the help!
@Tigerstarr9
@Tigerstarr9 Месяц назад
I'm trying to add the {sf_generic} one to my macro. My code rolls work with the default template, but not with the sf one... The sf shows the template and the title of the template, but then the rest of the template (where the roll would be shown) is blank. Given, I'm brand new to how this works, so if anyone has any tricks or explanations for why this is happening, I'd love to hear your suggestions.
@NickOlivo
@NickOlivo Месяц назад
Hi there - post the code you're trying to run and I'll take a look.
@Tigerstarr9
@Tigerstarr9 Месяц назад
Oh wow, thank you, Mr Olivo! The default template showed here works but the sf_generic looks SO COOL but for some reason the template shows up empty. &{template:default} {{name=Skill Check: @{selected|character_name}}} {{?{Choose a Skill| Acrobatics, **Acrobatics:** [[1d20 + @{selected|acrobatics}]]| Athletics, **Athletics:** [[1d20 + @{selected|athletics}]]| Bluff, **Bluff:** [[1d20 + @{selected|bluff}]]| Computers, **Computers:** [[1d20 + @{selected|computers}]]| Culture, **Culture:** [[1d20 + @{selected|culture}]]| Diplomacy, **Diplomacy:** [[1d20 + @{selected|diplomacy}]]| Engineering, **Engineering:** [[1d20 + @{selected|engineering}]]| Intimidate, **Intimidate:** [[1d20 + @{selected|intimidate}]]| Life Science, **Life Science:** [[1d20 + @{selected|life_science}]]| Medicine, **Medicine:** [[1d20 + @{selected|medicine}]]| Perception, **Perception:** [[1d20 + @{selected|perception}]]| Piloting, **Piloting:** [[1d20 + @{selected|piloting}]]| Sense Motive, **Sense Motive:** [[1d20 + @{selected|sense_motive}]]| Sleight of Hand, **Sleight of Hand:** [[1d20 + @{selected|sleight_of_hand}]]| Stealth, **Stealth:** [[1d20 + @{selected|stealth}]]| Survival, **Survival:** [[1d20 + @{selected|survival}]] }}}}
@NickOlivo
@NickOlivo Месяц назад
Happy to help. To keep things simple, try just running this line. &{template:sf_generic} {{name=My Name}}{{title=My Title}}{{r1name=My Roll Name}}{{r1=[[1d20]]}} If that works, then the issue is somewhere in the nested query. When you nest queries like this, you'll need to replace a bunch of the square brackets and curly brackets and pipes with their corresponding HTML codes, as is described here. The other thing to know about these sorts of queries is that if you paste the code into a new macro and save it, the macro will function. If you open that macro again, the escaped HTML characters will be converted to their regular characters, and if you save it at that point, you'll be saving those characters in the macro rather than the HTML escape sequences that are required for making the macro work.
@Kemaba42
@Kemaba42 Месяц назад
Silly me tried this on the new Jumpgate and realized after the fact that effects are not available there yet. Hopefully they will add it soon. Thanks for another awesome video and great info.
@Kemaba42
@Kemaba42 Месяц назад
I wish I had this video back when I started. Even though the information is mostly things I have bumbled my way into learning, I still learned something new. Thank you.
@Kemaba42
@Kemaba42 Месяц назад
Amazing as always! Your videos are more helpful than you know. I not only learned some new information about tooltips, but solved another issue I was having. The way you explain things is so easy to follow and you don't skip the "obvious" things that some other specialists seem to do. Keep these videos coming please!
@Dyanosis
@Dyanosis Месяц назад
One small edit - when you fixed your second script, you never added the call to the library like you did in the first and third scripts. I know that doesn't _really_ matter, but it is something that you didn't do or mention (like you did for the first one). People may be prone to say "I did my script like your second one and it didn't work" all because you didn't say to add the library at the top. I know it's a small thing, but there are people who wouldn't know their hand from their foot if they weren't reminded.
@NickOlivo
@NickOlivo Месяц назад
lol - like I said in the troubleshooting section, the number of times I forgot to add that line... Good catch