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Muler Mod Overview 

Nick Olivo
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This video shows provides an overview of the Muler meta-mod for Roll20, which allows you to get and set values from character sheets.
Additional documentation can be found here - wiki.roll20.ne...
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17 окт 2024

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Комментарии : 11   
@JeremyKeyes
@JeremyKeyes 10 месяцев назад
Love your work, Nick! Now to figure out how I want to put this to use. As this is Thanksgiving in the US, I just want to thank you for all you do!
@NickOlivo
@NickOlivo 10 месяцев назад
Thanks for the kind words, Jeremy! Happy Thanksgiving, and happy gaming!
@jakodar
@jakodar 10 месяцев назад
Great video! This should make some of what I have been trying to achieve easier - now I just need to get MY head around it. 😎 Happy Thanksgiving!
@NickOlivo
@NickOlivo 10 месяцев назад
Thanks, Vic! Happy Thanksgiving!
@gemkarrie8131
@gemkarrie8131 10 месяцев назад
Nick, great video as always. I'm certainly going to use this concept in my games. I do have a question for you about PowerCards vs ScriptCards. Are they the same? Is one better than the other? Do they execute different things? Just curious as I use PowerCards like crazy but have never used ScriptCards.
@NickOlivo
@NickOlivo 10 месяцев назад
Thanks for the kind words! PowerCards and ScriptCards are very similar, but there are some key differences, which are described here. wiki.roll20.net/Script:ScriptCards#What_to_Know_if_you_are_Coming_from_PowerCards I use ScriptCards exclusively now, because I find they're more flexible than PowerCards. I hope that helps, and happy gaming!
@gemkarrie8131
@gemkarrie8131 10 месяцев назад
@@NickOlivo Sounds like I'm going to have to start using ScriptCards exclusively as well! Thanks, Nick. Looking forward to the next video!
@Dyanosis
@Dyanosis 10 месяцев назад
The duplication of "set" and "/set" (same for "get" and "/get") irks me as a dev because it's completely unnecessary... UNLESS they're using it like an "open/close" command (where the first "get"/"set" opens the command and the closing "/get"/"/set" closes it, like an HTML tag). I think they could clean this up and make it even easier to use. But still, being able to do stuff like this so simply is interesting. Much more configurable than the script needing to know about what abilities may or may not be available on a character sheet.
@NickOlivo
@NickOlivo 10 месяцев назад
I believe the get /get syntax is being used as an open/close bit, yes. Happy gaming!
@timmaughsroll2031
@timmaughsroll2031 10 месяцев назад
Hey, @Dyanosis... that /get and /set syntax is exactly like the closing of a paired HTML tag, but it's only truly required in cases where the muler statement is nestled right up against other text, as a way of letting the parser know the get or set statement is finished. If the statement has a space following it (or the end of the string), Muler will automatically know it has reached the end of the tag. For instance, reading Nick's mule ability called "quotes" on the character "Ydrah" could look like this: !get.Ydrah.quotes.battlecry {&simple} But if you were going to have to bump it against other text, you would need the /get. Like this: !get.Ydrah.quoets.battlecry/get{&simple} Without that space or the /get, Muler will look for a variable named "battlecry{&simple}"... and it obviously won't find it. Even a period following will still be considered part of the variable, since Muler variables can have periods in their name. As an example, Nick could have structured a single "partyQuotes" ability on a central sheet (partyData), and differentiated which character each quote belonged to like this: Ydrah.battlecry=... Ydrah.snark=... Ydrah.lament=... Jolo.battlecry=... Jolo.snark=... Jolo.lament=... And would just require adjusting the get statement slightly: get.partyData.partyQuotes.@{selected|token_name}.battlecry ...with or without the /get, depending on how it sat next to other text. One thing about this usage is that the variables can't have spaces, so you might have to do something else if a character's name had a space. While you *can* enclose the character name portion in quotation marks in Muler syntax: get."Ydrah the Brave".quotes.snark/get You currently can't do that for the variable itself. Most the pity. I'm sure I had a reason for doing that, but I'll have to think it through and remember why. In any case, Nick did a fantastic job (as usual) explaining the script. It's just difficult to get into all the syntax trickerations without bloating the run time. =D
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