Life fruit / Plantera bulb are sized 2x2 in terms of blocks. Which means if you remove 1 block every 3 blocks you will avoid any 3x2 plant to spawn there, effectively increasing your chance drastically. The only plants that can also spawn there are normal single-block plants or flowers (either 1x1 or 1x2) They don't "occupy ground" like the 3x2 bushes and stuff so both Life fruit and Plantera Bulb could still grow there! :)
5:34 Small thing to note is that after doing the phatasmal laser attack moon lord's top eye will shoot a spread of moon boulders, I remember them being stronger, just no idea by how much, also the demolistionist is the only source of bombs(as far as I know) since pots and chests don't have them.
funny thing is the remake made me drop flails entierly from whatever small use i had for them, i really only used flails to melt eater of the worlds tho sometimes i did use em longer. big thing for me is i hate the spin, to me it does not do enything i want a melee weapon to actually do mainly knockback, when its spinning it has abysmal knockback so its only good for some dps, at a range of 1 meter, when almost eny hurtbox can hit you easily. it also makes it very bad for when i need the range part of it cos i have to first spin it to release it adding extra start up lag so again eny other melee does this better. so for me personally no change would ever make me want to use flail over a solid piece of steel between me and the zombie tryna eat my brains.
So it's creative, but you have to "research" a full stack of an item before you can spawn it. What's the point of that? It might as well just be creative mode.
Chain knife buffed with bleed, pull enemies and make it purchaseable or craftable would be kinda good. + Rope dart prehm which would have a mechanic like bard class would be fun
imo only going for one kind of weapon the whole time is a shitty idea overall and getting nothing but flails is a stupid idea but getting other weapons and good flails when possible is way better
@@Desler3 Honestly if we're calling the chain knife a flail, I think you can call the Solar Eruption a flail. Not to mention, not all of the things that are obviously Flails, work like the base Flail. Take for instance Fishrons flail drop thing. You can't hold down the right mouse and infinitely swing it, it just shoots out. Working EXACTLY like the Solar Eruption.
Maybe the "spinning" flails could deflect projectiles while they're spinning. I don't think this would be overpowered since you have so little range, and the spin isn't fast enough to deflect a barrage of projectiles. I think it'd be neat little buff.
As someone who started terraria like a month ago and decided it would be a good idea to play master mode I am the guy in the intro and I need this tutorial
I love mixing magic and summoner. It makes the queen bee an easy and rewarding fight. I usually use magic more if i can’t find a hive quickly, and more summon if i find a good ice cave. Once i get to hardmode, i rush for the prize… Forbidden Armor!
People has been hating it throughout how few the items are. But unlike rangers and melee, they are usually seen through every single playthrough. From crafting, to bosses. Mages sometimes too. Theres also an unsiginificant amount of summoning items used. Even if the summon accecories, Or maybe few whips, and is the least summoning armirs in the intire game, it still is too difficult for people to play. For lazy people: Summoner is difficult. Meaning its better☠️☠️☠️