The class blizzard throw nerf bat the swiftest in wow history sure is fun ride especially for ppl like us that stick to the spec and class for half our life so far lol
I bet none of the hate-comment people ever stepped into high keys. I got my ego rise once I did first +24 ever as a tank in Shadowlands. (scaling compared at the time Gingi and the team did +27's and +28's easy in time) and I was like hell yeah we going on MDI's this season. We practiced for months. So eventually we applied. We entered the test realm > first dungeon: Theater of Pain +28 and I got 1 shotted for next 2 hours in first pull every time. Took us around a day to figure out gear, stats, pull strategy, cd's management for only that dungeon and not even all pulls and routes.... We ended up timing only that key for the whole testing phase. Our MDI tournamend ended up with us just doing +15's for the banner toy and our 5th guy went offline to sleep. We did hit The Necrotic Wake on +24 as 4 man group (but that dungeon was easiest ever as you had weapons on the ground to 1shot basically everything.) in this game you shouldn't talk about "something being easy" before you try to do the same. You are not even understanding his UI fully. Their coms and Gingi playing perfect rotation + calls for interrupts/cc, positioning sometimes. It requires multitasking brain on a level you could've never understood. You have no clue how hard this key is on +21 especially finishing it in time with only 1 death.
It was nerfed several times, then buffed, then reworked, then buffed, then nerfed.... Anyway it's mainly busted in big pulls on high keys, not so much in content general players play. Same with aug evoker. So now you want the game balanced around top 0,1%? Because normally all I see is stop making game for top 0,1% :D
@@tommy4862 You're right about that! Although blizz have made their own tuning lives difficult e.g., by making some classes target capped and others not, skewing those numbers in bigger pulls. An effort toward a little more balance even for the, say, top 5% of players should be manageable without having a large effect on the balancing for the majority of players, and that could increase the variety of classes among the top players a little, making it more fun to watch for us :)
What an awesome TGP. its good to finally see Echo bleed (last TGP was a joke, lets be honest). i dont think they are slipping, either. i think other players/teams are just finally catching up. great content. great work.
@@liamyates7808 No. the two mobs won't snap to boss. Tank was the only one in combat, the rest team are out of combat at boss platform. Tank can jump down to die - cheat death wont trigger this way - and the two mobs drop combat when tank dies. Then healer mass ress tank. I have done this way with BE DH to skip these two mobs in live server.
i would be so much more inclined to watch these runs after the event is over, if you recorded voices etc with it. I get that during the event you dont want to give the strats away obviously, but since these get posted after TGP is over, having the insight into the runs would be so nice.