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The question I always have/had, is, is it necessary to bake textures for a scene. I'm making an environment (Coffee shop) and I'll render just up to 4 *images* no movement, not planning to make a game in it or anything. Is it necessary that I bake the textures ?? that might sound dumb I'm sorry lol
I hope I like mari cuz I really dont like substance, everything made with that tool has the "substance" look, ridiculous scratches, dumb materials, I mean smart materials, its like everything looks the same....
This is probably the best explanation for xgen clumping on the internet right now. Well done! I'm always trying to grab little extra tips on this since like you said the logic is the most important part of grooming and its complex. There are a number of instructors on flipped normals, I'm curious who is actually talking here and do you have a link to your work. Its helpful for viewers to see what you are able to achieve with this knowledge.
Thank you. The don’t become a topology snob was hysterical. Anyways entertaining and insightful. Great to check in on the masters for reassurance every so often. 😅
I have to say that every course created by FlippedNormals themselves (as opposed from other creators and simply sold on their marketplace) is top tier.
Is that the minus key on the top row of the main keyboard or on the number pad? I find the minus on the main keyboard works right, while the number pad minus zooms out.
ah I got it but at the end it doesnt matter too much its just a matter of setting up the usual textures in every renderer. I don't know their reason for choosing Blender especially for this one probably because its widely used in general so its easier to follow for students@@Anton_G_604
Great video, looking at this on HB now. But from a "101 sales" point of view. You would have been a LOT more successful with these tutorials, if you had done them from Blender. 1. You say they are "cross platform." So Maya and Autodest users would have been able to use them as well. And would be far more proficient in following along, on their platforms. 2. Millions of Blender users, are amateurs, & don't know, or would be seriously helped by you. £$. Autodesk, & even Maya Users will be far more advanced, = less in need of these tuts.
As a student who was taught with Autodesk 3dsmax and mudbox I apreciate these tutorials/tips. Almost everything (tutorials, videos, etc) is in Blender now and free but I stil use Autodesk.
is it important to use sub-division to make high poly? i need to make a high poly model, my model already looks realistic without sub-division, so do i have to add sub-div or not?
Just last week, I was working on a game similar to Demolition Derby and was creating textures like this, but didn't know these were called "Trim Sheets", for mobile games we're always using modular assets and sometimes these Trim Sheets are a part of a bigger Atlas.
How do you think I should approach this course? Watch then sculpt, or sculpt along with the course while pausing whenever there is a key point of the video? What's the optimal way of consuming this content's information during the learning process. THANKS!
@13:12 i'm able to change settings without it effecting my previous haircard.. will this result in an issue by editing copied card even though it is not showing any change on previous 1?