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The most similar game to Disco Elysium, in terms of themes and vibe, to the point of almost being a companion piece of sorts, is A Night in the Woods. Obviously, Planescape: Torment, dooh, as DE is sort of "Planescape: Alcoholism", but play through A Night in the Woods and pay attention and you'll see that it and DE draw from the same well to an uncanny degree. Not only should it be on the list, but the question of whether you put PsT or Night in the Woods as "the closest" is actually a fair question.
I must ask you and everyone else who makes videos like these, DO NOT SAY ANYTHING LIKE “it’s yours to experience” IVE BEEN LISTENING FOR 19 MINUTES AND YOU ARENT GONNA SAY THE ENDING?!? I have no hate towards you but things like this always frustrate me. Just emphasize a lot that you’d like for ppl to experience it, but people like me want to hear it in essays like this, so I must ask to please don’t do stuff like that.
Was very excited to find this video, just finished In Stars and Time myself and have been itching to find people talking about it. Then I got very sad as soon as you brought up Outer Wilds, because I haven't finished that one yet and have been avoiding everything I can so as not to spoil myself in any way. So while I can't watch this video now I'm leaving a comment and will be back once I beat Outer Wilds myself
Outer Wilds is, to me, a religion. Outer Wilds and Undertale are games that simply can't be dethroned in my mind... but god has In Stars and Time come close. The narration in particular is used so incredibly, even when I disagree with Siffrin I can't help but start thinking like them
I only know of this game because someone I followed on twitter swore by it and now I can see why lol. I absolutely agree with everything said in the video and how this game absolutely gets into your head. The moment this game clicked for me to make me realise oh, something is special about this was in act 3 where my frustration was absolutely boiling over with the sadness in the house that were frustratingly difficult avoid and no longer necessary for exp or memories to loop back, minor inconveniences that used to be "might as well" exacerbated over and over through loops into an angry "stop getting in my way" and then as I entered the tutorial hall Again, siffrin acted. the exact way I was feeling, but yet it didn't feel good at all, for them or for me. It was a really pivotal moment for me on how I looked at this game and the great thing is there was more of that to come that I didn't fully realise until act 5 when the same thoughts, dialed to the worse extreme were reflected back at me through siffrin what a wonderful game thanks for articulating why I loved it
What I genuinely love about act 5 is that it fucks with you. The game KNOWS that navigating the house is pure muscle memory at this point and it uses that against you and it's just fucking brilliant
speaking from experience, do NOT play this game for 6 hours in a row at midnight and beat the game at 6am only to sob yourself to sleep. great game i felt like everyone else was an npc for a week after finishing it 10/10 would recommend (im serious go play it)
Thanks for the video. What you postulate makes sense but I have a problem with the basic premise of oversaturation. In every genre, from every level of development, we consumers have to slog through a whole lot of garbage to find a gem, or even some fun. There are so many horrible RPGs to get to a Baldur's Gate. And we can't even count on a successful title's studio to follow with more winners. Witness Bethesda, to name one. So is it that cozy games are becoming a problem, or that the coverage of games in general, like so much other journalism these days, is not very reliable?
Everytime I stream getting over it telling myself “I’ll make it this time,” and each time (without fail) I am sent back to the start, shout a bad word, and switch to something easier like dark souls. Overall, a great game that I could never recommend to anyone I care about.
When I want to describe to someone how important it is that you feel frustrated with the repetition, it’s always the Memory of Sadnesses scene that I bring up. It’s vital that you’re as fed up as Siffrin is of dealing with the tutorial sadness for that scene to properly get the message across that the tedium of the loops are having a severe mental toll on Siffrin as well as you. Far and away my favorite scene in the entire game, as well as my favorite memory due to the implications of what kind of energy Siffrin must be giving off with that memory in the forefront of his mind to make the sadnesses run in terror.
I love and hate cozy games. I have tried to get into story writing and took many creative writing classes. So tbh, I actually can’t turn my brain off when tearing apart the consistency or depth of a story in game. I don’t let this define whether someone is good or bad at writing, but it does define whether I enjoy a game or not. That said, an example would actually be Stardew. I enjoyed the game at its time and played many hours with friends, but it always bothered me that the grandfather was the reason you go to Stardew but then remains pretty non-existent within the dialogue residence of the town. My one and only gripe with the game but it wasn’t enough to stop playing. Overall, I tend to get a game for the cute and cozy factor, but if I feel the story isn’t strong enough, I expect to not play it for long. Which is a real bummer for me, but again, I know I personally have high standards when it comes to stories. It’s not necessarily a cozy game genre- idk, but a game I’ve been suggesting to people for a while now is “Wildermyth”. Especially to those who have always been curious of DnD but never had the time, group, or anything really to set up a traditional DnD session. “Wildermyth” feels like the easy go to for that DnD experience. At least, that’s how I describe it anyways 😅
The only game that ever made me question the reality of fictitious characters being unconscious, static creations. That's how strong this game's atmosphere and worldbuilding is! The meta writing helps the characters and the world feel that much more real.
I really don't understand why this channel doesn't have more attention yet. The indie game release summaries are great, every week there's some awesome game that makes my wishlist.