4:50 there a way to skip the th 1 tutorial and at th 1 I thought I heard you were allowed to have 2 level 1 cannons around the early stages of the game a few years back. So it might look hacked but it’s probably not.
I remember everything from 2017. Clan chests with crowns required to fill them, and you would see thousands of people intentionally losing 1v1 matches to drop in ladder, so they could easily abuse crowns for the clan chest from playing weaker opponents in starting arenas. I remember when 10th arena was the highest and if you had 3000 trophies, you were a proficient and respected player. I remember old ladder leagues, old challenges, old tournaments that you could create yourself if you had some gems. I remember wooden chests that were available for opening every 4 hours, a king chest every 24 hours. I remember how happy everyone was when unlocking their first legendary card, and I was too, when I unlocked an Ice Wizard from a clan chest on Feb 22, 2017. I remember when getting a Giant, an Epic or a Magical chest would actually mean anything, and when getting a Super Magical or a Legendary chest, you would literally let everyone in the classroom know about it, and everyone would run towards you to look at it. I remember old cards before significant changes: Fire Spirits in a count of 3 costing 2 elixir, Melee Goblins would spawn in a count of 3 and not 4, Barbarians could be summoned for 4 elixir rather than 5, King Giant was spawning with a huge delay before activating, Elite Barbarians were a lot faster and were considered the most cancer card in the whole game, Bomb Tower wasn't leaving a delayed bomb after falling or expiring, Barbarian Hut cost 7 elixir instead of 6, Rage had no damage but much higher radius, Tornado had lesser AoE I believe, but it channeled units to the center of itself more slowly but also more powerfully, Baloon had higher damage per hit, but lesser attack speed, Executioner's icon looked different, The Miner and the Log did considerably more dmg to king towers, the Night Witch and the Megaknight were super OP at their respective releases, Sparky was really a trash can with a very slow load time, which has been subsquently reduced, Arrows would do full damage straight away, unlike how it currently is with layers of damage. The old king emojis, old card prices. I remember how excited everyone was when 2v2 was added to the game for July 2017 exclusively
Honestly old Clash was a lot better... and Supercell in general wanted to impress and do their best back then. They even made those Clash-A-Rama animations which were fun to watch and made the game feel kinda alive. Now it all came down to milking their game for cash. Although new cool features are being added, the game is just a shadow of its former self. I think pretty much all games were really good, creative, fun and innovative back then. That's probably boomer talking, but I don't really see any fun games nowadays, which aren't also p2w or just plain stupid.
The town hall farming bases weren't just to protect resources, though that was part of it. People who were trying to upgrade as much as possible and didn't really care about trophies would put the town hall outside to better protect resources and farm shields. They would lose the attack from the 1 star but keep most of the loot (hopefully) and get a shield to protect the base. Shields also got changed to Nerf it. It was still always stupid