The reason the giant/defense targeting troops don't attack the cannon in the level 1 goblin campaign, is because the cannon is not classified as a defense in the game file, it isn't a levels 1 cannon and is actually weaker than one.
2:30 The reason why they ifnore the cannon is that is actually not a lvl 1 cannon. It is a completely separate building and it has lower stats than a lvl 1 cannon. Idk why suppercell decides to make a whole new defense for that map, but all I know is that they didn't code it in as a defense building
In the 10th myth the reason the giant or other defense targeting troops ignore the cannon in the level payback is because the cannon is actually not considered a defense and another fun fact is that the cannon in payback is weaker than a level 1 cannon.
How come this became a myth many destroy the cc without luring the troops. Even if there are ice golems or any ground targetting troops then you can take down the cc with air troops and the troops don't come out.
1:50 The upgrade still goes even when the lab being upgraded. So upgrading a troop for 3 days and the lab for 3 days will still take 3 days to finish both upgrades and won't pause the upgrade at all.
the inferno tower is really easy to drain, it stays up for 2 minutes until it runs out of fuel but if the defender doesnt log in for awhile it drains up mid attack in under 2 minutes
0:37 Also if you place a troop that the cc troops can’t attack, then they won’t be lured. So if you have like giants and archers, if you place a air troop only the archers will come out, but once you place a ground troop the giants will come out
The amount of fuel in an inferno carries over. If a base hasn't been on for a while, they will be empty, further more, they can be low on fuel and you can actually see them run out. I have seen it. Very strange. -sincerely Uel
Fun fact: in the builder base, it is possible for the giants to ignore defenses like cannons and archer towers. Its called the Guard Post. If any of the barbarians or archers from the guard post attack units that are on their way to another building, then they take priority instead of the units usual priority.
You can use skeleton spells to take out Clan Castle before the troops spawns, it is useful in some of the goblin maps so the electro titans wont spawn.
When the upgrade is very close to be done, if you click on info, then wait for upgrade to finish, then info will be changed, but level text and image wont be changed.
Fact number 10 isnt a bug. The canon is not classed as a defense in the game files so therefore defense targeting troops dont go after it. Its also weaker then a lvl1 canon even.
If a wall breaker gets spring trapped it only does it’s death damage, wall breakers attack the walls doing most of their damage and then do the extra death damage after. Regular ones have low death damage so it doesn’t do much
0:53 yeah but it's npt the best way of doing it You can use skeleton spells and it will not trigger the clan troops If you manage to destroy the clan castle with them then the troops wont appear for the rest of the attack
when i was finding multiplayer battles as a th9 i found a th10 which i attacked while attacking the 2 inferno towers and 1 xbow ran out of their fuel and ammunition so i guess it was pretty rare for that to happen (all of the traps and the 2 xbows had ran out of ammo and has been triggered)
This isn't high effort, 95% of the footage in this video is from other channels. Any decently knowledgeable coc player would know that this guy knows nothing about the game, and some of the things said are wrong.
I actually do this lavaloon skeleton blizzard th9 attack, where you destroy the clan castle with skeletons freeze and rage, very hard but very strong th9 attack that. But what I am getting at is that skeleton and bat spells bypass the clan castle
I like to spam the clan castle of the base im attack with skele spells, if theres troops in it they wont come out and if theres not thats just extra percentage
there are more ways to destroy the clan castle without triggering troops, if u use air troops and clan castle only has ground reinforcements then they won't get triggered and won't come out then eventually getting destroyed
10th myth is true only cause, in fact, that exact cannon's lvl is 0, since it's weaker than lvl 1 cannon. And since lvl 0 usually means nothing - defense-targetting troops destroy TH first and then go to the 'non-existing' cannon
About the obstacle removing pattern. Does it reset every login? Like 1st login 0,0,4. Exit then login to get 0,0,4 or it is continuous? Even you login next week it's still 0,0,4,6 etc
Cannon in the Goblin map Payback isn't classed as a defense lol, also its stats is worse than lv.1 cannon. This was confirmed by an official content creator btw
How to know Clan Castle Having Troop First:u see the trophy go higher but the base is Low level with TOWN HALL 12 is meaning the Castle have troop Second:If u see the Castle Have Coins is meaning Castle have Troop
7:13 spring trap doesn't work on P.E.K.K.A , the suggestion on the intro screen of COC says that-" Armour of PEKKA is so heavy that spring trap doesn't work on her"