Mario Maker content creator who loves building levels and especially recreating levels from other games. I also like to do challenges once in a while like the Level Creator Challenge. So if you want to get better at level design, this is the place for you. Let's be better together!
I just came to say I was the first person to make Mario Wonder bosses in Mario maker I don't have proof because I deleted my levels because I didn't think they were good enough and I also beat Mario Wonder in 1 day for real
Im sorry to break it to ya but ounce you get the blaze rod then yoi go outta the nether... to the overworld and to the mazeing stronghold. To finnally get to the nether!
Vertex count is the amount of points on an object. Think of a cube; it has 6 faces (sides), and therefore has 8 vertices (plural of vertex) where its edges meet. The amount of terrain blocks is probably to blame. I imagine that if two or more blocks are adjacent to each other, the overlapping vertices are merged to save on resources, because there is no point on rendering the obstructed face(s) since we cannot see it/them. Keep in mind too, this is only for cubes or other simple shapes like slopes. Stuff like NPCs would require a lot more vertices to render since their models are more complex (for the hardware at the time). Simply put: the more detail a model has, or technically a mesh in this case (since we are not talking about the textures), the more vertices it will have. When people say polygons or polys, they are usually referring to the amount of faces, too. Also, I don't normally comment but nobody else mentioned this and I know a thing or two about 3D modeling. Hope this helps! ^^
Here's what I would do to make the bosses from Mario Wonder better. First, I would give every world a palace at the end. Next, I would replace Bowser Jr as a palace boss and make him the boss for the airship levels. I thought I would make an original boss for every world, but then I got a better idea. I would bring back classic Mario bosses such as King Bob-omb, Petey Piranha, and other classic iconic Mario bosses. They would behave similarly to their fights in previous games (reworked to be in 2d if they originate from a 3d game), However, after the first hit, they would each take on a new wonder form. This would allow for some crazy and creative twists to these classic boss fights. The final fight is pretty good in my opinion. It just needs more wonder effects to be incorporated into the fight.
@@jhsonbi5914 It has kind of inspired me to try and make some parts of it mechanically functional, because I love doing that. Might be time to boot up SMM2 for the first time in 2 years
In level grinding the pipsqueks just stop spawning from the first pipe after 10 kills, any idea why? Its sad not playing the rest of this just cuz of this one unclear design…
@@YesLegend936 Yes if you have a clear condition for an enemy that enemy will only spawn from a pipe 10x before stopping. U need to break the wall adjacent and another platform will arrive to get to the next pipe. Hopefully this'll help