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SirloinSandvich
SirloinSandvich
SirloinSandvich
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Fighting Retreat
16:25
7 лет назад
Acting Family
0:57
7 лет назад
Last Words
1:06
7 лет назад
Effective Fire
5:24
9 лет назад
"What's that sound?"
4:37
9 лет назад
Radios and Driving Don't Mix
3:00
9 лет назад
Haciendo Gordo
19:12
9 лет назад
Death by Awesome
1:08
9 лет назад
BW Recap - 1/11/15
17:51
9 лет назад
Republic of Wong - Green Energy
30:47
9 лет назад
Sub Rosa Shenanigans
1:11:38
9 лет назад
That's the Sam Play
2:57
9 лет назад
Rez me, Bro!
1:07
12 лет назад
Greta gets dizzy.
1:25
13 лет назад
Climb - AudioAnode
7:29
14 лет назад
Effusion - AudioAnode
4:35
14 лет назад
Комментарии
@GregEads
@GregEads 7 дней назад
Can you do a video on the advance revive module?
@6komodo6
@6komodo6 Месяц назад
any more details how to use the "Run" condition init field?
@dunklik6089
@dunklik6089 2 месяца назад
Can the display name of each supporting asset be change or are they fixed?
@Saintaw
@Saintaw 2 месяца назад
This works brilliantly when playing on a local server, but the option to call in the support module sadly disappears when I put this on a dedicated server.
@witchywoman165
@witchywoman165 2 месяца назад
very good video and explanation but one thing I do not like is no matter how much you decimate the NVA/VC they keep spawning bad guys like some zombie infestation. Last night I had my whole platoon get lit up and they obviously went into avalanche mode because I had endless squads coming at me at all directions and no matter how much I decimated them, they kept coming. There should be a limit to the spawning depending on the enemies losses. It gets ridiculous. I can understand a small recon team being overwhelmed but the NVA were not invincible and in most battles they had to retreat after heavy losses, that should be modeled in the Sog module as well. Moral should play a huge factor here.
@blackfalco33
@blackfalco33 2 месяца назад
very much appreciated man, thanks for this! :) One question, would it be possible to make the camera just slew when it changes target on another shot? Like, I've set 3 shots, 1 with each different target but everytime the new shot starts it won't just slew to new position but it will just "cut" it off and start from the new position without the camera actually moving ... with normal script instead you can make it slew while changing target by writing "sleep" on sqf file.
@charlesanderson533
@charlesanderson533 3 месяца назад
This may be 3 years too late of a question but can you use the Show hide on this if you wanted to make it go away halfway through the level or Appear halfway through
@Ares310788
@Ares310788 3 месяца назад
is it normal that this modules work ONLY when you're on foot and within the circle? I wanted to create a mission where i am the CAS to support some AI defending a zone but, the tracker module is not activated until "i step in", but literally, on foot. even if i fly in the zone, it's not activated. is there a way to make those modules activate on other parameters then "me walking-in" ?
@LoLLismo93
@LoLLismo93 4 месяца назад
Nice Tutorial, But how can i stop the music when the cinematic is done? thanks!
@aaronkrull8935
@aaronkrull8935 4 месяца назад
Krayt's aren't allowed in Battletech ;)
@AudioAnode
@AudioAnode 4 месяца назад
It's too late, we have people everywhere.
@Gopanchik
@Gopanchik 5 месяцев назад
Still can`t change side of spawning units? I wanted to change to independet.
@tabletopmika4349
@tabletopmika4349 7 месяцев назад
This is an awesome feature. Can I use this to fly in the players and debark from the landed heli?
@Ares310788
@Ares310788 8 месяцев назад
right click, log, log position to clipboard. Someone it's not copy anything at all. when i do ctrl+v nothing is pasted. any idea?
@Ares310788
@Ares310788 3 месяца назад
found the problem - I was using a Mac :) somehow it didn't copy/paste at all... i now have a windows and it works.
@butterfliege885
@butterfliege885 9 месяцев назад
This is not what i needed. Were are the default entrances from the game?
@Marty_Wildman
@Marty_Wildman 10 месяцев назад
nothing happens whenever I try to edit an ext file. Makes me so sad. Just nothing... :/ I want to play with these options so bad
@robge4051
@robge4051 11 месяцев назад
Do you know if it’s possible to change the units that spawn from the tracker module? like make gm units spawn or so
@Colt1775
@Colt1775 11 месяцев назад
All I get is an error saying no tunnels found within 75m of position even though I did exactly what you did
@MrGrumpyGames
@MrGrumpyGames Год назад
I dont see the tunnel entrance, I have the dlc
@xKobyMacx
@xKobyMacx Год назад
I have never actually used any of these assets since I've pretty much only used ACE for medical... However kinda want to take a small break from it. could you explain how to use the Advanced Revive thing that came with prairie fire?
@VeryCoolCatBF
@VeryCoolCatBF Год назад
Is there a way to enter a tunnel with AI, e.g. a tunnel rat squad?
@chickenwillie3785
@chickenwillie3785 Год назад
Dude there is a bath bomb video in your arma tutorials playlist lmao
@maddog88
@maddog88 Год назад
Is there an existing template that would whitelist ACE medical items in the SOGPF arsenal? Or how would I go to create a custom template?
@Nasc.arc1
@Nasc.arc1 Год назад
how to increase the time of illumination of the beacon?
@vule__m
@vule__m Год назад
How to use the module for the OPFOR side. For example, US soldiers to be trackers if I am Viet Cong faction?
@dong7474
@dong7474 Год назад
Hey man it has been a long time since youve uploaded, but even now i still use these tutorials. thanks for uploading these. these are the best tutorials for the DLC, and ive come back to these since it dropped.
@generationkillmilsim
@generationkillmilsim Год назад
Fantastic module, I used for my project and it's very good to have sometime a base attack!!! Do you think we can change in Taliban Opfor for example with run condition?
@odsth1179
@odsth1179 Год назад
mine doesnt spawn any units down? is there something I've done wrong?
@cigscwb
@cigscwb Год назад
Thanks a lot, man!
@Bob24778
@Bob24778 Год назад
what do you use to open/edit the "description.ext" file?
@red5vaper537
@red5vaper537 Год назад
Any idea on how to limit the amount of units spawned? It seems to just spawn unlimited for me.
@Junkey1989
@Junkey1989 Год назад
+1
@kevink526
@kevink526 2 года назад
It looks like maybe a new option appears, at least with helos. "TRANSFER" is to the left of "REARM". Any ideas what this does?
@Bd-dg7tx
@Bd-dg7tx Год назад
🍆🆔🦴
@Gravedanger321
@Gravedanger321 2 года назад
Thank you for the great video, Sirloin. I have some intel for anyone curious. I was playing around with the Radio Support module and found that, without having an existent Description.ext, you CAN use the Transport and Resupply requests. They're fully functional, no strings attached. What is odd is that there is no documentation as to how you can code them into the default config from the SOGPF wiki. Using their default code will eliminate the Resupply/Transport options, hence what other commenters are running across and asking for help. I'm under the impression that you can probably just add new class, e.g. "class transport" and build the code similiar to the plane and artillery sections, but I've yet to have success. I'm not an experienced coder by any means. Hope this helps someone.
@RichardBerthao
@RichardBerthao 2 года назад
This works except it blocks radios (PRC-77), I cannot figure out why
@kiba3x
@kiba3x 2 года назад
Everything works except it cannot load any kind of bombs. No other mods used just the Prairie fire DLC.
@kman175
@kman175 2 года назад
Great tutorial! Could you make a video explaining the newly added resupply drop and transport options?
@kiba3x
@kiba3x 2 года назад
хуйня
@Pa-BASSAM1111
@Pa-BASSAM1111 2 года назад
I want you to show me in a video how, in the editor, I direct soldiers to evacuate a house using CQB style, quick intervention .... the system of house evacuation and search
@bazej7986
@bazej7986 2 года назад
can you make a video about the m113 ACAV because there are back m60 and ai doesnt want to shoot this and if you know how to make them shoot it?
@sgtlobster0656
@sgtlobster0656 2 года назад
Any idea how to get that dope intro text that the default missions have? The typewriter style.
@xKobyMacx
@xKobyMacx 2 года назад
Say if there was a base, and it was protected by trackers. Is there a way for trackers to "stop" spawning once the players have taken over the base?
@Operator11B
@Operator11B 2 года назад
In the ext file, i deleted all of the air assets because I just want arty, but the air support is still showing and available in the radio support during game…. Any idea whats going on?
@Gravedanger321
@Gravedanger321 2 года назад
Make sure you're using something like Visual Studios, otherwise, you gotta be really really careful you didn't accidently delete one of the { } brackets. Had that issue many times, it'll completely nullify changes you made and default to using the full Radio Support options without the changes you're making.
@hecller22
@hecller22 2 года назад
Omg you are GOD of SOG missions. I use from your advices RadioSupport module to finally call napalm! At enemy positions :D
@Magnulus76
@Magnulus76 2 года назад
How the hell did you get the Add Editable Objects module to work? I can't seem to get it to work, even if I place it down, synch it, and add all the appropriate names for the Zeus.
@gattzflappa6306
@gattzflappa6306 2 года назад
The init code isn't working for me any reason why that you can think of. I've checked everything and the steps weren't hard. So I'm at a loss.
@rogueskypilot4116
@rogueskypilot4116 2 года назад
Can this be done on a dedicated server?
@Liritht
@Liritht 2 года назад
Can i spawn vehicles and tanks? I writte some of into the init but didnt see any
@ethancopage4215
@ethancopage4215 2 года назад
Hey there, any idea how to respawn with loadouts. I'm using Ace.
@feslerae
@feslerae 2 года назад
Did you ever get an update on triggering shots? Thanks for the video. 😊
@kevink526
@kevink526 2 года назад
Are you using the Zeus Enhanced when you demo the module?
@kman175
@kman175 2 года назад
Great tutorial! Thank you for taking the time to make it and share it with the community.