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Become a game developer, with Godot!

Learn the techniques professionals use to create stunning games, using Free and Open Source Software.
UNDOCKING and Moving Docks in the GODOT Editor
3:21
7 месяцев назад
Faster & Better Access to your GODOT Nodes!
4:12
7 месяцев назад
Moving 3D Models in Godot 4 [New Shortcuts]
7:52
8 месяцев назад
Seven Minutes to Decide On Godot 4 in 2024
7:36
8 месяцев назад
Комментарии
@__shifty
@__shifty 9 часов назад
what fast moderation you have on this page. hmm lol.
@shadowxray2512
@shadowxray2512 10 часов назад
i didn't get this working because I'm frustrated because of not knowing the version it's used 🤧 i used godot latest version 2024 and the code was made for godot3x 🤧,
@shadowxray2512
@shadowxray2512 10 часов назад
learning from this video while using latest godot4x 😪🤧, my brain used about 10% from Watching and 90% fot debugging because of many things have changed and replace its name ,🤧😪, But still i manage to Make it done, but i have small bug 😂, my player character just fall down if i dont move it everytime i run the game 🤣, I guess it's work😅😂
@shadowxray2512
@shadowxray2512 14 часов назад
i have a breakpoint problem and it's just a matter of button 🤧😪, it's 4am by the way 🤧, And after 9 am i have figured it out 🤧
@Gdquest
@Gdquest 10 часов назад
That was a funny message and I'm glad you posted it. You represented well what it's like to learn and get fixated on debugging. Good job for going the distance!
@shadowxray2512
@shadowxray2512 10 часов назад
@@Gdquest i followed your video tutorial not knowing it was made from godot3x and I'm using godot4x 🤧😪, i have a lot of hard times debugging and analyze things 🤧, Because some Code, Signal, etc that are changed in godot4x 🤧, But thanks because even if i have hard times but i figured out my self and learn more from it and in your video tutorial 🫡❤️, I can't thank you enough 🤧😪
@DriftWare
@DriftWare 18 часов назад
how do we fix subresources not loading in Godot 4? I'd think this issue would be fixed by now, and the workaround code in this video doesn't exactly translate to 4.x as far as I've tried.
@LeonardoBandeira-k5r
@LeonardoBandeira-k5r 20 часов назад
1:05 Except it can. Godot uses the MIT License, which allows for modified versions of it to be proprietary. It would be much better if it used the LGPL license, which does not allow that. 5:53 That believe does not exist. The only belief that exists is the one that says software should be free (as in "free speech", not as in "free beer"). "Open source" is a term created by people who don't care about ethics or freedom. Please, say "free(/libre) software". Also, you never told anyone to develop free ("open source") games, which is much more important than using free software.
@niicespiice
@niicespiice 20 часов назад
Is this it? Is it really that easy????
@niicespiice
@niicespiice 23 часа назад
what linux version are they on? i think it's linux and it looks pretty and i want to use it. i'm a slightly techy person but i'm not comfortable with the command line. is it worth using? their file explorer ui is so pretty-looking
@angel_of_rust
@angel_of_rust День назад
well it's godover now
@yzarodev
@yzarodev День назад
substract lol not subtract
@mitchellhayes2850
@mitchellhayes2850 День назад
Hey i have a suggetion!! Read the manual 😓😑 literally tells you
@armandoventura9043
@armandoventura9043 День назад
Godot will probably follow in Unity's footsteps, perhaps worse knowing the kind of people inside
@MidnightBlackbelt
@MidnightBlackbelt День назад
Aaaand it's gone
@dolan3766
@dolan3766 День назад
Does coupons work still work? Because i get all four, but that didn't work.
@Gdquest
@Gdquest День назад
Sure. Are you using them for the Great Godot 4 Starter Kit? That's what they're for.
@darkhunter777
@darkhunter777 День назад
На GODOT 4 + вроде бы AStarGreed должен по умолчанию прокладывать путь по центрам тайлам ?
@PapaCharlieist
@PapaCharlieist 2 дня назад
Godot returns the advantage to unity
@Tarodenaro
@Tarodenaro 2 дня назад
"Active Community" "Free and Transparent" Well, about that...
@mayckonm.rebecci7166
@mayckonm.rebecci7166 2 дня назад
Really, i was almost buying the course today, and then i see that GODOT fall for the woke culture 😥Goodbye Godot
@Iqbal1808
@Iqbal1808 2 дня назад
Just do youtube tutorials bruh
@mayckonm.rebecci7166
@mayckonm.rebecci7166 2 дня назад
@@Iqbal1808 Yeah man, but for Unity now
@Vegan_Kebab_In_My_Hand
@Vegan_Kebab_In_My_Hand 2 дня назад
The game engine itself is completely apolitical though. I've bought the course "learn 2D gamedev from zero." It's stellar, I'd always highly recommend it because it also teaches you transferable techniques, good practices and mindset.
@nowherebrain
@nowherebrain 3 дня назад
This is godot3x a lot of changes have been made to file/FileAccess etc...
@kellyrodgers9326
@kellyrodgers9326 3 дня назад
I have a bug I can't solve. When the slimes touch the player from above, they stick to the player and the player can't get away. The only way to get them unstuck is to rub past a tree or other slime, then they will come unstuck. A great tutorial!
@DwarfHeavySupportGunner
@DwarfHeavySupportGunner 2 дня назад
Navigate to the inspector of the CharacterBody2d node or Mob, whatever you named it, and disable “slide on ceiling.” Let me know if this worked. ❤
@kellyrodgers9326
@kellyrodgers9326 2 дня назад
@@DwarfHeavySupportGunner Thanks for your reply. That didn't fix it, but you put me on the trail. I realised the enemy (Mob) was seeing the player as a moving platform, and simply "latching" onto the player when on top of the player. I found Floor Layers in the enemy CharacterBody2D and turned off the layer the player is on. All good now
@DwarfHeavySupportGunner
@DwarfHeavySupportGunner 2 дня назад
@@kellyrodgers9326If I’m being honest, that’s what I was trying to do! I’ve always hated when people just gave me all the answers and fixed everything immediately, learning what your doing, thinking it through, and getting out of tutorial hell is priority 1! Best of luck ❤😂
@snakeeye209
@snakeeye209 3 дня назад
Around the trees part of the video, my player kept getting pulled in by the tree when it goes near the side of the tree collision. I don't know if it because of the move_and_slide() or the tree staticbody2d. Any fixes?
@PhoeniXCh1
@PhoeniXCh1 3 дня назад
Why would the counter data be lost if you delete the last mob? Is that what would happen if you didn't preload the "static_variables_mob" script? I'm sorry. I'm new and can't quite wrap my head around this
@SmeddyTooBestChannel
@SmeddyTooBestChannel 3 дня назад
god i fucking love living in a reality where Cruelty Squad is a considered a "successful Godot game" by big contributors to the engine and it's a 100% correct statement
@justin32149
@justin32149 3 дня назад
What version of godot is it?
@lyoneel
@lyoneel 4 дня назад
Godot did it with its #wokot banning everyone that disagrees, is insane.
@ettiSurreal
@ettiSurreal 4 дня назад
players don't care what programming language you wrote your game in until you make a game with performance problems and they find the first better thing to blame the bad performance on lol
@lucaszoka1474
@lucaszoka1474 4 дня назад
ok but where can I find this "lots of godot material" ? can you guys recommend something ?
@Gdquest
@Gdquest 4 дня назад
What stage of learning are you at?
@zenturSo
@zenturSo 5 дней назад
Wow this is the best tutorial that i ever see!
@zenturSo
@zenturSo 5 дней назад
Wow, the best tutorial that i ever see! I love Godot
@Rafiki82
@Rafiki82 5 дней назад
Wish it would let us set up the animations from the sprite files.
@DanialMagness
@DanialMagness 5 дней назад
23200 Vivien Squares
@mitchellhayes2850
@mitchellhayes2850 5 дней назад
I think you guys will need to update it to 4.3 for it to work now…
@Gdquest
@Gdquest 5 дней назад
It is updated to 4.3
@BryceHoney
@BryceHoney 5 дней назад
3889 Zboncak Overpass
@AppMaker728
@AppMaker728 5 дней назад
I don't care for Unity I'm making my 3d games with Godot using GD script i don't care about what anybody say I'm using Godot to make games
@lesnavevericka7093
@lesnavevericka7093 5 дней назад
Thanks for the tutorial. So I had the problem I converted text layer to flatten due to activate Filters menu (not for vectors), but then I wanted to add gradient to the text. So my idea was to smart select text and to apply gradient to the selection. Then deselect. Just to remind to users who had similar problem. Beest & thanks ;)
@Iqbal1808
@Iqbal1808 6 дней назад
baddie
@AlexisG73
@AlexisG73 6 дней назад
Hello all can someone help me find a video showing how to extract white text from a image?
@hanro50
@hanro50 7 дней назад
The thing about GDscript is that it is tightly integrated into the engine. This means the engine can be optimised around GD script and vice versa.
@theunburnedmonkey7953
@theunburnedmonkey7953 7 дней назад
I'm having trouble with the first thing to do I don't see any folders called character infact there is no folders in the res.//
@ZV1LLE
@ZV1LLE 7 дней назад
Windowkill was made in Godot!?!?!? Sick 😎
@SleepyGameDev189
@SleepyGameDev189 2 дня назад
Windowkill is my FAVORITE game made in godot 4 so far, I remember when it was a silly game on itch. Its come a long way.
@ZV1LLE
@ZV1LLE 2 дня назад
@@SleepyGameDev189 Probably one of the games with the coolest concepts out there
@SleepyGameDev189
@SleepyGameDev189 День назад
@@ZV1LLE True that!
@d.a.1973
@d.a.1973 8 дней назад
"Buy My Course, Bro" -- No, I don't think I will.
@Gdquest
@Gdquest 8 дней назад
The app is free for all and has already been funded by the community "Bro".
@sinsinful1331
@sinsinful1331 8 дней назад
This is an amazing tutorial. The code is really simple to understand and everything is straight to the point. Great content! Keep it up please.
@gustanabo9433
@gustanabo9433 8 дней назад
WindowKill was made in godot with gdscript? No waaaaaaaay... For me (minimum experience in game making), that is already game changing (pun not indented) to choose godot
@felipejhony6039
@felipejhony6039 8 дней назад
Great tutorial, very informative. Thanks.
@mjdevlog
@mjdevlog 8 дней назад
Certainly better than learning GML. Its easier too, Gdscript is basically python with few quirks
@Draughammer
@Draughammer 8 дней назад
Someone said it because they didnt use GDScript and had the "what i use is th best alternative"-syndrome they everybody else started saying it without looking it up
@alexmazvi
@alexmazvi 8 дней назад
Real devs code using old memory address oriented programming with tree structure on low level language...(?). Criticizing languages is dumb. It's like saying you can't write a book on chinese because it's not a book 🤷. Just do it! (Insert Shia Labeouf)
@gamereactz
@gamereactz 9 дней назад
People make mistakes, Unity has 1 chance to fix this and it seems they are
@Padlyko
@Padlyko 9 дней назад
GDScript kinda useless outside godot. If it wasn't for c# usability outside of the game development I wouldnt try to learn programing language just for one game engine.
@hanro50
@hanro50 7 дней назад
GDscript maps pretty closely to Python. Truth is not many projects in the wider development environment are unilingual. You might have a website server running Python....the front-end will likely be JS, CSS and HTML. Some functions may be rewritten from Python into rust, C or C++ to run faster and good luck doing database work without a framework to handle it for you or knowing SQL. You may even have legacy code that's part of this whole mess that relies on Pascal to function. This is before we consider that some devs may have their own tools and libraries they've made and thrown haphazardly into this mess as well. People rarely care what you know or don't outside of game development. You'll be expected to adapt and learn as you go.
@Gdquest
@Gdquest 7 дней назад
@hanro50 very well said. Thank you
@hanro50
@hanro50 7 дней назад
Writing a Minecraft mod and an Android app are two fundamentally different experiences even if both utilise Java. Both rely on different language features and core libraries to work. Different frameworks, methodologies and language features can quickly flip what you know and don't on it's head.
@Padlyko
@Padlyko 7 дней назад
@@hanro50 You are correct but missing the point. Yes, development environment are multilingual and godot is close to python. But - the new to programing person doesn't know about it, doesn't understand the development - hence very scared of the idea of investing effort into something uncertain. Its easier to jump into something that has background like C#
@hanro50
@hanro50 3 дня назад
​@@Padlyko Well the C# capable version of Godot still exists for that specific scenario. This being said, if we get stuck contemplating what-ifs then we'll be here all day. At the time GDScript was conceived the team behind Godot was a lot smaller and the solutions that did exist wouldn't work without fundamental changes to Godot and a lot of effort. Considering how many resources have gone into GDScript and how many projects use it. It simple doesn't make sense to get rid of it either.