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How Much Better Are Shadows in Godot 4? (they're a lot better!) 

GDQuest
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14 окт 2024

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Комментарии : 78   
@skaruts
@skaruts Год назад
This reminded me, there's a subject that (I think) hasn't been much touched on in tutorials: how to add options to change game settings at runtime, like graphics, sound volumes, player controls, etc.
@Gdquest
@Gdquest Год назад
That's right, though actually for that our teammate just started working on experiments. Rather than a video, as you can make something pretty reusable, we're considering making an open-source addon/asset.
@cholasimmons
@cholasimmons Год назад
That open source demo looks beautiful!
@unfa00
@unfa00 Год назад
It does!
@yoyonel1808
@yoyonel1808 Год назад
Look like Exponential Shadow Mapping for Godot v4.x , with blur filltering passing. Maybe more for the contact shadow ... adaptative bias or something like that. Anyway, shadows look fine and smoothy in Godot 4 ^^
@alicethetransdalek7333
@alicethetransdalek7333 Год назад
Shadows and shading in general are by far my biggest problem with Godot 3D rn so seeing this improvement is great
@xtjiang8099
@xtjiang8099 Год назад
For me, Godot and Blender are my best friends.
@Marsleader88
@Marsleader88 Год назад
Im going through the code from 0.0 coarse and am loving it, cant wait for the 4.0 update. Though i wonder if the coarse is accounting for the 3.5 tween features in the code
@LucasRafaelDesenhista
@LucasRafaelDesenhista Год назад
Hi GDQuest. I already bought one of your courses times ago. And with 4.0 version almost launched officially I'm intending to buy another one. My question is: - Will you put more courses with 4.0 version on your site? Im looking for like a 3D platform course this time.
@LandOfBits
@LandOfBits Год назад
It’s looking beautiful ❤❤❤
@IAARPOTI
@IAARPOTI Год назад
Godot 4 might be a big hit for 3d indie developers and triple A companies.
@TrustyGun2
@TrustyGun2 Год назад
It'll be a while for triple-a companies due to the prevalence of Unity content and experience. Indies will be eating good, however.
@IAARPOTI
@IAARPOTI Год назад
@@TrustyGun2 I am not 3d fan so I can't tell.
@Denomote
@Denomote Год назад
no way, godot is miles away from unreal engine (the preferred engine of triple A studios)
@IAARPOTI
@IAARPOTI Год назад
@@Denomote well sonic frontiers
@r6scrubs126
@r6scrubs126 Год назад
@@TrustyGun2 you really think triple A companies use unity? They mostly either use their own engines or unreal engine. They wouldn't care about how many resources and tutorials there are for unity because they hire people who already know what they're doing
@isagarcia4752
@isagarcia4752 Год назад
Hey! Great tutorials, thank you so much. Could you consider make a tutorial of how jrpg party system works? Like change companions off battle, swap companions in battles, companion following, etc. Like Pokémon, persona or other turn based.
@Joel2Million
@Joel2Million Год назад
Shadows are interesting, because short of RTX they still look like ass even on triple A titles if you stop and look at them. Having done some work on them in the past I know why and it's honestly impressive what they can be. Sadly I still prefer the classic oval "shadow" over a blocky/low res shadow. Nowadays we can probably go a bit beyond that, I'm interested in experimenting in making advanced simple shadows by taking a low res blocky engine shadow, smoothing it out a lot until it has basically a 1 edge blob, then upping the resolution and sharpness so it's a HQ blob.
@skaruts
@skaruts Год назад
I think the best shadows I've ever seen are those in The Dark Mod. They're just perfect as far as I can tell, although they're also kind of expensive. Doom 3 used "volumetric shadows" (I think that was the name), and I think TDM expanded on that, but I could be wrong.
@Joel2Million
@Joel2Million Год назад
@@skaruts had a look at The Dark Mod and I'd agree they're way up there in quality. But I was talking about like Mario Sunshine, where most characters just get an oval or two and Mario's shadow is just like 9 ovals.
@Calinou
@Calinou Год назад
@@skaruts The Dark Mod supports both soft stencil shadows and shadow maps. Both approaches look very good if turned all the way up, but are expensive enough to make my RX 6900XT not sustain 60 FPS at 4K in demanding scenes.
@Calinou
@Calinou Год назад
@@Joel2Million Godot 4 supports decals, which can be used to create blob shadows. These can be as soft as you want, since they're ultimately just textures :)
@giancarlatole
@giancarlatole Год назад
Hi! I'm still learning how to develop a game. I just have a question. How do you update the game you published?
@cmog6036
@cmog6036 6 месяцев назад
Is there any way to make variable penumbra shadows?
@Alriightyman
@Alriightyman Год назад
Shadows are better for sure - but with the other light nodes, shadows break with animated meshes on static meshes. There's an issue to address it. Hopefully that gets fixed soon.
@Calinou
@Calinou Год назад
As a workaround, move the mesh by a small offset every frame in `_process` (e.g. with a random function).
@eduardomoura2813
@eduardomoura2813 Год назад
lol
@Alriightyman
@Alriightyman Год назад
@@Calinou LOL!
@Digitalgems9000
@Digitalgems9000 Год назад
@@Alriightyman haha
@mcbrincie212
@mcbrincie212 Год назад
well thats another plus for godot 4. Good video
@mcbrincie212
@mcbrincie212 Год назад
@PlaystationJapanese yes
@thef1rst1
@thef1rst1 Год назад
The godot 3 shadow kinda like unrendered 3D animations
@ariiqwicaksana5944
@ariiqwicaksana5944 Год назад
pls can you make 8 way shooting with lock system like cuphead? When i searched i only found tutorials about shooting with mouse and I don't want that
@allissonrey
@allissonrey Год назад
the robot is so cuteeee
@yabroblackcat
@yabroblackcat Год назад
For some reason when I use shadows, they’re pitch black
@yamil8003
@yamil8003 Год назад
Now I have even more motivation to build my rig. I would fry my laptop if I tried this now.
@user-GreenTurtle
@user-GreenTurtle Год назад
Hope Godot4 can use C# to script code. Or is it already available now?
@pichuelanewman7135
@pichuelanewman7135 Год назад
I cannot wait to use godot 4 😍😍
@liblast
@liblast Год назад
You don't have to wait! There are games being made with Godot 4. For example Liblast :) - unfa
@NoraNoita
@NoraNoita Год назад
Godot 4 will be awesome
@Panda-ep6vd
@Panda-ep6vd Год назад
why don't u have rigidbody tutorials? And the shadows look mad nice
@ADAMOR_52
@ADAMOR_52 Год назад
Godot 4 released? when i go to official site i only see Godot 3.5.1
@zxc13x
@zxc13x Год назад
you can read the news section about godot 4, and you can find out there
@extremehyperventilation4377
There is a beta release availiable right now tho. Its unstable, so its not availiable on the front page.
@marcosmacias2087
@marcosmacias2087 Год назад
Gracias buen video
@zedko1948
@zedko1948 Год назад
Please, how do you draw your characters?
@zedko1948
@zedko1948 Год назад
.
@radicant7283
@radicant7283 4 месяца назад
Goes to hell if you turn up the blur though.
@spenceabeen
@spenceabeen Год назад
Gonk!
@DiegoSynth
@DiegoSynth 6 месяцев назад
Would have been helpful if you showed how to go from default shadows to the in-game you show at 3:13. EDIT: Ok, here's something: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-oehdIc8NGXE.html
@Gdquest
@Gdquest 6 месяцев назад
Thanks for taking the time to post an edit. :)
@infinity6010
@infinity6010 Год назад
is godot 4 already out?
@ksaw3212
@ksaw3212 Год назад
The old shadows were useless and the new ones are beautiful, I really like the dithering
@leobaker-tf2andmusic520
@leobaker-tf2andmusic520 Год назад
interestingly am finding the new ones useless as i cannot make them somewhat realistic or raytracy like now in combo with deleting the shadow acne issue at the same time
@ksaw3212
@ksaw3212 Год назад
@@leobaker-tf2andmusic520 it might be bad for realism, but I feel like it adds detail and texture to meshes, I don't know, it depends
@pashakurozeev5516
@pashakurozeev5516 Год назад
Hello! Please make lessons on creating fishing in godot!
@charlieking7600
@charlieking7600 Год назад
Why Godot 3 shadows are blue? That's weird.
@stevey1659
@stevey1659 Год назад
Welp I feel bad for literally installing Godot 3.5 yesterday ._.
@Gdquest
@Gdquest Год назад
3.5 is good, for 3D it works for stylized game art, and it's a great 2D game creation tool. Godot 4 is still in beta so well, it's good for experimenting but it still crashes at times.
@stevey1659
@stevey1659 Год назад
@@Gdquest oh ok.
@eduardomoura2813
@eduardomoura2813 Год назад
Glad to see they are starting to work on the bare minimum a 3d engine must do, maybe in 5 years can be usable for 3d projects too
@Ozzianman
@Ozzianman Год назад
It's already surpassing Unity (URP) in some regards when it comes to rendering and I am seriously considering moving over because Godot actually get frequent updates and I am sick of how much Unity has stagnated.
@eduardomoura2813
@eduardomoura2813 Год назад
@@Ozzianman I lost my 3d project because of godot bugs (3.5, not even tried 4) From my experience (on wasting my time with godot) there's bugs in almost all 3d features, from lightig to ik (joke, ik don't work since 3.2) About unity, it's better to have 1 update every 2 years than 1 per month to add broken features. And in what regard godot can surpass urp? I can't find a single one other than most cancerous userbase
@Digitalgems9000
@Digitalgems9000 Год назад
@@Ozzianman LOL
@ITZMYBUNZ
@ITZMYBUNZ Год назад
I miss Godot coding.
@kiyu3229
@kiyu3229 Год назад
Why?
@ITZMYBUNZ
@ITZMYBUNZ Год назад
@@kiyu3229 It's my passion and I love creating stuff and it's my first coding software.
@kiyu3229
@kiyu3229 Год назад
@@ITZMYBUNZ why did you stop using it ?
@ITZMYBUNZ
@ITZMYBUNZ Год назад
@@kiyu3229 I broke my PC, and I had to wait to buy another one.
@allissonrey
@allissonrey Год назад
@@ITZMYBUNZ f
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