ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-7pllFzJSV4U.html I think some parts are'nt loading at the beginning or smth. Im 5 days new to roblox studios btw.
One of the killers should have a grappling hook that functions as a reeling hook at the same time, so you can pull yourself towards survivors AND pull them to you.
this looks good but i think there are a few flaws, like all the mechanics are just concentrated on space bar and wasd and u can fix that by just adding 1 / 2 new keys to utilaze such like ctrl to remove the speed debuff when landing on high heights and removing the triple jump cuz its hard to do those consecutive jumpes to do a long jump in a small platform, and change it into a dash (shift key), where u get a 10/20% speed boost for around 3s and if u release the dash key u get an afterboost, and if u jump on a edge while in afterboost it makes u perform a long jump. i think these mechanics are just balanced being the fact that are easy to master. (also revamp the animations pls)
I have an idea. In most assym games when you're downed you basically becomes unable to do anything until rescued which is boring and can be frustating at times due to bad team mates. Here's my idea: Each survivor has 3 Hearts. If you have all of them you behave normally, being able to complete objetives and heal survivors. But when reaching 2/3 Hearts for the first time in the match you enter 'adrenaline' while in this mode you passively heal Up to 2/3 Hearts but become unable to do obectives. You can be healed to full Hearts by anothet survivor but you lose adrenaline meaning you no longer heal passively for the rest of the match and giving the killer free Reign to down you. Further more i'd add a system called paranoia where if you havent been hit once in the match you build Up a meter that once full you enter paranoia for 50s, which reveals your location to the killer and makes his next hit on you take 2 away Hearts instead of 1. This would make tunneling ineffective.
idea for a new mechanic: add a button that makes you able to airdive and essentially fall at a higher speed (like flood escape 2) so you dont need to stop moving mid air when you want to land precisely. anyways just a thought and think the concept is really cool
I think the general movement should be quicker, it's just my personal opinion so if you don't agree it's fine, but I find moving around in games very fast very fun, as long as you aren't going too quick to control
Yo ngl i like this animation style. I sub and waiting for the next devlog! And one question Would you like to add gloves which give small bonuses? (Like parkour and parkour reborn)
I really love your content. I'm glad people appreciate you for your amazing work, even though you are new to RU-vid. I can't wait to see what comes next :)
some games that arent supposed to be scary at all are terrifying for me. for example, parkour reborn, me and my friend play tag in it and whenever hes it i get REAAALLLLYY far away and look behind me and hes right there (i leave in the next half a swcomd)
My ideas: 1st Idea: Add a masked killer who wields a machete and a perk and ability could be: - Perk: You make no noise no matter what unless you are hit by an object or if someone screams (if you are in a bush or any other thing that doesn’t hit you, you will not make sounds) - Ability 1: Sonic Hearing - Be able to see everyone’s location for a 0.1 seconds (balanced because if people move around a lot, it’s hard to track them. A person would not be able to memorize multiple things at once if it flashes for 0.1 seconds.) 2nd idea: Crouching for survivors will conceal their footsteps and greatly reduce sounds that they create in exchange for a very slow walkspeed. 3rd Idea: A survivor idea is a fast runner but they create 1.2x more sound than other people, and they will take more damage. (Quote: “You can’t touch someone if they’re too fast for you.”) 4th Idea: A bulky survivor with perks and an ability: - Perk 1: You’re much more durable to attacks but you’re slower and mobile abilities will be weaker. - Perk 2: You can endure pain (meaning taking attacks will not make you be slower than you already are and they will not give you an effect) - Ability: You’re able to grab the killer and push them away from you. (60 second cooldown)
I know this most likely won’t get added but I can imagine vr support for this game would be incredible, imma get beyond motion sick but it will be worth it
I think for the killer is way to hard to catch skilled survivors so you could give the killer a little jump and speed boost so they could have a chance catching the skilled players
the killers should have a grappling hook that when u chase a survivor for long enoug and u are in a set range the killer hooks the survivor to m1 range or make every killer have a ability that just does something that makes easier to catch survivors
I would suggest for the killer to have an ability to be able to teleport to a player in sight and activate like a quick time event doing a slash down while the survivor need to press certain keys to not get hit :D (ps can I be a tester >:3)
Because the monster is in a nuclear power plant, maybe they could have a geiger counter to let you know their position? Also, great vid sad that im 3 months late tho.