So I made my first ever game in Roblox... If you want to try it out: It’s called IODINE - 131 Copy this link for the game - READ DESC OF GAME :) www.roblox.com/games/17464436...
@@Persssa I have a suggestion for a game to make make a hide and seek horror game where you can hide in bushes and stuff out side while s monster tries looking for you and you have to survive for 5 minutes
WOW, you are definitely gonna be a big RU-vidr if you carrying on trying. If you want to do a vid based on updating this game, maybe you can try add different monsters with different mechanics?
I've also recently been working on a roblox horror game, its soo cool to watch solo devs make games, and It really inspires me as a solo dev. I hope your yt gets successful one day and I can't wait to play your next bigger roblox game that you've mention :)
Thank you and I'm glad i could inspire, I'm in the middle of development for my next game so you'll hopefully get a devlog on some of the progress of that in not all too much time :)
@@Persssa Yo dude I have some few Ideas for any of your next upcoming horror games that might add a little more spice to your game. This Idea will just be on based AI mechanic for your next upcoming horror game if you have one currently on work, I'm currently using for my game and it works really well. the Idea that I have in mind is stalking: If the enemy sees the player but the enemy is not in the line of sight of the player, the enemy then will enter stalk mode, giving no sign that the enemy Is Stalking you. but If the enemy is in line of sight of the player while its in stalk mode, the enemy wont instantly chase you but rather stand still for awhile then enter chase mode. This method will double the works really well with a good sound design that can tense the player up and a chase theme that will keep the player adrenaline up whenever the monster is seen. and one example of this is the nun massacre chase theme. the sound design of the nun chasing you is already terrifying and it keeps you tense up everytime you see the nun. another example I's also the power drill massacre where there Is a constant high pitch sound trying to imitate a sound of a drill while a person Is screaming In pain in the background. you can take them as an example of a real good horror game sound design that will keep them on edge. I Took alot of inspiration from puppet combo cuz they really know how to scare you to death that's all from me :)
hahah thank you for your idea! I think i have a pretty cool idea for how i could use that for my upcoming game but that’ll be a bit later down the line of development :)
CRAZY EDITING??? THATS A SUPER CUTE THING TO SAY, THIS IS outerbeing, GALACTICAL EDITING i am foaming from the mouth. AT YOUR REEEMAAARKKKKK!!!! Its immaculate
a first video, i'm REALLY impressed by the quality and the number of likes/views. i liked the video and i think you did really really great for your first video. so with all that said, keep it up and make more videos ! i hope you go viral one day !!
i really like the map and the game, our objective is also nice and makes sense. the monster is a little bit strong tho i wish it made our screen go like weirder when monster is close enough so we know that hes coming
amazing, love the style of the game, have you thought about making a sequel? maybe like after blowing up the facility, one of the computers lands in front of you from the debris and starts to play a message and thats the start to the game, awesome content
@@Persssa i think its more of the camera not fitting right, that made it look like the movement had problems. When i press shift, the camera breaks and It looks like the camera moves back a bit, making it look weird.
ill be honest - your one of the youtubers that can make it BIG. I mean one video gets you 3000 subs in 2 weeks, its just unbelievable. Keep doing what you’re doing and dont give up with this career no matter what!
I would like to look into the game as it has major potential as I was playing it and you could expand on it a bit and fix up glitches I think it would be a major success. 1 of the glitches you could immediately see is that the players body was in the way and wasn't working correctly