hi, I bought your product and installed it, but the sclupt image is not there and the sclupt doesn't work at all, only a dot appears when I start sclupt, btw I use blender 4 I don't know why this happens, so I have installed but it doesn't work and the original file that I opened from you also does, can you help me? Thank You
Hi, I have bought this product, I am a blender user, can you write down the shortcut and how to install it correctly? because I'm confused with your documentation, can you help me?
I have installed it but the sclupt doesn't work, the image is not there, the icons and textures are not the same, can you make a short tutorial from the beginning of the installation to starting the sclupt along with what buttons to press?
my question is, how do you use it later in game engine? because you cannot use this on sculpts... sooo how do you use this for something that is not for render purposes?
I'm working in pre Maxon ZBrush, the last update that was free. Does this work for that version? Also I'm looking for a way to squarify my UV layout. Currently using the UV Master I got four sides to my pants model but of course with the curves (for a female shape) the UV's are not that easy to texture in Photoshop so really wanting a UV addon that will help me get the tops, bottoms and sides of the UV's cleaner and straight so I can work without worrying about funky issues cropping up. Thanks so much!
Would like to see options to load in alt hair cards loaded into each curvy, straight, kink, fur slot etc -would become more universal because I'd love to use Fibershop with this to have ready made specular, height, id, occlusion maps etc.
Gotta say I was pretty scared when I got this it would be really complicated but it’s pretty easy to download and get the hang of compared to using fibermesh in C4D this is a great plugin
As someone with kinky hair, I knew tutorials for my hair type are nonexistent in 3D, so this is very much appreciated. Will there be an updated version?
If you're still looking for the fix to fibers generating on the interior of meshes, all you have to do is turn off double sided rendering in Tool<Display Properties<Double. One of those convoluted quirks in Zbrush that takes way too deep of a dive to figure out. Good luck!
Hello it was awesome I used it for my realtime soldier but unfortuntly when I came to make different types of hair strands I couldn't get the UV's setup correct, all my mesh was UV'd to one polygon across the entire hair groom, not sure how to fix it as I'm only beginner, any chance you could make a tutorial to show the complete workflow? Or do you know of any good ones out there?