i see people complaining that this is just fibermesh with a different hud, but to be honest making cards look good with fibermesh is a pain in the ass, so thanks for making my life a lot easier
I REALLY want this. Maybe add Leaf, bug wing and feather options and You can bet more people will get this. You created a winner there. Congratulations.
this is REALLY COOL! I'm super tempted to get it! but I need to know! (because I tend to do creatures with fur and detailed markings) is there a way to use the body's textures or poly-paint to generate the colors and then adjust the look via alphas?
Is there any difference between this and the original fibermesh workflow? Right now I only see fewer step and cleaner UI to make the hair cards. Still want to know before I buy it…
It is a reconstruction of Fibermesh, Uv, textures, Export tools in a clean process for time saving .... (ZScript) Zbrush programming language is limited, as a user u can't really create plugins like ornatrix, yeti ....etc
@@tetsuooshima832 thanks Testuo, I kinda felt that from the way they were populated. I already use this workflow and its limited unfortunately to short box standard hair due to UV sharing
In the Plugin Export Menu, export (Mesh, Diffuse and alpha ) import the mesh into key shot, add the alpha into Opacity slot to get the transparent effect ... maybe this video Helps ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-r6_uheUbbN8.html
but this plugin is just some kind of shortcut for fibermesh functions right? i mean can you achieve something faster with this plugin rather that with two clicks on fibermesh? or i am just confused?
It is a reconstruction of Fibermesh, Uv, textures, Export tools in a clean process for time saving .... (ZScript) Zbrush programming language is limited, as a user u can't really create plugins like ornatrix, yeti ....etc