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As 3D creators working many years we understand the need for access to quality resources and easy licensing.

Hence we created 3D Megaverse, where you can get the content you need and knowledge at a reasonable price and with a really open license.

This RU-vid channel is an extension of the Megaverse where we will share knowledge and showcase some of our assets available to you.
Blender - Asset Browser Tutorial
14:48
Год назад
Texel Density in Blender
26:38
Год назад
5 Tips for Substance Painter
26:41
Год назад
Комментарии
@GEOMETRICALFA
@GEOMETRICALFA 6 дней назад
Thank you for tutorial was easy to understand for a beginner, and was very helpful.
@saleh_afkhami
@saleh_afkhami 7 дней назад
Bro, I watched the whole video to find how I can create a fabric like the VIDEO COVER. it was kind of stylized and very nice , you explained nothing about it. but still a very good explanation about properties. thanks anyway.
@EmpressofScandanava
@EmpressofScandanava 9 дней назад
Not sure if you have a tut for this or not but how do you use a buckle trim? How do you 'thread' the belt strap through it, over the center bar and out through the otherside? I tried using one but it just sits on top of the fabric and I see no way to thread it. (Not I'm using MD 8)
@user-zy5ko2tu5b
@user-zy5ko2tu5b 12 дней назад
thanku so much
@stickypaw_
@stickypaw_ 19 дней назад
God, thank you so much. Was trying to find this option everywhere.
@Killerblaster95
@Killerblaster95 Месяц назад
I import the Udims like in the video and still importing in different places, is an entire outfit, all in 1 model and even the UV's are in the same box... X.X
@makersprototype5115
@makersprototype5115 Месяц назад
What is a "Tilda" Key!?
@MrFishyCC
@MrFishyCC Месяц назад
~
@makersprototype5115
@makersprototype5115 Месяц назад
@@MrFishyCC Thanx, doest it being named"Tilda"?
@christopherflynn6743
@christopherflynn6743 Месяц назад
The people that own daz studio are absolutely pieces of shit, everything should be backwards compatible all the way back to V4 and M4, instead we all have to let go of all the content we bought or figure out a way to rework them all to fit every stupid update model they come out with.
@patrykmalarczyk7774
@patrykmalarczyk7774 Месяц назад
Great addon!
@justcallmejay1905
@justcallmejay1905 Месяц назад
OMG! I've been using DAZ for a while and never knew about these utility templates. WOW! Question: What do you do with the triangles that form when you use characters other than the G9 base? How do you handle DForce, etc.?
@stevenray8737
@stevenray8737 Месяц назад
Its good to see the Silo community taking flight again, and to see updated tutorials. Good job.
@yzaaklatino9424
@yzaaklatino9424 Месяц назад
gracias me salvaste la vida , videazo 10/10
@AzraFallahi
@AzraFallahi Месяц назад
hello and thank you for this toturial, when i want to change the height in the material edit in 3d view it wont change, and I do as exactly as you, but my whole plane will move
@digitalamethystofficial
@digitalamethystofficial 2 месяца назад
Thank you so much!🙏
@mikerusby
@mikerusby 2 месяца назад
still does n't work for some reason, even though my texture is a 32 bit alpha ( tga)
@jude5026
@jude5026 2 месяца назад
Geometry Dash 13023820.03
@My-Nick-Again
@My-Nick-Again 2 месяца назад
Hi Should we expect after this operations option to export scene and model in fbx? I have issues around that export scene, even with recomputation vertex not giving any sens data in .fbx or .obj files, just 6kb nothing after open in other aps. Soo.. in this case need some additional operations or this is not the right way? Some examples/tutorials suggesting to use 3DMAX to apply PBR.. but why.. and then what should be done to export model?
@My-Nick-Again
@My-Nick-Again 2 месяца назад
Hi Should we expect after this operations option to export scene and model in fbx? I have issues around that export scene, even with recomputation vertex not giving any sens data in .fbx or .obj files, just 6kb nothing after open in other aps. Soo.. in this case need some additional operations or this is not the right way? Some examples/tutorials suggesting to use 3DMAX to apply PBR.. but why.. and then what should be done to export model?
@michelleh1464
@michelleh1464 2 месяца назад
straight to the point - thanks
@jjsole5927
@jjsole5927 2 месяца назад
holly crap! thanks man.
@griff7543
@griff7543 2 месяца назад
Thank you so much, I've watched a bunch of tutorials on this and every one starts the video with the displacement map already set up in the material. It's such a simple operation when you know how.
@mikerusby
@mikerusby 2 месяца назад
lol, marvelous designer ;)
@petergandia8508
@petergandia8508 2 месяца назад
Thank you
@yigitozsan838
@yigitozsan838 2 месяца назад
Thanks a lot! Very clear and very useful!
@SuuRinn
@SuuRinn 2 месяца назад
Firstly, thank you for the presentation of Texel Density! Following your example, I wanted to ask you regarding the TD of the small props. At 17:10, you mentioned that two 512 texture maps are less intensive (on the system), compared to a single 1024 map. Is this rule applied for static renders only? I couldn't help but research on the topic myself and came up with some results. My initial comment contained links to the sources I used to gain insight on the question and presumably got deleted because of that. This time, I will only leave the search query, which lead me to the sites. Starting with "one large texture or few small ones". A technical talk the site polycount, hints two terms - 'Texture atlas' and 'State change'. I refrain from going as in depth as I did with my initial comment but the topic was from 2009 and thus, I wanted to search for some more recent source, which might contain relevant information. An UE forum post from 2020 titled "Do people still use texture atlas?" includes an insightful performance test, providing improvement when using the same texture, as opposed to individual ones. Further more, without any concrete proof, I was led to the assumption that UE creates texture atlases under the hood but I refrained myself from researching any further as the information started becoming too technical.
@squall12990
@squall12990 2 месяца назад
Thank you for the video, kept making the mistake of having "Use UV tile workflow" turned on and it not importing my clothing. Though you didn't explicitly call this out I did thankfully notice on your import settings. Little things like this make technical issues far easier to navigate. The recent updates to Marvelous Designers mesh generation kind of cut out my need to tweak in blender so my workflow changed to reflect that. Anyways, appreciate this video and all the others you have done. Love your channel and your work. You like to take you time and explain over all the details in your videos at a nice pace. And that makes it easier to understand everything your doing. Your channel and a few others have helped me grow as a creator and I can't stress enough how important that is. Thank you so much for your work!
@Hannantonova
@Hannantonova 3 месяца назад
Exactly what I was looking for! Thank you!
@JayantChakradhari
@JayantChakradhari 3 месяца назад
You are a life saver dude 😭 thank you so much ❤
@kronchybitz1223
@kronchybitz1223 3 месяца назад
Thank you so much man! Been struggling with seams for ages. That last part about height and normals was pure gold dust.
@RhondaTheWriter
@RhondaTheWriter 3 месяца назад
hello❤ I love your videos and teaching style! would you do one on how to re-rig an avatar so it’s legs are not so close together? so that it’s pant won’t stick?
@dubwork
@dubwork 3 месяца назад
unbelievable that there is still now tool for it Blender 4.1, but who needs UVs or even UDIMs. Does somebody know what happened to the assign checker texture inside this tool?
@RealCubeMelonClock
@RealCubeMelonClock 3 месяца назад
This was very helpful. I appreciate how you broke the video up into sections. :)
@RanaaVortex
@RanaaVortex 3 месяца назад
Thanks for your tutorial. I was able to fix some bugs that made me despair. Thank you very much
@ailanezz
@ailanezz 3 месяца назад
You have good understanding and control of MD, but why do you need another set of the pattern?
@Ricardo-de9ju
@Ricardo-de9ju 3 месяца назад
If you have a parameter named bending with a scale of 100%, what would you expect if you set it to 100%? That your fabric will have more bendiness. No, stupid developers made it inverted to fuck your life.
@CMoDZ3D
@CMoDZ3D 3 месяца назад
If blender had no features
@touristhawk
@touristhawk 3 месяца назад
are those stithces obj or texture in marvelous?
@oznfts5649
@oznfts5649 3 месяца назад
Thanks for tutorial but what if I have building 2 UV sets one for tiling UV and second one for normal map details from zbrush and I want import both up sets to substance painter any tutorial explain this or can give me hint for that😊?
@112productions
@112productions 3 месяца назад
It’s about time I thanked you for all your time and efforts, I’ve learnt a lot from you regarding all things 3d modelling and texture related. So thank you very much!
@hanialadham4336
@hanialadham4336 4 месяца назад
Awesome, thanks!
@motionbug4970
@motionbug4970 4 месяца назад
That's what I was searching for ❤
@TheDutchmanGaming
@TheDutchmanGaming 4 месяца назад
Thank you so much! Fixed my issue, you're a legend!
@KyanZero
@KyanZero 4 месяца назад
Something is wrong totally on the basic level, followed step by step: the imported obj is black and white.
@lucutes2936
@lucutes2936 4 месяца назад
thx
@fitzgeraldmichalek2311
@fitzgeraldmichalek2311 4 месяца назад
Thank you. Informative and well taught. As with all your tutorials, great work.
@hanshanserlein576
@hanshanserlein576 4 месяца назад
Great tutorial! Thx
@laticisimagery
@laticisimagery 4 месяца назад
Awesome and thank you :)
@Vain06
@Vain06 4 месяца назад
It was like listening to & watching Gandalf guide me. Thank you. Created my first something in Designer.
@danielcardone8622
@danielcardone8622 4 месяца назад
Whenever I get to the transfer utility part once it’s done the garment blows out of proportion and changes its shape. I can’t find the solution
@lucutes2936
@lucutes2936 4 месяца назад
how to update the smart material when making new changes?