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UV Mapping for Tiled Textures in Blender 

3DMegaverse
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Following on from my Texel Density video, this video shows how to uvmap an environment for tiled textures. Tiled textures are ideal for keeping an environments texture resolution consistent with props.
In this video we go through uvmapping for tiled textures as well as generating a few tiles in Substance Painter.
00:00 Introduction
01:23 Wood Beams UV Mapping and Applying Texel Density
06:13 Quick Tile in Substance Painter
11:18 Window Frames
15:14 Wall
18:27 Wall Lower
25:51 Floor
31:51 Ceiling

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7 авг 2024

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Комментарии : 9   
@FUNHOUSEGuymer
@FUNHOUSEGuymer Год назад
Thanks so much, very helpful tutorial, not only for Blender users but in general, I've watched many tutorials about UV mapping in Cinema 4D, and none of them talks about these techniques.
@user-fc3qo8xh6t
@user-fc3qo8xh6t 6 месяцев назад
very cool tutorial! thanx!
@satglob4839
@satglob4839 Год назад
thank you sir for all your tutorials it is very helpful .
@3dmegaverseJohn
@3dmegaverseJohn Год назад
Glad you like them!
@donniebrasco4871
@donniebrasco4871 Год назад
Fantastic ... a question? since it goes out of the uv space by baking it is rightly repeated ... by making a new u vmap and bake the texture is blurred how can you fix the problem ... thanks
@timetosleep8055
@timetosleep8055 Год назад
Lets say i have a wall that uses tiled textures and one part of it has grafitti on the wall to make that part unique from the rest, how would I do this?
@dracivrchol
@dracivrchol Год назад
Cool
@mayena5735
@mayena5735 Год назад
I liked the tutorial and I'm looking forward to your video about adding variation, are you still going to make that?
@3dmegaverseJohn
@3dmegaverseJohn Год назад
Hi Mayena, it's still on the list. Sorry for the delay
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